AS350 Ecureuil
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Mod features:
-Working rotors, doors and gauges
-Multi liveries
-Full LOD levels
-4 seats
-shattering glass and bullet impact
-dirt mapping

Original Model:
Nemeth Design (FSX)


Converted and edited by SkylineGTRFreak

Minor texture fixes for LAPD skin by Officer27

DLC archive put together by FoxtrotDelta

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Instructions [Add-On]:

1. Place the "as350" folder into [Gamefolder]\update\X64\dlcpacks\
2. With OpenIV, open [Game folder]\update\update.rpf\common\data\dlclist.xml and add this with Notepad++
		<Item>dlcpacks:\as350\</Item>

3. Open extratitleupdatedata.meta (It is at the same place [Game folder]\update\update.rpf\common\data\) and add these lines with Notepad++
		<Item type="SExtraTitleUpdateMount">
			<deviceName>dlc_as350:/</deviceName>
			<path>update:/dlc_patch/as350/</path>
		</Item>

4. Now you are done, you will need a trainer with "spawn by name" function (Enchanted Native Trainer for example) to spawn the vehicle type in:

"as350"


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Instructions [Replace]:

1. First, you have to extract the actual vehicle files. Go to \Rockstar Games\(mods)\update\x64\dlcpacks\as350\dlc.rpf\x64\levels\gta5\vehicles\vehicles.rpf\ and extract all three as350 files. Rename them to polmav.yft, polmav_hi.yft and polmav.ytd.


2. Now (with OpenIV) open \Rockstar Games\(mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\ and replace the original polmav vehicle files.

NOTE: If you have RDE installed, the location might be different. Search for polmav in OpenIV and see if it's included in the RDE archive. If it is, replace the files there.

I would advise using a Mods folder (more info at OpenIV) 
and make a backup, I take no responsibility if any shit happens.