# Stubs for gta.natives.network

import gta

def _NETWORK_SET_TUNABLES_REGISTRATION_CONTEXTS(tunableContextData: int) -> None: ...
def GET_TIME_OFFSET(timeA: int, timeB: int) -> int: ...
def NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT() -> int: ...
def NETWORK_HAS_CONTROL_OF_ENTITY(entity: int) -> bool: ...
def NETWORK_CAN_SEND_LOCAL_INVITE(gamerHandle: int) -> bool: ...
def NETWORK_CANCEL_TRANSITION_MATCHMAKING() -> None: ...
def NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN() -> bool: ...
def _NETWORK_IS_AMERICAS_VERSION() -> bool: ...
def NETWORK_GET_GAMER_STATUS_RESULT(p0: int, p1: int) -> bool: ...
def UGC_HAS_GET_FINISHED() -> bool: ...
def NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(netId: int) -> int: ...
def NETWORK_IS_PLAYER_TALKING(player: int) -> bool: ...
def NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(object: int, toggle: bool) -> None: ...
def NETWORK_CLEAR_INVALID_OBJECT_MODELS() -> None: ...
def NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(p0: int, p1: int, p2: int) -> bool: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL() -> None: ...
def NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING() -> bool: ...
def NETWORK_IS_IN_SPECTATOR_MODE() -> bool: ...
def NETWORK_TRANSITION_FINISH(p0: int, p1: int, p2: int) -> bool: ...
def _NETWORK_GET_RANDOM_FLOAT_RANGED(rangeStart: float, rangeEnd: float) -> float: ...
def NETWORK_IS_ACTIVITY_SESSION() -> bool: ...
def NETWORK_IS_SIGNED_IN() -> bool: ...
def NETWORK_CLEAR_FOLLOWERS() -> None: ...
def NETWORK_REGISTER_ENTITY_AS_NETWORKED(entity: int) -> None: ...
def NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(gamerHandle: int) -> bool: ...
def NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(p0: int, p1: int, p2: int) -> bool: ...
def FACEBOOK_POST_COMPLETED_HEIST(heistName: str, cashEarned: int, xpEarned: int) -> bool: ...
def NETWORK_GET_ENTITY_IS_LOCAL(entity: int) -> bool: ...
def _NETWORK_CONFIRM_GAME_RESTART() -> None: ...
def CAN_REGISTER_MISSION_PICKUPS(amount: int) -> bool: ...
def FACEBOOK_POST_COMPLETED_MILESTONE(milestoneId: int) -> bool: ...
def GET_MAX_NUM_NETWORK_VEHICLES() -> int: ...
def CLOUD_GET_AVAILABILITY_CHECK_RESULT() -> bool: ...
def TITLE_TEXTURE_DOWNLOAD_REQUEST(filePath: str, name: str, p2: bool) -> int: ...
def NETWORK_IS_TRANSITION_HOST() -> bool: ...
def NETWORK_IS_PENDING_FRIEND(p0: int) -> bool: ...
def GET_MAX_NUM_NETWORK_PEDS() -> int: ...
def _NETWORK_CLEAR_TUNABLES_REGISTRATION_CONTEXTS() -> None: ...
def NETWORK_SET_TRANSITION_VISIBILITY_LOCK(p0: bool, p1: bool) -> None: ...
def GET_NUM_CREATED_MISSION_VEHICLES(p0: bool) -> int: ...
def NETWORK_CHECK_PRIVILEGES(p0: int, p1: int, p2: int) -> bool: ...
def NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU(p0: int, p1: int) -> None: ...
def _NETWORK_GET_TUNABLES_REGISTRATION_INT(tunableName: int, defaultValue: int) -> int: ...
def NETWORK_IS_TRANSITION_CLOSED_CREW() -> bool: ...
def NETWORK_GET_AVERAGE_PING(player: int) -> float: ...
def NETWORK_SET_ACTIVITY_PLAYER_MAX(p0: int) -> None: ...
def NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(ped: int, player: int) -> bool: ...
def PED_TO_NET(ped: int) -> int: ...
def NETWORK_IS_GAMER_IN_MY_SESSION(gamerHandle: int) -> bool: ...
def NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(p0: int, p1: int) -> None: ...
def NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(toggle: bool) -> None: ...
def NETWORK_IS_SIGNED_ONLINE() -> bool: ...
def NETWORK_GET_TUNABLE_CLOUD_CRC() -> int: ...
def NETWORK_IS_GAME_IN_PROGRESS() -> bool: ...
def NETWORK_CLAN_RELEASE_EMBLEM(p0: int) -> None: ...
def NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN() -> None: ...
def NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE(gamerHandle: int, p1: str, dataCount: int, p3: int) -> bool: ...
def NETWORK_GET_PLATFORM_PARTY_MEMBERS(data: int, dataSize: int) -> int: ...
def NETWORK_IS_ACTIVITY_SPECTATOR() -> bool: ...
def NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(player: int) -> 'gta.Vector3': ...
def SET_PLAYER_INVISIBLE_LOCALLY(player: int, bIncludePlayersVehicle: bool) -> None: ...
def GET_NUM_CREATED_MISSION_OBJECTS(p0: bool) -> int: ...
def NETWORK_CLAN_REQUEST_EMBLEM(p0: int) -> bool: ...
def NETWORK_HAS_AGE_RESTRICTIONS() -> bool: ...
def NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(gamerHandle: int) -> bool: ...
def NETWORK_TRANSITION_SET_IN_PROGRESS(p0: int) -> None: ...
def SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(p0: bool) -> None: ...
def NETWORK_CLEAR_OFFLINE_INVITE_PENDING() -> None: ...
def NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(p0: int) -> None: ...
def NETWORK_IS_QUEUING_FOR_SESSION_JOIN() -> bool: ...
def UGC_COPY_CONTENT(p0: int, p1: int) -> bool: ...
def NETWORK_AM_I_BLOCKED_BY_GAMER(gamerHandle: int) -> bool: ...
def GET_USER_STARTER_ACCESS() -> int: ...
def UGC_QUERY_BY_CONTENT_ID(contentId: str, latestVersion: bool, contentTypeName: str) -> bool: ...
def TEXTURE_DOWNLOAD_REQUEST(gamerHandle: int, filePath: str, name: str, p3: bool) -> int: ...
def UGC_DID_DESCRIPTION_REQUEST_SUCCEED(p0: int) -> bool: ...
def NETWORK_CONCEAL_ENTITY(entity: int, toggle: bool) -> None: ...
def NETWORK_IS_CONNECTED_VIA_RELAY(player: int) -> bool: ...
def UGC_REQUEST_CONTENT_DATA_FROM_INDEX(p0: int, p1: int) -> int: ...
def NETWORK_PLAYER_GET_CHEATER_REASON() -> int: ...
def RESET_GHOST_ALPHA() -> None: ...
def UGC_CLEAR_CREATE_RESULT() -> None: ...
def NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(p0: int, p1: int) -> None: ...
def NETWORK_START_SOLO_TUTORIAL_SESSION() -> None: ...
def NETWORK_GET_CONTENT_MODIFIER_LIST_ID(contentHash: int) -> int: ...
def NETWORK_CLEAR_GROUP_ACTIVITY() -> None: ...
def NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(netId: int) -> bool: ...
def NETWORK_GET_NUM_PARTICIPANTS() -> int: ...
def NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash: int, nameHash: int, value: int) -> bool: ...
def NETWORK_PLAYER_IS_BADSPORT() -> bool: ...
def NETWORK_IS_FRIEND(gamerHandle: int) -> bool: ...
def UGC_GET_CONTENT_RATING(p0: int, p1: int) -> float: ...
def NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(player: int, script: str, instance_id: int) -> bool: ...
def NETWORK_GET_PARTICIPANT_INDEX(index: int) -> int: ...
def NETWORK_SET_PLAYER_IS_PASSIVE(toggle: bool) -> None: ...
def NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(maxNumMissionParticipants: int, p1: bool, instanceId: int) -> None: ...
def IS_COMMERCE_DATA_FETCH_IN_PROGRESS() -> bool: ...
def UGC_GET_CONTENT_HAS_LO_RES_PHOTO(p0: int) -> bool: ...
def NETWORK_GET_HOST_OF_SCRIPT(scriptName: str, instance_id: int, position_hash: int) -> int: ...
def NETWORK_SET_RICH_PRESENCE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def UGC_PUBLISH(contentId: str, baseContentId: str, contentTypeName: str) -> bool: ...
def GET_NUM_RESERVED_MISSION_PEDS(p0: bool, p1: int) -> int: ...
def NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT() -> int: ...
def NETWORK_FADE_IN_ENTITY(entity: int, state: bool, p2: int) -> None: ...
def NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED() -> None: ...
def NETWORK_TRANSITION_SET_CONTENT_CREATOR(p0: int) -> None: ...
def NETWORK_GET_FRIEND_COUNT() -> int: ...
def _NETWORK_DOES_COMMUNICATION_GROUP_HAVE_SETTINGS_ENABLED(communicationType: int) -> bool: ...
def _NETWORK_GET_ACCESS_CODE_LABEL_BODY(accessCode: int) -> str: ...
