<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>
  <VehicleCoverBoundOffsetInfos />
  <VehicleSeatInfos> 
	<Item type="CVehicleSeatInfo">
	  <Name>SEAT_RHD_FRONT_LEFT</Name>
	  <SeatBoneName>seat_dside_f</SeatBoneName>
	  <ShuffleLink>SEAT_LOW_FRONT_RIGHT</ShuffleLink>
	  <RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
	  <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
	  <SeatFlags>IsFrontSeat</SeatFlags>
	  <HairScale value="-0.2750000" />
	</Item>
	<Item type="CVehicleSeatInfo">
	  <Name>SEAT_RHD_FRONT_RIGHT</Name>
	  <SeatBoneName>seat_pside_f</SeatBoneName>
	  <ShuffleLink>SEAT_LOW_FRONT_LEFT</ShuffleLink>
	  <RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
	  <DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
	  <SeatFlags>IsFrontSeat</SeatFlags>
	  <HairScale value="-0.2750000" />
	</Item>
  </VehicleSeatInfos> 
  <VehicleSeatAnimInfos>  
      <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_RHD_FRONT_LEFT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_FRONT_RIGHT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
	  <DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
      <LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.040000" />
      <ExitToAimInfoName>LOW</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
    </Item>
    <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_RHD_FRONT_RIGHT</Name>
      <DriveByInfo ref="DRIVEBY_LOW_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
      <AgitatedClipSet />
	  <DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
      <LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
      <SteeringSmoothing value="0.100000" />
      <ExitToAimInfoName>LOW</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
    </Item>
  </VehicleSeatAnimInfos>
  <VehicleEntryPointInfos>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_RHD_FRONT_LEFT</Name>
      <DoorBoneName>door_pside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
      <WindowId>FRONT_RIGHT</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_FRONT_LEFT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <Flags>BlockJackReactionUntilJackerIsReady</Flags>
      <BlockJackReactionSides>
        <Item>SIDE_RIGHT</Item>
      </BlockJackReactionSides>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_RHD_FRONT_RIGHT</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>FRONT_LEFT</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_LOW_FRONT_RIGHT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
      <Flags>BlockJackReactionUntilJackerIsReady</Flags>
      <BlockJackReactionSides>
        <Item>SIDE_LEFT</Item>
      </BlockJackReactionSides>
    </Item>
  </VehicleEntryPointInfos>
  <VehicleEntryPointAnimInfos>
	<Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_RHD_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
      <NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_RHD_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForWaterEntry value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
    </Item>
  </VehicleEntryPointAnimInfos>
  <VehicleLayoutInfos>
     <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_RHD</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_RHD_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_RHD_FRONT_RIGHT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_RHD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_RHD_FRONT_RIGHT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_RHD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_RHD_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
      <BicycleInfo ref="NULL" />
	  <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
	  <MaxXAcceleration value="4.00000" />
	  <BodyLeanXApproachSpeed value="5.00000" />
	  <BodyLeanXSmallDelta value="0.30000" />
	  <LookBackApproachSpeedScale value="1.00000" />
	  <FirstPersonAdditiveIdleClipSets>
		<Item>clipset@veh@low@ds@idle_a</Item>
		<Item>clipset@veh@low@ds@idle_b</Item>
		<Item>clipset@veh@low@ds@idle_c</Item>
		<Item>clipset@veh@low@ds@idle_d</Item>
		<Item>clipset@veh@low@ds@idle_e</Item>
	  </FirstPersonAdditiveIdleClipSets>
	  <FirstPersonRoadRageClipSets>
		<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
		<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
		<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
	  </FirstPersonRoadRageClipSets>
    </Item>
  </VehicleLayoutInfos>
</CVehicleMetadataMgr>