<Item>
      <modelName>rhino</modelName>
      <txdName>rhino</txdName>
      <handlingId>RHINO</handlingId>
      <gameName>RHINO3</gameName>
      <vehicleMakeName />
      <expressionDictName>vehicle</expressionDictName>
      <expressionName>rhino</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
	  <ptfxAssetName>veh_rhino3</ptfxAssetName>
      <audioNameHash>RHINO</audioNameHash>
      <layout>LAYOUT_TANK</layout>
      <coverBoundOffsets>RHINO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_BOAT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_TANK_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
      <povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_TANK_RHINO</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.510000" />
      <wheelScaleRear value="0.510000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.570000" />
      <envEffScaleMax value="0.590000" />
      <envEffScaleMin2 value="0.570000" />
      <envEffScaleMax2 value="0.590000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        25.000000
        50.000000
        90.000000
        180.000000
        500.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.771" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="5" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_EXTRAS_ALL FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_INCREASED_RAMMING_FORCE FLAG_INCREASE_LOW_SPEED_TORQUE FLAG_NO_BOOT FLAG_DONT_CLOSE_DOOR_UPON_EXIT FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_NONE</plateType>
      <vehicleClass>VC_MILITARY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Marine_03</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_1</requiredExtras>
      <rewards />
      <cinematicPartCamera />
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
		  <MinComponent value="22" />
		  <MaxComponent value="22" />
		  <ThresholdMult value="1.500000" />
      </pOverrideRagdollThreshold>
    </Item>