def NETWORK_GET_PLAYER_LOUDNESS(player: int) -> float: ...
def IS_ENTITY_A_GHOST(entity: int) -> bool: ...
def NETWORK_PREVENT_SCRIPT_HOST_MIGRATION() -> None: ...
def NETWORK_ADD_FOLLOWERS(p0: int, p1: int) -> None: ...
def NETWORK_DISABLE_REALTIME_MULTIPLAYER() -> None: ...
def NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(player: int) -> bool: ...
def NETWORK_SESSION_WAS_INVITED() -> bool: ...
def SET_ENTITY_LOCALLY_VISIBLE(entity: int) -> None: ...
def NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(p0: int) -> str: ...
def UGC_DID_CREATE_SUCCEED() -> bool: ...
def NETWORK_GET_PLAYER_INDEX(player: int) -> int: ...
def NETWORK_GET_SIGNALLING_INFO(p0: int) -> None: ...
def NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT() -> int: ...
def NETWORK_ADD_CLIENT_ENTITY_AREA(x1: float, y1: float, z1: float, x2: float, y2: float, z2: float) -> int: ...
def NETWORK_HAVE_ONLINE_PRIVILEGES() -> bool: ...
def NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS() -> None: ...
def NETWORK_ARE_TRANSITION_DETAILS_VALID(p0: int) -> bool: ...
def NETWORK_MARK_AS_PREFERRED_ACTIVITY(p0: bool) -> None: ...
def NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(p0: int) -> None: ...
def DELAY_MP_STORE_OPEN() -> None: ...
def NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(entity: int, toggle: bool) -> None: ...
def NETWORK_GET_PRESENCE_INVITE_SESSION_ID(p0: int) -> int: ...
def NETWORK_HAS_AUTOMUTE_OVERRIDE() -> bool: ...
def NETWORK_SESSION_MARK_VISIBLE(toggle: bool) -> None: ...
def UGC_SET_BOOKMARKED(contentId: str, bookmarked: bool, contentTypeName: str) -> bool: ...
def NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(gamerHandle: int) -> bool: ...
def IS_OBJECT_REASSIGNMENT_IN_PROGRESS() -> bool: ...
def NETWORK_ON_RETURN_TO_SINGLE_PLAYER() -> None: ...
def NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT() -> bool: ...
def NETWORK_IS_TRANSITION_MATCHMAKING() -> bool: ...
def SET_NETWORK_ID_CAN_MIGRATE(netId: int, toggle: bool) -> None: ...
def UGC_HAS_MODIFY_FINISHED() -> bool: ...
def NETWORK_EXPLODE_HELI(vehicle: int, isAudible: bool, isInvisible: bool, netId: int) -> None: ...
def GET_COMMERCE_ITEM_NUM_CATS(index: int) -> int: ...
def NETWORK_USE_HIGH_PRECISION_BLENDING(netID: int, toggle: bool) -> None: ...
def NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, radius: float) -> int: ...
def NETWORK_OPEN_TRANSITION_MATCHMAKING() -> None: ...
def NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(p0: int, p1: str) -> bool: ...
def NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN() -> bool: ...
def NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(missionId: str) -> None: ...
def RESERVE_LOCAL_NETWORK_MISSION_PEDS(amount: int) -> None: ...
def NETWORK_GET_GAMER_STATUS_FROM_QUEUE() -> bool: ...
def NETWORK_SET_IN_PROGRESS_FINISH_TIME(p0: int) -> None: ...
def NETWORK_SESSION_DO_FRIEND_MATCHMAKING(p0: int, p1: int, p2: int) -> bool: ...
def UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(p0: int) -> bool: ...
def NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(time: int) -> None: ...
def NETWORK_GET_KILLER_OF_PLAYER(player: int, weaponHash: int) -> int: ...
def NETWORK_LAUNCH_TRANSITION() -> bool: ...
def NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(boneIndex: int) -> bool: ...
def NETWORK_IS_ANY_PLAYER_NEAR(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int) -> bool: ...
def NETWORK_IS_FRIEND_IN_SAME_TITLE(friendName: str) -> bool: ...
def IS_COMMERCE_STORE_OPEN() -> bool: ...
def NETWORK_SESSION_CANCEL_INVITE() -> None: ...
def NETWORK_IS_IN_PLATFORM_PARTY() -> bool: ...
def NETWORK_EXPLODE_VEHICLE(vehicle: int, isAudible: bool, isInvisible: bool, netId: int) -> bool: ...
def NETWORK_OVERRIDE_CHAT_RESTRICTIONS(player: int, toggle: bool) -> None: ...
def UGC_GET_CONTENT_IS_PUBLISHED(p0: int) -> bool: ...
def UGC_TEXTURE_DOWNLOAD_REQUEST(p0: str, p1: int, p2: int, p3: int, p4: str, p5: bool) -> int: ...
def NETWORK_SET_TRANSITION_ACTIVITY_ID(p0: int) -> None: ...
def UGC_GET_MY_CONTENT(p0: int, p1: int, p2: str, p3: int) -> bool: ...
def NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION(gamerHandle: int, p1: str, p2: int, p3: int, p4: bool) -> bool: ...
def UGC_GET_CONTENT_LANGUAGE(p0: int) -> int: ...
def SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(netId: int, p1: bool, p2: bool) -> None: ...
def NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(p0: int, p1: int, p2: int) -> bool: ...
def NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(vars: int, numVars: int, debugName: str) -> None: ...
def _NETWORK_LOAD_GAMER_DISPLAY_NAME(gamerHandle: int) -> str: ...
def NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(entity: int) -> 'gta.Vector3': ...
def NETWORK_SESSION_LEAVE_SINGLE_PLAYER() -> None: ...
def TEXTURE_DOWNLOAD_GET_NAME(p0: int) -> str: ...
def NETWORK_BLOCK_INVITES(toggle: bool) -> None: ...
def NETWORK_GET_AVERAGE_PACKET_LOSS(player: int) -> float: ...
def NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING() -> bool: ...
def NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(scriptName: str, instance_id: int, position_hash: int) -> int: ...
def NET_TO_VEH(netHandle: int) -> int: ...
def _NETWORK_GET_TUNABLES_REGISTRATION_FLOAT(tunableName: int, defaultValue: float) -> float: ...
def NETWORK_SET_PLAYER_MENTAL_STATE(p0: int) -> None: ...
def UGC_GET_CONTENT_FILE_VERSION(p0: int, p1: int) -> int: ...
def NETWORK_GET_RESPAWN_RESULT(randomInt: int, coordinates: int, heading: int) -> None: ...
def NETWORK_GET_UNRELIABLE_RESEND_COUNT(player: int) -> int: ...
def NETWORK_ADD_ENTITY_ANGLED_AREA(x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, width: float) -> int: ...
def NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING() -> bool: ...
def NETWORK_GET_ENTITY_FROM_OBJECT_ID(p0: int) -> int: ...
def NETWORK_GET_INVITE_REPLY_STATUS(p0: int) -> int: ...
def NETWORK_HANDLE_FROM_PLAYER(player: int, gamerHandle: int, gamerHandleSize: int) -> None: ...
def NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(entity: int, toggle: bool) -> None: ...
def NETWORK_DOES_NETWORK_ID_EXIST(netId: int) -> bool: ...
def NETWORK_GET_PRESENCE_INVITE_HANDLE(p0: int, p1: int) -> bool: ...
def NETWORK_MARK_AS_WAITING_ASYNC(p0: bool) -> None: ...
def UGC_GET_CONTENT_HASH() -> int: ...
def NETWORK_SEND_TEXT_MESSAGE(message: str, gamerHandle: int) -> bool: ...
def CLOUD_DID_REQUEST_SUCCEED(requestId: int) -> bool: ...
def NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash: int, nameHash: int, value: int) -> bool: ...
def NETWORK_DO_TRANSITION_TO_FREEMODE(p0: int, p1: int, p2: bool, players: int, p4: bool) -> bool: ...
def NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(player: int) -> int: ...
def NETWORK_SET_MISSION_FINISHED() -> None: ...
def NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(toggle: bool) -> None: ...
def NETWORK_QUERY_RESPAWN_RESULTS(p0: int) -> int: ...
def NETWORK_IS_PLAYER_A_PARTICIPANT(player: int) -> bool: ...
def NETWORK_SET_CURRENT_CHAT_OPTION(newChatOption: int) -> None: ...
def NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(p0: int) -> bool: ...
def NETWORK_SET_RICH_PRESENCE_STRING(p0: int, textLabel: str) -> None: ...
def NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(vars: int, numVars: int, debugName: str) -> None: ...
def NETWORK_DO_TRANSITION_TO_GAME(p0: bool, maxPlayers: int) -> bool: ...
def NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(p0: bool) -> None: ...
def NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED(p0: int) -> bool: ...
def SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(netId: int, state: bool) -> None: ...
def NETWORK_PLAYER_HAS_HEADSET(player: int) -> bool: ...
def NETWORK_SET_NO_LONGER_NEEDED(entity: int, toggle: bool) -> None: ...
def NETWORK_DISABLE_PROXIMITY_MIGRATION(netID: int) -> None: ...
def _NETWORK_GET_COMMUNICATION_GROUP_FLAGS(communicationType: int) -> int: ...
