Hello!

Here's a tutorial on how to install the "Solaris Urbino 18 IV" mod:

## DISCLAIMER

1. The author is not responsible for any loss or damage to original game files.
2. Modifying files exclusively inside the "mods" folder is highly recommended.
3. Sharing, reuploading, or public modification without permission is strictly prohibited (Does not apply to liveries for this model).
4. Please report any bugs in the comments section of the mod page.

---

## ADD-ON INSTALLATION

1. Copy the folder "UrbinoIV" to Theft Auto V\mods\update\x64\dlcpacks\`  
2. Open OpenIV and enable Edit Mode.
3. Navigate to `mods\update\update.rpf\common\data\`
4. Right-click on `dlclist.xml` and click Edit.
5. Add this line at the bottom, just above `</Paths>`: `<Item>dlcpacks:/UrbinoIV/</Item>`
6. Save the file.
7. Spawn the vehicles in-game using a trainer. Spawn name: 

(Names with F=front part, R-trailer)

- "Urbino18IVF" + "Urbino18IVR" for normal version with LSC paints
- "Urbino18IVFA" + "Urbino18IVRA" for version with livery

Spawn and join: Spawn the front section and the trailer separately, then get behind the driver's seat of the front section and ride back to the rear section's articulation point, just like with the vanilla trucks in GTA V.

It is recommended to spawn models by name rather than by selection, GTA V requires a lot of resources to spawn models based on selection menu in trainers.

---

## Optional installation of VehFuncsV for working speedometer and windshield wipers:

-Download VehFuncsV here: https://pl.gta5-mods.com/scripts/vehfuncs-v
-Place the VehFuncsV files and folder into the main GTA V folder
-Place the Urbino18IVF.ini and Urbino18IVFA.ini files into the VehFuncsV folder
-Check in the game

## CREDITS

1. 3D Model - RUHR Project
2. 3D Model Fix for Grand Theft Auto V - Bolechowskyy (Dark Vertex Team)
3. Conversion to GTA V - Chester Jackson
4. Textures - Original 3d model textures, Zajezdnia Kalifornia, Chester Jackson
