LPCallouts:
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Version 0.1.0.0
- First Public release

Version 0.1.1.0
- New Random function ( Suspects now less flee )
- GameEngine specific checks added
- Spelling errors corrected
- Recoded Cop assistant function. Should work now as it was intended to be 
- Fixed a bug where sometimes data of suspect vehicle was not loaded and caused callout to crash.
- Fixed a bug at Bike Scene where helicopter sometimes was not loaded or exploded
- Fixed a bug where the blip of the witness in surfer scene was not deleted after conversation was finished
- Fixed a bug on SideWalk scene where a wrong Dispatch notification was send even if suspect already identified
- Fixed a bug where assistant cars didn't start driving to the assigned area.
- Fixed that suspect boat was outside of search area
- Fixed aborting Callout cause of wrong event handler
- Fixed a bug where peds on scene sometimes went crazy
- Fixed a bug that interaction input key was always set to default
- Changed position of objects in El Burro Heights scene
- Changed livery of helicopter always to ambulance version
- Changed location naming on Beach Scene from street to area
- Added Icon to Dispatch message
- Added Light Damage to suspect vehicle added

Version 0.2.0.1
- Added Noise Complaint callout
- Added Maximum callout spawn radius
- Added LPC config Editor instead of ini
- Fixed Helicopter explosions or missing at cyclist scene (this time really)
- Fixed Wait Position of police cars in sidewalk scene
- Fixed a bug at Vespucci Beach callout when arriving at suspect 
- Fixed a bug at Bike Scene where helicopter sometimes was not loaded

Version 0.2.5.0
- Removed LPC Editor
- Added Ini file
- Added LPC Editor for Ini File
- Added Headlight on/off depending on daytime of scenery vehicles
- Added ped animations to all scenes
- Added Jurisdiction selection menu
- Added Maximum Spawn radius added to ini file ( possible to view in in game menu )
- Added new scene locations in Los Santos County and Blaine County for all callout types
- Added Suspect Dialogs for Beach scene
- Recoding off all Assistant callout (lots of improvements)
- New Freeway Assist callout added
- Peds that in conversation now always face player, independent from viewing angle
- Changed Backup audio to LPC, to support Better Dispatch Audio

Version 0.2.5.1
- Added Modifier Key for Menu

Version 0.2.6.2
- Added the possibility to set custom model definitions (New Editor included) -> Support of RDE
- Fixed an issue with modifier key set to NONE was showing an error
- Fixed Issues with missing entities.
- Various improvements

Version 0.2.6.5
- Fixed Issue with RDE removing cop models

Version 0.2.7.0
- Update to Rage 0.51
- Added support for ComputerPlus
- Added possibility to set callout probability 
- Added notification for player when scene is left before finishing conversations
- Fixed issue with multiple spawns of peds at scene
- Fixed issue with missing peds at scene
- Fixed crashes at Assist Drifter scene
- Various stability improvements

Version 0.2.7.1
- Fixed Issue with callout crashing if not accepted

Version 0.3.0.0
- Updated to LSPFR 0.4.9.0
- Updated to Rage 1.86.1288.16169
- Updated to RageNativeUI 1.7
- Changed to .NET 4.7.2
- Changed name of user from ini to LSPDFR Character
- Changed smoking ped from animation to world scenario
- Removed support for ComputerPlus (Plugin no longer supported), was introduced in 0.2.7.0
- Removed support for Realism Dispatch Enhanced, was introduced in 0.2.6.2
- Removed LPC Editor, direct editing of values in ini are now required
- Added possiblity to set individual backup unit names in ini file
- Added animation when dispatch is called
- Fixed a memory leak that could crash the game client

Version 0.4.1.0 
This version was updated by Yasd
- Updated to latest LSPDFR 0.4.9
- Updated to Rage 1.124
- Updated to RageNativeUI 1.9.3
- Changed to .NET 4.8.1
- added translations, the whole plugin is translateable in any language