def UGC_GET_CACHED_DESCRIPTION(p0: int, p1: int) -> str: ...
def NETWORK_ACCESS_TUNABLE_INT_HASH(tunableContext: int, tunableName: int, value: int) -> bool: ...
def NETWORK_GET_FRIEND_DISPLAY_NAME(friendIndex: int) -> str: ...
def FADE_OUT_LOCAL_PLAYER(p0: bool) -> None: ...
def NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(toggle: bool, playerPed: int, p2: bool) -> None: ...
def NETWORK_CAN_RECEIVE_LOCAL_INVITE(gamerHandle: int) -> bool: ...
def NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV() -> bool: ...
def NETWORK_IS_ENTITY_FADING(entity: int) -> bool: ...
def NETWORK_WAS_GAME_SUSPENDED() -> bool: ...
def NETWORK_SET_IN_SPECTATOR_MODE(toggle: bool, playerPed: int) -> None: ...
def NETWORK_IS_FRIEND_ONLINE(name: str) -> bool: ...
def RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(amount: int) -> None: ...
def NETWORK_GET_GAMERTAG_FROM_HANDLE(gamerHandle: int) -> str: ...
def NETWORK_GET_ENTITY_KILLER_OF_PLAYER(player: int, weaponHash: int) -> int: ...
def NETWORK_OVERRIDE_CLOCK_RATE(ms: int) -> None: ...
def NETWORK_REQUEST_CLOUD_TUNABLES() -> None: ...
def NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(p0: int, p1: int) -> bool: ...
def FACEBOOK_CAN_POST_TO_FACEBOOK() -> bool: ...
def NETWORK_CLEAR_FOLLOW_INVITE() -> bool: ...
def NETWORK_CLOSE_TRANSITION_MATCHMAKING() -> None: ...
def RESET_STORE_NETWORK_GAME_TRACKING() -> None: ...
def NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(p0: int, gamerHandle: int) -> bool: ...
def NETWORK_QUIT_MP_TO_DESKTOP() -> None: ...
def UGC_IS_MODIFYING() -> bool: ...
def NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(netScene: int, modelHash: int, x: float, y: float, z: float, p5: float, p6: str, p7: float, p8: float, flags: int) -> None: ...
def NETWORK_DO_TRANSITION_TO_NEW_GAME(p0: bool, maxPlayers: int, p2: bool) -> bool: ...
def HAS_NETWORK_TIME_STARTED() -> bool: ...
def REMOTE_CHEATER_PLAYER_DETECTED(player: int, a: int, b: int) -> bool: ...
def NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(netScene: int, entity: int, bone: int) -> None: ...
def _NETWORK_GET_GAME_RESTART_REASON_MESSAGE_LABEL() -> str: ...
def NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(p0: int) -> None: ...
def TEXTURE_DOWNLOAD_RELEASE(p0: int) -> None: ...
def NETWORK_CLAN_GET_MEMBERSHIP_VALID(p0: int, p1: int) -> bool: ...
def NETWORK_CLAN_GET_MEMBERSHIP_DESC(memberDesc: int, p1: int) -> bool: ...
def NETWORK_PLAYER_GET_USERID(player: int, userID: int) -> str: ...
def NETWORK_ADD_ENTITY_AREA(x1: float, y1: float, z1: float, x2: float, y2: float, z2: float) -> int: ...
def NETWORK_GET_PRESENCE_INVITE_INVITER(p0: int) -> str: ...
def NETWORK_SESSION_SET_MATCHMAKING_GROUP(matchmakingGroup: int) -> None: ...
def NETWORK_ENTITY_AREA_IS_OCCUPIED(areaHandle: int) -> bool: ...
def UGC_GET_CONTENT_DESCRIPTION(index: int) -> str: ...
def NETWORK_INVITE_GAMERS_TO_TRANSITION(p0: int, p1: int) -> bool: ...
def NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(toggle: bool) -> None: ...
def NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(p0: int, gamerHandle: int) -> bool: ...
def SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(entity: int, toggle: bool) -> None: ...
def NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(player: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, width: float, p8: float, p9: float, p10: float, flags: int) -> bool: ...
def NETWORK_IGNORE_REMOTE_WAYPOINTS() -> None: ...
def CLOUD_HAS_REQUEST_COMPLETED(requestId: int) -> bool: ...
def NETWORK_GET_GAME_MODE() -> int: ...
def NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(player: int, entity: int, p2: int) -> bool: ...
def UGC_DID_QUERY_CREATORS_SUCCEED() -> bool: ...
def NETWORK_HAS_CONTROL_OF_NETWORK_ID(netId: int) -> bool: ...
def NETWORK_HAS_INVITED_GAMER(p0: int) -> bool: ...
def NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(areaHandle: int) -> bool: ...
def UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(p0: int, p1: int) -> int: ...
def RESERVE_NETWORK_MISSION_OBJECTS(amount: int) -> None: ...
def NETWORK_CAN_SESSION_END() -> bool: ...
def CLOUD_CHECK_AVAILABILITY() -> None: ...
def NETWORK_IS_TRANSITION_BUSY() -> bool: ...
def NETWORK_APPLY_TRANSITION_PARAMETER(p0: int, p1: int) -> None: ...
def NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(toggle: bool) -> None: ...
def _SET_FREEMODE_REPORT_DATA(gamerHandle: int, reportData: int) -> None: ...
def NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(player: int) -> int: ...
def UGC_GET_TOP_RATED_CONTENT(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def NETWORK_SESSION_GET_PRIVATE_SLOTS() -> int: ...
def NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED() -> bool: ...
def NETWORK_IS_TRANSITION_STARTED() -> bool: ...
def NETWORK_PLAYER_IS_ROCKSTAR_DEV(player: int) -> bool: ...
def NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(p0: bool) -> None: ...
def NETWORK_PERMISSIONS_HAS_GAMER_RECORD(gamerHandle: int) -> bool: ...
def UGC_GET_CONTENT_ID(p0: int) -> str: ...
def NETWORK_IS_THREAD_A_NETWORK_SCRIPT(threadId: int) -> bool: ...
def NETWORK_REPORT_CODE_TAMPER() -> None: ...
def NETWORK_PLAYER_INDEX_IS_CHEATER(player: int) -> bool: ...
def NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(p0: int) -> int: ...
def NETWORK_IS_FRIEND_IN_MULTIPLAYER(friendName: str) -> bool: ...
def NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(p0: int) -> bool: ...
def TEXTURE_DOWNLOAD_HAS_FAILED(p0: int) -> bool: ...
def NETWORK_CLAN_SERVICE_IS_VALID() -> bool: ...
def PARTICIPANT_ID_TO_INT() -> int: ...
def NETWORK_IS_PLAYER_BLOCKED_BY_ME(player: int) -> bool: ...
def NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(toggle: bool) -> None: ...
def NETWORK_GET_SCRIPT_STATUS() -> int: ...
def NETWORK_ARE_HANDLES_THE_SAME(gamerHandle1: int, gamerHandle2: int) -> bool: ...
def NETWORK_CAN_BAIL() -> bool: ...
def NETWORK_CLAN_GET_EMBLEM_TXD_NAME(netHandle: int, txdName: str) -> bool: ...
def UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(p0: int, p1: int) -> bool: ...
def NETWORK_HASH_FROM_GAMER_HANDLE(gamerHandle: int) -> int: ...
def OPEN_COMMERCE_STORE(p0: str, p1: str, p2: int) -> None: ...
def NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(p0: int, p1: int, p2: int) -> int: ...
def IS_USER_OLD_ENOUGH_TO_ACCESS_STORE() -> bool: ...
def NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN() -> bool: ...
def SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME() -> None: ...
def NETWORK_CHECK_USER_CONTENT_PRIVILEGES(p0: int, p1: int, p2: bool) -> bool: ...
def UGC_GET_CREATOR_NUM() -> int: ...
def NETWORK_GET_RANDOM_INT() -> int: ...
def NETWORK_SESSION_SET_NUM_BOSSES(num: int) -> None: ...
def NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION() -> bool: ...
def UGC_GET_MODIFY_RESULT() -> int: ...
def UGC_RELEASE_CACHED_DESCRIPTION(p0: int) -> bool: ...
def NETWORK_IS_TRANSITION_PRIVATE() -> bool: ...
def NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(player: int, x: float, y: float, z: float, radius: float, p5: float, p6: float, p7: float, flags: int) -> bool: ...
def NETWORK_DID_GET_GAMER_STATUS_SUCCEED() -> bool: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS() -> bool: ...
def NETWORK_SESSION_VOICE_SET_TIMEOUT(timeout: int) -> None: ...
def NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(p0: int) -> bool: ...
def NETWORK_HAS_CONTROL_OF_PICKUP(pickup: int) -> bool: ...
def NETWORK_SHOW_PSN_UGC_RESTRICTION() -> None: ...
def NETWORK_SET_ANTAGONISTIC_TO_PLAYER(toggle: bool, player: int) -> None: ...
def UGC_LOAD_OFFLINE_QUERY(p0: int) -> bool: ...
def NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA() -> bool: ...
def NETWORK_IS_TRANSITION_SOLO() -> bool: ...
def UGC_REQUEST_CACHED_DESCRIPTION(p0: int) -> int: ...
def UGC_HAS_CREATE_FINISHED() -> bool: ...
def NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(player: int) -> None: ...
def NETWORK_HAVE_PLATFORM_SUBSCRIPTION() -> bool: ...
def NETWORK_GET_TIMEOUT_TIME() -> int: ...
def NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() -> bool: ...
def NETWORK_TEXT_CHAT_IS_TYPING() -> bool: ...
def SET_LOCAL_PLAYER_AS_GHOST(toggle: bool, p1: bool) -> None: ...
def NETWORK_SESSION_SET_GAMEMODE(p0: int) -> None: ...
def NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV() -> bool: ...
def NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET() -> bool: ...
def NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS() -> int: ...
def UGC_CLEAR_OFFLINE_QUERY() -> None: ...
def SET_NETWORK_VEHICLE_AS_GHOST(vehicle: int, toggle: bool) -> None: ...
def NETWORK_REQUEST_INVITE_CONFIRMED_EVENT() -> bool: ...
def FACEBOOK_HAS_POST_COMPLETED() -> bool: ...
def _NETWORK_HAS_PLAYER_PASSED_CHECK_TYPE(checkType: int, gamerHandle: int) -> bool: ...
def NETWORK_IS_PLAYER_FADING(player: int) -> bool: ...
def NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT() -> int: ...
def UGC_HAS_QUERY_CREATORS_FINISHED() -> bool: ...
def NETWORK_IS_PLAYER_IN_MP_CUTSCENE(player: int) -> bool: ...
def NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(entity: int) -> 'gta.Vector3': ...
def NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS() -> bool: ...
def NETWORK_FINISH_BROADCASTING_DATA() -> None: ...
def NETWORK_GET_TRANSITION_HOST(gamerHandle: int) -> bool: ...
def NETWORK_IS_TRANSITION_CLOSED_FRIENDS() -> bool: ...
def NETWORK_PLAYER_IS_CHEATER() -> bool: ...
def SET_GHOST_ALPHA(alpha: int) -> None: ...
def NETWORK_SKIP_RADIO_WARNING() -> bool: ...
def GET_COMMERCE_ITEM_ID(index: int) -> str: ...
def NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV() -> bool: ...
def ARE_CUTSCENE_ENTITIES_NETWORKED() -> bool: ...
def NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(p0: int) -> None: ...
def UGC_GET_GET_BY_CATEGORY(p0: int, p1: int, p2: int, p3: str, p4: int) -> bool: ...
def NETWORK_SESSION_VOICE_LEAVE() -> bool: ...
def NETWORK_HAS_SOCIAL_CLUB_ACCOUNT() -> bool: ...
def GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT() -> bool: ...
def NETWORK_IS_IN_TRANSITION() -> bool: ...
def UGC_RELEASE_ALL_CACHED_DESCRIPTIONS() -> None: ...
def NETWORK_SET_CAN_RECEIVE_RS_INVITES(p0: bool) -> None: ...
def UGC_QUERY_BY_CATEGORY(p0: int, p1: int, p2: int, p3: str, p4: int, p5: bool) -> bool: ...
def CAN_REGISTER_MISSION_ENTITIES(ped_amt: int, vehicle_amt: int, object_amt: int, pickup_amt: int) -> bool: ...
def NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash: int, nameHash: int, value: int) -> bool: ...
def NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(toggle: bool) -> None: ...
def NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(p0: bool) -> None: ...
def NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(gamerHandle: int) -> bool: ...
def NETWORK_SHOW_CHAT_RESTRICTION_MSC(player: int) -> None: ...
def NETWORK_GET_PLAYER_INDEX_FROM_PED(ped: int) -> int: ...
def NETWORK_GET_RESPAWN_RESULT_FLAGS(p0: int) -> int: ...
def NETWORK_IS_IN_MP_CUTSCENE() -> bool: ...
def NETWORK_CLEAR_QUEUED_JOIN_REQUEST() -> None: ...
def NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(hours: int, minutes: int, seconds: int) -> None: ...
def NETWORK_CLEAR_FOUND_GAMERS() -> None: ...
def UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(offset: int, count: int, contentTypeName: str, p3: int) -> bool: ...
def IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(netID: int) -> bool: ...
def NETWORK_IS_ADDING_FRIEND() -> bool: ...
def NETWORK_SESSION_HOST(p0: int, maxPlayers: int, p2: bool) -> bool: ...
def GET_COMMERCE_ITEM_CAT(index: int, index2: int) -> str: ...
def NETWORK_OVERRIDE_TEAM_RESTRICTIONS(team: int, toggle: bool) -> None: ...
def NETWORK_IS_HANDLE_VALID(gamerHandle: int, gamerHandleSize: int) -> bool: ...
def NETWORK_CHECK_CAN_ACCESS_AND_ALERT() -> bool: ...
def NETWORK_IS_TITLE_UPDATE_REQUIRED() -> bool: ...
def NETWORK_GET_NET_STATISTICS_INFO(p0: int) -> None: ...
def NETWORK_IS_PARTICIPANT_ACTIVE(p0: int) -> bool: ...
def NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(p0: int) -> None: ...
def UGC_GET_CONTENT_USER_NAME(p0: int) -> str: ...
def NETWORK_SET_OVERRIDE_SPECTATOR_MODE(toggle: bool) -> None: ...
def UGC_GET_CONTENT_HAS_PLAYER_RECORD(p0: int) -> bool: ...
def NETWORK_IS_ENTITY_CONCEALED(entity: int) -> bool: ...
def REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(entity: int, ped: int) -> None: ...
def FILLOUT_PM_PLAYER_LIST_WITH_NAMES(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def NETWORK_IS_GAMER_TALKING(gamerHandle: int) -> bool: ...
def NETWORK_HAS_MADE_INVITE_DECISION(gamerHandle: int) -> bool: ...
def NETWORK_DO_TRANSITION_QUICKMATCH(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int) -> bool: ...
def NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(p0: int) -> bool: ...
def GET_COMMERCE_ITEM_TEXTURENAME(index: int) -> str: ...
def NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(netId: int) -> bool: ...
def NETWORK_RESET_BODY_TRACKER() -> None: ...
def NETWORK_REMOVE_ALL_TRANSITION_INVITE() -> None: ...
def CAN_REGISTER_MISSION_VEHICLES(amount: int) -> bool: ...
def NETWORK_HAS_INVITED_GAMER_TO_TRANSITION(p0: int) -> bool: ...
def NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(p0: int) -> int: ...
def NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(animDict: str, animName: str) -> bool: ...
def _NETWORK_GET_HOST_BROADCAST_DATA_SIZE_UNSYNCED(scriptNameHash: int, instance: int, positionHash: int, handlerNum: int) -> int: ...
def RELEASE_ALL_COMMERCE_ITEM_IMAGES() -> None: ...
def NETWORK_HAVE_USER_CONTENT_PRIVILEGES(p0: int) -> bool: ...
def NETWORK_UNREGISTER_NETWORKED_ENTITY(entity: int) -> None: ...
def NETWORK_GET_TRANSITION_MEMBERS(data: int, dataCount: int) -> int: ...
def NETWORK_GET_ACTIVITY_PLAYER_NUM(p0: bool) -> int: ...
def NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT() -> None: ...
def NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(ped: int, netScene: int, animDict: str, animnName: str, speed: float, speedMultiplier: float, duration: int, flag: int, playbackRate: float, p9: int) -> None: ...
def NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(p0: int) -> int: ...
def NETWORK_IS_OFFLINE_INVITE_PENDING() -> bool: ...
def NETWORK_SESSION_IS_CLOSED_CREW() -> bool: ...
def NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(p0: int) -> bool: ...
def NETWORK_GET_NP_UNAVAILABLE_REASON() -> int: ...
def NETWORK_SET_ACTIVITY_SPECTATOR(toggle: bool) -> None: ...
def NETWORK_REMOVE_TRANSITION_INVITE(p0: int) -> None: ...
def NETWORK_CLAN_IS_ROCKSTAR_CLAN(clanDesc: int, bufferSize: int) -> bool: ...
def GET_USER_PREMIUM_ACCESS() -> int: ...
def UGC_GET_CONTENT_RATING_COUNT(p0: int, p1: int) -> int: ...
def SET_LOCAL_PLAYER_VISIBLE_LOCALLY(bIncludePlayersVehicle: bool) -> None: ...
def UGC_GET_CONTENT_TOTAL() -> int: ...
def RESERVE_NETWORK_MISSION_VEHICLES(amount: int) -> None: ...
def SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(p0: int, p1: int, p2: int) -> None: ...
def NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV() -> bool: ...
def NETWORK_HAS_FOLLOW_INVITE() -> bool: ...
def NETWORK_PLAYER_GET_NAME(player: int) -> str: ...
def USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(toggle: bool) -> None: ...
def NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL() -> bool: ...
def NETWORK_IS_CONNETED_TO_NP_PRESENCE() -> bool: ...
def NETWORK_CHECK_ONLINE_PRIVILEGES(p0: int, p1: bool) -> bool: ...
def NETWORK_REMOVE_INVALID_OBJECT_MODEL(modelHash: int) -> None: ...
def UGC_DID_MODIFY_SUCCEED() -> bool: ...
def NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(p0: int) -> bool: ...
def RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(amount: int) -> None: ...
def NETWORK_GET_DESTROYER_OF_NETWORK_ID(netId: int, weaponHash: int) -> int: ...
def GET_NETWORK_TIME() -> int: ...
def NETWORK_SET_SCRIPT_READY_FOR_EVENTS(toggle: bool) -> None: ...
def _NETWORK_INVITE_GET_JOIN_FAIL_REASON() -> str: ...
def NETWORK_CREATE_SYNCHRONISED_SCENE(x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, rotationOrder: int, useOcclusionPortal: bool, looped: bool, p9: float, animTime: float, p11: float) -> int: ...
def UGC_GET_CONTENT_DESCRIPTION_HASH(p0: int) -> int: ...
def NETWORK_SET_LOOK_AT_TALKERS(p0: bool) -> None: ...
def NETWORK_GET_BONE_ID_OF_FATAL_HIT() -> int: ...
def NETWORK_IS_INACTIVE_PROFILE(p0: int) -> bool: ...
def NETWORK_CAN_ENTER_MULTIPLAYER() -> bool: ...
def IS_ENTITY_IN_GHOST_COLLISION(entity: int) -> bool: ...
def NETWORK_ADD_INVALID_OBJECT_MODEL(modelHash: int, p1: int) -> None: ...
def _NETWORK_GET_GAME_RESTART_REASON() -> int: ...
def NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(p0: bool, p1: int) -> None: ...
def UGC_GET_CONTENT_HAS_HI_RES_PHOTO(p0: int) -> bool: ...
def UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(contentTypeName: str, contentId: str, p2: int, p3: int, p4: int) -> int: ...
def CAN_REGISTER_MISSION_OBJECTS(amount: int) -> bool: ...
def NETWORK_HAVE_ROS_BANNED_PRIV() -> bool: ...
def NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING() -> bool: ...
def UGC_GET_GET_BY_CONTENT_ID(contentId: str, contentTypeName: str) -> bool: ...
def NETWORK_ENTITY_GET_OBJECT_ID(entity: int) -> int: ...
def NETWORK_GET_PLAYER_OWNS_WAYPOINT(player: int) -> bool: ...
def NETWORK_GET_HOST_PLAYER_INDEX() -> int: ...
def NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING() -> bool: ...
def NETWORK_GET_ASSISTED_KILL_OF_ENTITY(player: int, entity: int, p2: int) -> bool: ...
def SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(vehicle: int, toggle: bool) -> None: ...
def NETWORK_IS_HOST_OF_THIS_SCRIPT() -> bool: ...
def NETWORK_CHECK_COMMUNICATION_PRIVILEGES(p0: int, p1: int, p2: bool) -> bool: ...
def NETWORK_SHOW_ACCOUNT_UPGRADE_UI() -> None: ...
def NETWORK_GET_TALKER_PROXIMITY() -> float: ...
def NETWORK_HAS_VALID_ROS_CREDENTIALS() -> bool: ...
def NETWORK_SESSION_IS_IN_VOICE_SESSION() -> bool: ...
def NETWORK_SHOW_PROFILE_UI(gamerHandle: int) -> None: ...
def NETWORK_QUEUE_GAMER_FOR_STATUS(p0: int) -> bool: ...
def NETWORK_DOES_TUNABLE_EXIST(tunableContext: str, tunableName: str) -> bool: ...
def NETWORK_CLEAR_GET_GAMER_STATUS() -> None: ...
def NETWORK_REQUEST_CONTROL_OF_DOOR(doorID: int) -> bool: ...
def UGC_GET_CONTENT_RATING_POSITIVE_COUNT(p0: int, p1: int) -> int: ...
def NETWORK_IS_FRIEND_HANDLE_ONLINE(gamerHandle: int) -> bool: ...
def NETWORK_AM_I_BLOCKED_BY_PLAYER(player: int) -> bool: ...
def NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(p0: int) -> bool: ...
def IS_STORE_AVAILABLE_TO_USER() -> bool: ...
def GET_IS_LAUNCH_FROM_LIVE_AREA() -> bool: ...
def GET_NETWORK_TIME_ACCURATE() -> int: ...
def NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(entity: int, toggle: bool) -> None: ...
def _NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION() -> bool: ...
def NETWORK_IS_LOCAL_PLAYER_INVINCIBLE() -> bool: ...
def GET_CONTENT_TO_LOAD_TYPE() -> int: ...
def NETWORK_TRANSITION_START(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(playerType: int, playerCount: int) -> None: ...
def GET_STATUS_OF_TEXTURE_DOWNLOAD(p0: int) -> int: ...
def NETWORK_ACCESS_TUNABLE_INT(tunableContext: str, tunableName: str, value: int) -> bool: ...
def NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(toggle: bool) -> None: ...
def NETWORK_IS_PLAYER_MUTED_BY_ME(player: int) -> bool: ...
def UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(p0: int) -> bool: ...
def NETWORK_IS_REFRESHING_ROS_CREDENTIALS() -> bool: ...
def NETWORK_IS_HOST() -> bool: ...
def NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(gamerHandle: int) -> bool: ...
def NETWORK_ADD_FRIEND(gamerHandle: int, message: str) -> bool: ...
def NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(toggle: bool) -> None: ...
def _NETWORK_INVITE_CLEAR_JOIN_FAIL_REASON() -> None: ...
def NETWORK_CAN_COMMUNICATE_WITH_GAMER(gamerHandle: int) -> bool: ...
def NETWORK_IS_USING_ONLINE_PROMOTION() -> bool: ...
def PARTICIPANT_ID() -> int: ...
def NETWORK_IS_PLAYER_CONCEALED(player: int) -> bool: ...
def NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT() -> bool: ...
def NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS() -> bool: ...
def NETWORK_REMOVE_ENTITY_AREA(areaHandle: int) -> bool: ...
def NETWORK_IS_PLAYER_CONNECTED(player: int) -> bool: ...
def UGC_DID_GET_SUCCEED() -> bool: ...
def NETWORK_SET_MINIMUM_RANK_FOR_MISSION(p0: bool) -> None: ...
def NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE() -> None: ...
def NETWORK_IS_GETTING_GAMER_STATUS() -> bool: ...
def NETWORK_SESSION_DO_CREW_MATCHMAKING(crewId: int, p1: int, p2: int, maxPlayers: int) -> bool: ...
def NETWORK_BAIL(p0: int, p1: int, p2: int) -> None: ...
def NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(netId: int, toggle: bool) -> None: ...
def NETWORK_GET_AGE_GROUP() -> int: ...
def SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE(player: int, locallyVisible: bool) -> None: ...
def SET_STORE_ENABLED(toggle: bool) -> None: ...
def CLEAR_SERVICE_EVENT_ARGUMENTS() -> None: ...
def _NETWORK_GET_ACCESS_CODE_LABEL_HEADING(accessCode: int) -> str: ...
def NETWORK_ACCESS_TUNABLE_FLOAT_HASH(tunableContext: int, tunableName: int, value: int) -> bool: ...
def NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(p0: bool) -> None: ...
def NETWORK_IS_MULTIPLAYER_DISABLED() -> bool: ...
def NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(player: int, x: float, y: float, z: float, p4: bool, p5: bool) -> None: ...
def UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def NETWORK_OVERRIDE_SEND_RESTRICTIONS(player: int, toggle: bool) -> None: ...
def _NETWORK_GET_COMMUNICATION_GROUP_DEFAULT_FLAGS(communicationType: int) -> int: ...
def UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(p0: int) -> bool: ...
def NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(ped: int, player: int) -> bool: ...
def OBJ_TO_NET(object: int) -> int: ...
def NETWORK_START_SYNCHRONISED_SCENE(netScene: int) -> None: ...
def NETWORK_IS_CLOUD_AVAILABLE() -> bool: ...
def GET_CLOUD_TIME_AS_INT() -> int: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR() -> bool: ...
def NETWORK_HAS_PLAYER_STARTED_TRANSITION(player: int) -> bool: ...
def _NETWORK_HAS_ROS_PRIVILEGE_REPORTING() -> bool: ...
def UGC_QUERY_MY_CONTENT(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int) -> bool: ...
def NETWORK_SESSION_VOICE_HOST() -> bool: ...
def NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int) -> bool: ...
def NETWORK_SET_IN_MP_CUTSCENE(p0: bool, p1: bool) -> None: ...
def NETWORK_JOIN_TRANSITION(player: int) -> bool: ...
def NETWORK_SET_ACTIVITY_SPECTATOR_MAX(maxSpectators: int) -> None: ...
def NETWORK_IS_SCRIPT_ACTIVE(scriptName: str, instance_id: int, p2: bool, position_hash: int) -> bool: ...
def NETWORK_AM_I_MUTED_BY_PLAYER(player: int) -> bool: ...
def SET_NETWORK_ID_CAN_BE_REASSIGNED(netId: int, toggle: bool) -> None: ...
def NETWORK_IS_TRANSITION_TO_GAME() -> bool: ...
def NETWORK_SET_PROXIMITY_AFFECTS_TEAM(toggle: bool) -> None: ...
def NETWORK_INVITE_GAMERS(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def NETWORK_GET_FOUND_GAMER(p0: int, p1: int) -> bool: ...
def NETWORK_DISABLE_INVINCIBLE_FLASHING(player: int, toggle: bool) -> None: ...
def NETWORK_IS_SESSION_STARTED() -> bool: ...
def NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(player: int, index: int) -> bool: ...
def GET_TIME_AS_STRING(time: int) -> str: ...
def NETWORK_DO_TRANSITION_TO_NEW_FREEMODE(p0: int, p1: int, players: int, p3: bool, p4: bool, p5: bool) -> bool: ...
def SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE() -> bool: ...
def NETWORK_GAMERTAG_FROM_HANDLE_START(gamerHandle: int) -> bool: ...
def _NETWORK_CAN_TEXT_FROM_GAMER_BE_VIEWED(gamerHandle: int) -> bool: ...
def UGC_GET_CREW_CONTENT(p0: int, p1: int, p2: int, p3: str, p4: int) -> bool: ...
def NETWORK_CLAN_JOIN(clanDesc: int) -> bool: ...
def UGC_IS_CREATING() -> bool: ...
def NETWORK_JOIN_GROUP_ACTIVITY() -> bool: ...
def NETWORK_SUPPRESS_INVITE(toggle: bool) -> None: ...
def NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int) -> bool: ...
def NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() -> bool: ...
def NETWORK_SET_VEHICLE_DRIVEN_LOCATION(location: int) -> None: ...
def NETWORK_IS_LOGGED_IN_TO_PSN() -> bool: ...
def NETWORK_HANDLE_FROM_MEMBER_ID(memberId: str, gamerHandle: int, gamerHandleSize: int) -> None: ...
def NETWORK_GET_NETWORK_ID_FROM_ENTITY(entity: int) -> int: ...
def NETWORK_CLAN_IS_EMBLEM_READY(p0: int, p1: int) -> bool: ...
def NETWORK_CAN_TEXT_CHAT_WITH_GAMER(gamerHandle: int) -> bool: ...
def IS_NETWORK_ID_OWNED_BY_PARTICIPANT(netId: int) -> bool: ...
def NETWORK_GET_NUM_FOUND_GAMERS() -> int: ...
def UGC_CLEAR_MODIFY_RESULT() -> None: ...
def NETWORK_SESSION_FORCE_CANCEL_INVITE() -> None: ...
def SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(vehicle: int, multiplier: float) -> None: ...
def GET_TIME_DIFFERENCE(timeA: int, timeB: int) -> int: ...
def NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(toggle: bool) -> None: ...
def REQUEST_COMMERCE_ITEM_IMAGE(index: int) -> bool: ...
def NETWORK_GET_NUM_CONNECTED_PLAYERS() -> int: ...
def NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int) -> None: ...
def NETWORK_HOST_TRANSITION(p0: int, p1: int, p2: int, p3: int, p4: int, p5: bool, p6: bool, p7: int, p8: int, p9: int) -> bool: ...
def NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(netId: int) -> bool: ...
def SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(netId: int, p1: bool, p2: bool) -> None: ...
def NETWORK_HAS_ROS_PRIVILEGE(index: int) -> bool: ...
def _NETWORK_MULTIPLAYER_CROSSPLAY_NOT_ALLOWED() -> bool: ...
def NETWORK_GET_MAX_NUM_PARTICIPANTS() -> int: ...
def NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(netId: int) -> None: ...
def GET_MAX_NUM_NETWORK_PICKUPS() -> int: ...
def NETWORK_SESSION_BLOCK_JOIN_REQUESTS(toggle: bool) -> None: ...
def FACEBOOK_DID_POST_SUCCEED() -> bool: ...
def UGC_GET_MOST_RECENTLY_CREATED_CONTENT(p0: int, p1: int, p2: int, p3: int) -> bool: ...
def UGC_GET_CONTENT_CATEGORY(p0: int) -> int: ...
def SET_REMOTE_PLAYER_AS_GHOST(player: int, p1: bool) -> None: ...
def NETWORK_OVERRIDE_COORDS_AND_HEADING(entity: int, x: float, y: float, z: float, heading: float) -> None: ...
def SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(netId: int, player: int, toggle: bool) -> None: ...
def NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING() -> bool: ...
def UGC_GET_CONTENT_IS_VERIFIED(p0: int) -> bool: ...
def NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(gamerHandle: int) -> bool: ...
def NETWORK_GET_PREDICTED_VELOCITY(entity: int, maxSpeedToPredict: float) -> 'gta.Vector3': ...
def NETWORK_ACCESS_TUNABLE_BOOL(tunableContext: str, tunableName: str) -> bool: ...
def NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(mpSettingSpawn: int) -> None: ...
def GET_NUM_RESERVED_MISSION_OBJECTS(p0: bool, p1: int) -> int: ...
def SET_NETWORK_CUTSCENE_ENTITIES(toggle: bool) -> None: ...
def NETWORK_CLAN_GET_MEMBERSHIP_COUNT(p0: int) -> int: ...
def NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(gamerHandle: int) -> None: ...
def _NETWORK_GET_BROADCAST_DATA_PLAYER_UPDATE_SIZE(scriptNameHash: int, instance: int, positionHash: int, handlerNum: int) -> int: ...
def NETWORK_HAS_PENDING_INVITE() -> bool: ...
def CONVERT_POSIX_TIME(posixTime: int, timeStructure: int) -> None: ...
def NETWORK_IS_PLAYER_ON_BLOCKLIST(gamerHandle: int) -> bool: ...
def NETWORK_IS_IN_TUTORIAL_SESSION() -> bool: ...
def NETWORK_GET_MUTE_COUNT_FOR_PLAYER(p0: int, p1: int, p2: int) -> None: ...
def UGC_GET_CONTENT_IS_USING_SC_NICKNAME(p0: int) -> bool: ...
def NETWORK_DUMP_NET_IF_CONFIG() -> None: ...
def NETWORK_HAVE_COMMUNICATION_PRIVILEGES(p0: int, player: int) -> bool: ...
def NETWORK_CAN_ACCESS_MULTIPLAYER(loadingState: int) -> bool: ...
def NETWORK_OVERRIDE_TRANSITION_CHAT(p0: bool) -> None: ...
def NETWORK_GET_MAX_FRIENDS() -> int: ...
def NETWORK_GAMERTAG_FROM_HANDLE_PENDING() -> bool: ...
def NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(entity: int) -> bool: ...
def NETWORK_CLAN_PLAYER_IS_ACTIVE(gamerHandle: int) -> bool: ...
def NETWORK_RETAIN_ACTIVITY_GROUP() -> None: ...
def IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(player: int) -> bool: ...
def NETWORK_SET_SCRIPT_AUTOMUTED(p0: int) -> bool: ...
def _NETWORK_GET_TUNABLES_REGISTRATION_BOOL(tunableName: int, defaultValue: bool) -> bool: ...
def NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION() -> bool: ...
def NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING() -> bool: ...
def GET_COMMERCE_ITEM_NAME(index: int) -> str: ...
def NETWORK_SESSION_CHANGE_SLOTS(slots: int, p1: bool) -> None: ...
def VEH_TO_NET(vehicle: int) -> int: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_PENDING() -> bool: ...
def NETWORK_CAN_VIEW_GAMER_USER_CONTENT(gamerHandle: int) -> bool: ...
def NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE() -> bool: ...
def TRIGGER_COMMERCE_DATA_FETCH(p0: int) -> None: ...
def RESERVE_NETWORK_MISSION_PEDS(amount: int) -> None: ...
def NETWORK_REQUEST_CONTROL_OF_ENTITY(entity: int) -> bool: ...
def UGC_GET_CREATORS_BY_USER_ID(p0: int, p1: int) -> bool: ...
def NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC() -> None: ...
def UGC_GET_GET_BY_CONTENT_IDS(data: int, dataCount: int, contentTypeName: str) -> bool: ...
def NETWORK_IS_PLAYER_ACTIVE(player: int) -> bool: ...
def NETWORK_SESSION_LEAVE(p0: int) -> bool: ...
def _NETWORK_GET_PLAYER_BROADCAST_DATA_SIZE_UNSYNCED(scriptNameHash: int, instance: int, positionHash: int, handlerNum: int) -> int: ...
def NETWORK_SESSION_HOST_FRIENDS_ONLY(p0: int, maxPlayers: int) -> bool: ...
def NETWORK_SESSION_IS_VISIBLE() -> bool: ...
def NETWORK_SET_OBJECT_SCOPE_DISTANCE(object: int, range: float) -> None: ...
def UGC_CLEAR_QUERY_RESULTS() -> None: ...
def NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT() -> bool: ...
def NETWORK_SET_VOICE_ACTIVE(toggle: bool) -> None: ...
def NETWORK_IS_FRIEND_INDEX_ONLINE(friendIndex: int) -> bool: ...
def UGC_GET_CONTENT_PATH(p0: int, p1: int) -> str: ...
def NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(p0: int) -> bool: ...
def NETWORK_CONCEAL_PLAYER(player: int, toggle: bool, p2: bool) -> None: ...
def NETWORK_HASH_FROM_PLAYER_HANDLE(player: int) -> int: ...
def CAN_REGISTER_MISSION_PEDS(amount: int) -> bool: ...
def NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA() -> None: ...
def NETWORK_IS_NP_AVAILABLE() -> bool: ...
def NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION() -> bool: ...
def NET_TO_PED(netHandle: int) -> int: ...
def NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(p0: int, p1: int, p2: int, p3: int, p4: int) -> bool: ...
def ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(player: int, toggle: bool) -> None: ...
def UGC_GET_CONTENT_NAME(p0: int) -> str: ...
def NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(player: int, p1: bool) -> None: ...
def _NETWORK_GET_COMMUNICATION_GROUP_VALUE(communicationType: int) -> int: ...
def NET_TO_ENT(netHandle: int) -> int: ...
def UGC_GET_ROOT_CONTENT_ID(p0: int) -> str: ...
def NETWORK_IS_DOOR_NETWORKED(doorHash: int) -> bool: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_NEW(p0: int, p1: int) -> bool: ...
def NETWORK_IS_PUSH_TO_TALK_ACTIVE() -> bool: ...
def NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE(gamerHandle: int, p1: str, dataCount: int, p3: int) -> bool: ...
def NETWORK_UGC_NAV(p0: int, p1: int) -> None: ...
def NETWORK_SESSION_VALIDATE_JOIN(p0: bool) -> None: ...
def NETWORK_HAS_ROS_PRIVILEGE_END_DATE(privilege: int, banType: int, timeData: int) -> bool: ...
def NETWORK_STOP_SYNCHRONISED_SCENE(netScene: int) -> None: ...
def NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED() -> bool: ...
def UGC_HAS_PERMISSION_TO_WRITE() -> bool: ...
def NETWORK_TRANSITION_ADD_STAGE(hash: int, p1: int, p2: int, state: int, p4: int) -> bool: ...
def NETWORK_SEND_INVITE_VIA_PRESENCE(gamerHandle: int, p1: str, dataCount: int, p3: int) -> bool: ...
def NETWORK_HAS_CONFIRMED_INVITE() -> bool: ...
def NETWORK_GET_DESTROYER_OF_ENTITY(entity: int, weaponHash: int) -> int: ...
def NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(toggle: bool) -> None: ...
def UGC_GET_CREATE_CONTENT_ID() -> str: ...
def NETWORK_IS_TRANSITION_LEAVE_POSTPONED() -> bool: ...
def CLOUD_DELETE_MEMBER_FILE(p0: str) -> int: ...
def NETWORK_SESSION_JOIN_INVITE() -> None: ...
def NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(multiplier: float) -> None: ...
def UGC_QUERY_BY_CONTENT_IDS(data: int, count: int, latestVersion: bool, contentTypeName: str) -> bool: ...
def NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(tunableContext: int, tunableName: int, defaultValue: bool) -> bool: ...
def NETWORK_SESSION_HOST_SINGLE_PLAYER(p0: int) -> None: ...
def NETWORK_GET_ENTITY_IS_NETWORKED(entity: int) -> bool: ...
def CLOUD_IS_CHECKING_AVAILABILITY() -> bool: ...
def NETWORK_GET_HOST_OF_THIS_SCRIPT() -> int: ...
def GET_MAX_NUM_NETWORK_OBJECTS() -> int: ...
def NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(gamerHandle: int) -> str: ...
def UGC_WAS_QUERY_FORCE_CANCELLED() -> bool: ...
def NETWORK_ACTION_FOLLOW_INVITE() -> bool: ...
def NETWORK_CLAN_GET_MEMBERSHIP(p0: int, clanMembership: int, p2: int) -> bool: ...
def NETWORK_CAN_SET_WAYPOINT() -> bool: ...
def NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(netScene: int) -> None: ...
def NETWORK_SET_GAMER_INVITED_TO_TRANSITION(gamerHandle: int) -> None: ...
def NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(player: int) -> None: ...
def NETWORK_SKIP_RADIO_RESET_NEXT_OPEN() -> None: ...
def GET_COMMERCE_PRODUCT_PRICE(index: int) -> str: ...
def NETWORK_IS_IN_SESSION() -> bool: ...
def NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(groupId: int) -> None: ...
def GET_NUM_CREATED_MISSION_PEDS(p0: bool) -> int: ...
def IS_TIME_LESS_THAN(timeA: int, timeB: int) -> bool: ...
def NETWORK_HAS_CONTROL_OF_DOOR(doorHash: int) -> bool: ...
def _NETWORK_GET_BATTLEYE_ERROR_MESSAGE_LABEL(errorCode: int) -> str: ...
def FILLOUT_PM_PLAYER_LIST(gamerHandle: int, p1: int, p2: int) -> bool: ...
def NETWORK_SYNC_CLOCK_TIME_OVERRIDE() -> None: ...
def NETWORK_SET_TALKER_PROXIMITY(value: float) -> None: ...
def NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT(gamerHandle: int) -> bool: ...
def UGC_GET_CONTENT_USER_ID(p0: int) -> str: ...
def NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(entity: int) -> None: ...
def NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT() -> int: ...
def NETWORK_GET_ENTITY_FROM_NETWORK_ID(netId: int) -> int: ...
def NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(gamerHandle: int) -> int: ...
def NETWORK_IS_GAMER_MUTED_BY_ME(gamerHandle: int) -> bool: ...
def NETWORK_GET_PRIMARY_CLAN_DATA_START(p0: int, p1: int) -> bool: ...
def NETWORK_SESSION_IS_PRIVATE() -> bool: ...
def NETWORK_GET_NUM_PRESENCE_INVITES() -> int: ...
def GET_NUM_RESERVED_MISSION_VEHICLES(p0: bool, p1: int) -> int: ...
def NETWORK_GET_TOTAL_NUM_PLAYERS() -> int: ...
def NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(netScene: int, animDict: str, animName: str) -> None: ...
def UGC_GET_CONTENT_UPDATED_DATE(p0: int, p1: int) -> None: ...
def _NETWORK_HIDE_ENTITY_IN_TUTORIAL_SESSION(netHandle: int, hide: bool) -> None: ...
def NETWORK_REMAIN_IN_GAME_CHAT(p0: bool) -> None: ...
def NETWORK_BLOCK_JOIN_QUEUE_INVITES(toggle: bool) -> None: ...
def UGC_SET_DELETED(p0: int, p1: bool, p2: str) -> bool: ...
def NETWORK_IS_TRANSITION_VISIBILITY_LOCKED() -> bool: ...
def NETWORK_END_TUTORIAL_SESSION() -> None: ...
def SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(p0: bool, p1: bool) -> None: ...
def NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(p0: int, p1: bool, p2: int) -> bool: ...
def NETWORK_LEAVE_TRANSITION() -> bool: ...
def NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE() -> bool: ...
def NETWORK_GET_NUMBER_BODY_TRACKER_HITS() -> int: ...
def NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(p0: int) -> int: ...
def NETWORK_GET_AVERAGE_LATENCY(player: int) -> float: ...
def ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(netID: int, toggle: bool) -> None: ...
def NETWORK_HANDLE_FROM_FRIEND(friendIndex: int, gamerHandle: int, gamerHandleSize: int) -> None: ...
def UGC_IS_GETTING() -> bool: ...
def UGC_GET_BOOKMARKED_CONTENT(p0: int, p1: int, p2: str, p3: int) -> bool: ...
def NETWORK_SET_TEAM_ONLY_CHAT(toggle: bool) -> None: ...
def NETWORK_DISPLAYNAMES_FROM_HANDLES_START(p0: int, p1: int) -> int: ...
def NETWORK_SESSION_GET_KICK_VOTE(player: int) -> bool: ...
def NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(p0: int, p1: int, p2: int) -> None: ...
def SET_INVERT_GHOSTING(p0: bool) -> None: ...
def NETWORK_IS_CLOCK_TIME_OVERRIDDEN() -> bool: ...
def IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(p0: float, p1: float, p2: float, p3: float) -> bool: ...
def NETWORK_SET_ENTITY_CAN_BLEND(entity: int, toggle: bool) -> None: ...
def NETWORK_IS_SESSION_ACTIVE() -> bool: ...
def NET_TO_OBJ(netHandle: int) -> int: ...
def _NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION() -> bool: ...
def NETWORK_CLEAR_CLOCK_TIME_OVERRIDE() -> None: ...
def NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(scriptHash: int, p1: int, p2: bool, p3: int) -> bool: ...
def NETWORK_GET_PLAYER_ACCOUNT_ID(player: int) -> int: ...
def NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(x: float, y: float, z: float) -> None: ...
def _NETWORK_DOES_COMMUNICATION_GROUP_HAVE_PERMISSION(communicationType: int) -> bool: ...
def IS_SPHERE_VISIBLE_TO_PLAYER(p0: int, p1: float, p2: float, p3: float, p4: float) -> bool: ...
def FACEBOOK_POST_CREATE_CHARACTER() -> bool: ...
def NETWORK_HANDLE_FROM_USER_ID(userId: str, gamerHandle: int, gamerHandleSize: int) -> None: ...
def IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER(networkID: int) -> bool: ...
def NETWORK_IS_FINDING_GAMERS() -> bool: ...
def NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(player: int, toggle: bool) -> None: ...
def IS_TIME_MORE_THAN(timeA: int, timeB: int) -> bool: ...
def NETWORK_FADE_OUT_ENTITY(entity: int, normal: bool, slow: bool) -> None: ...
def NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT() -> bool: ...
def NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(netHandle: int) -> int: ...
def NETWORK_AM_I_MUTED_BY_GAMER(gamerHandle: int) -> bool: ...
def NETWORK_GET_PRESENCE_INVITE_ID(p0: int) -> int: ...
def NETWORK_SESSION_GET_HOST_AIM_PREFERENCE() -> int: ...
def SET_ENTITY_VISIBLE_IN_CUTSCENE(p0: int, p1: bool, p2: bool) -> None: ...
def _NETWORK_SESSION_LEAVE_INCLUDING_REASON(leaveFlags: int, leaveReason: int) -> bool: ...
def NETWORK_CLEAR_VOICE_CHANNEL() -> None: ...
def SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(netId: int, toggle: bool) -> None: ...
def UGC_GET_CONTENT_NUM() -> int: ...
def NETWORK_GET_FRIEND_NAME(friendIndex: int) -> str: ...
def SET_ENTITY_LOCALLY_INVISIBLE(entity: int) -> None: ...
def CAN_REGISTER_MISSION_DOORS(p0: int) -> bool: ...
def _NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES() -> bool: ...
def REFRESH_PLAYER_LIST_STATS(p0: int) -> bool: ...
def NETWORK_GET_RANDOM_INT_RANGED(rangeStart: int, rangeEnd: int) -> int: ...
def GET_RESERVED_MISSION_ENTITIES_IN_AREA(x: float, y: float, z: float, p3: int, out1: int, out2: int, out3: int) -> None: ...
def _NETWORK_GET_BROADCAST_DATA_HOST_UPDATE_SIZE(scriptNameHash: int, instance: int, positionHash: int, handlerNum: int) -> int: ...
def NETWORK_DOES_TUNABLE_EXIST_HASH(tunableContext: int, tunableName: int) -> bool: ...
def NETWORK_FIND_GAMERS_IN_CREW(crewId: int) -> bool: ...
def _NETWORK_SET_COMMUNICATION_GROUP_FLAGS(communicationType: int, communicationGroupFlag: int) -> None: ...
def NETWORK_ACCESS_TUNABLE_FLOAT(tunableContext: str, tunableName: str, value: int) -> bool: ...
def NETWORK_SESSION_GET_INVITER(gamerHandle: int) -> None: ...
def SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(bIncludePlayersVehicle: bool) -> None: ...
def NETWORK_ENTITY_AREA_DOES_EXIST(areaHandle: int) -> bool: ...
def NETWORK_APPLY_PED_SCAR_DATA(ped: int, p1: int) -> None: ...
def NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(netId: int, toggle: bool) -> None: ...
def NETWORK_OVERRIDE_CLOCK_TIME(hours: int, minutes: int, seconds: int) -> None: ...
def IS_PLAYER_IN_CUTSCENE(player: int) -> bool: ...
def NETWORK_GET_LOCAL_HANDLE(gamerHandle: int, gamerHandleSize: int) -> None: ...
def NETWORK_HAS_HEADSET() -> bool: ...
def NETWORK_IS_GAMER_BLOCKED_BY_ME(gamerHandle: int) -> bool: ...
def UGC_CANCEL_QUERY() -> None: ...
def _NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_PED_DAMAGE(entity: int, trigger: bool) -> None: ...
def IS_COMMERCE_DATA_VALID() -> bool: ...
def NETWORK_ACCESS_TUNABLE_BOOL_HASH(tunableContext: int, tunableName: int) -> bool: ...
def NETWORK_RESURRECT_LOCAL_PLAYER(x: float, y: float, z: float, heading: float, p4: bool, changetime: bool, p6: bool, p7: int, p8: int) -> None: ...
def NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(p0: int, p1: int, p2: int) -> None: ...
def NETWORK_BAIL_TRANSITION(p0: int, p1: int, p2: int) -> None: ...
def NETWORK_IS_NP_PENDING() -> bool: ...
def NETWORK_APPLY_TRANSITION_PARAMETER_STRING(p0: int, string: str, p2: bool) -> None: ...
def NETWORK_REMOVE_AND_CANCEL_ALL_INVITES() -> None: ...
def UGC_HAS_DESCRIPTION_REQUEST_FINISHED(p0: int) -> bool: ...
def SET_NETWORK_VEHICLE_RESPOT_TIMER(netId: int, time: int, p2: int, p3: int) -> None: ...
def BAD_SPORT_PLAYER_LEFT_DETECTED(gamerHandle: int, event: int, amountReceived: int) -> bool: ...
def NETWORK_SESSION_HOST_CLOSED(p0: int, maxPlayers: int) -> bool: ...
def UGC_GET_QUERY_RESULT() -> int: ...
def NETWORK_CLAN_PLAYER_GET_DESC(clanDesc: int, bufferSize: int, gamerHandle: int) -> bool: ...
def NETWORK_CHANGE_TRANSITION_SLOTS(p0: int, p1: bool) -> None: ...
def NETWORK_SESSION_IS_VOICE_SESSION_BUSY() -> bool: ...
def NETWORK_SET_TRANSITION_CREATOR_HANDLE(p0: int) -> None: ...
def NETWORK_SET_VOICE_CHANNEL(channel: int) -> None: ...
def NETWORK_IS_CABLE_CONNECTED() -> bool: ...
def NETWORK_REMOVE_PRESENCE_INVITE(p0: int) -> bool: ...
def NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE() -> None: ...
def NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES() -> None: ...
def NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(ped: int) -> None: ...
def GET_CLOUD_TIME_AS_STRING() -> str: ...
def NETWORK_SEED_RANDOM_NUMBER_GENERATOR(seed: int) -> None: ...
def NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(entity: int, toggle: bool) -> None: ...
def NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(p0: int) -> None: ...
def NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(entity: int, netScene: int, animDict: str, animName: str, speed: float, speedMulitiplier: float, flag: int) -> None: ...
def GET_NUM_COMMERCE_ITEMS() -> int: ...
def NETWORK_GAMER_HAS_HEADSET(gamerHandle: int) -> bool: ...
def NETWORK_SESSION_IS_SOLO() -> bool: ...
def NETWORK_IS_SESSION_BUSY() -> bool: ...
def NETWORK_CLAN_GET_UI_FORMATTED_TAG(clanDesc: int, bufferSize: int, formattedTag: str) -> None: ...
def NETWORK_SET_NO_SPECTATOR_CHAT(toggle: bool) -> None: ...
def NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(p0: int) -> None: ...
def UGC_IS_LANGUAGE_SUPPORTED(p0: int) -> bool: ...
def IS_TIME_EQUAL_TO(timeA: int, timeB: int) -> bool: ...
def NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(p0: int) -> None: ...
def NETWORK_FIND_MATCHED_GAMERS(attribute: int, fallbackLimit: float, lowerLimit: float, upperLimit: float) -> bool: ...
def NETWORK_SET_FRIENDLY_FIRE_OPTION(toggle: bool) -> None: ...
def NETWORK_STORE_INVITE_THROUGH_RESTART() -> None: ...
def UGC_SET_QUERY_DATA_FROM_OFFLINE(p0: bool) -> None: ...
def NETWORK_DID_FIND_GAMERS_SUCCEED() -> bool: ...
def UGC_GET_FRIEND_CONTENT(p0: int, p1: int, p2: str, p3: int) -> bool: ...
def NETWORK_SEND_QUEUED_JOIN_REQUEST() -> None: ...
def NETWORK_SESSION_KICK_PLAYER(player: int) -> None: ...
def NETWORK_ACCEPT_PRESENCE_INVITE(p0: int) -> bool: ...
def SET_PLAYER_VISIBLE_LOCALLY(player: int, bIncludePlayersVehicle: bool) -> None: ...
def NETWORK_HIDE_PROJECTILE_IN_CUTSCENE() -> None: ...
def SET_LAST_VIEWED_SHOP_ITEM(p0: int, p1: int, p2: int) -> None: ...
def NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR() -> bool: ...
def NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(p0: int, p1: int) -> bool: ...
def NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE() -> None: ...
def NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(teamId: int, instanceId: int) -> None: ...
def NETWORK_CANCEL_RESPAWN_SEARCH() -> None: ...
def UGC_GET_CREATE_RESULT() -> int: ...
def NETWORK_SESSION_IS_CLOSED_FRIENDS() -> bool: ...
def NETWORK_SET_IN_FREE_CAM_MODE(toggle: bool) -> None: ...
def GET_ONLINE_VERSION() -> str: ...
def NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED() -> bool: ...
def UGC_SET_USING_OFFLINE_CONTENT(p0: bool) -> None: ...
def NETWORK_IS_IN_PLATFORM_PARTY_CHAT() -> bool: ...
def NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(p0: int) -> None: ...
def NETWORK_GET_NUM_UNACKED_RELIABLES(player: int) -> int: ...
def NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION() -> bool: ...
