# Stubs for gta.natives.audio

import gta

def START_AUDIO_SCENE(scene: str) -> bool: ...
def UNREQUEST_TENNIS_BANKS() -> None: ...
def SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(vehicle: int, intensity: float) -> None: ...
def IS_AMBIENT_ZONE_ENABLED(ambientZone: str) -> bool: ...
def GET_VEHICLE_DEFAULT_HORN(vehicle: int) -> int: ...
def PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE(sceneID: int, audioEvent: str) -> bool: ...
def SET_RADIO_POSITION_AUDIO_MUTE(p0: bool) -> None: ...
def UNLOCK_RADIO_STATION_TRACK_LIST(radioStation: str, trackListName: str) -> None: ...
def CAN_VEHICLE_RECEIVE_CB_RADIO(vehicle: int) -> bool: ...
def SET_VEHICLE_HORN_SOUND_INDEX(vehicle: int, value: int) -> None: ...
def START_ALARM(alarmName: str, p2: bool) -> None: ...
def SET_PORTAL_SETTINGS_OVERRIDE(p0: str, p1: str) -> None: ...
def IS_PED_IN_CURRENT_CONVERSATION(ped: int) -> bool: ...
def IS_RADIO_FADED_OUT() -> bool: ...
def FORCE_PED_PANIC_WALLA() -> None: ...
def SET_PED_FOOTSTEPS_EVENTS_ENABLED(ped: int, toggle: bool) -> None: ...
def SET_SCRIPT_UPDATE_DOOR_AUDIO(doorHash: int, toggle: bool) -> None: ...
def SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(p0: bool) -> None: ...
def SET_PED_VOICE_GROUP_FROM_RACE_TO_PVG(ped: int, voiceGroupHash: int) -> None: ...
def IS_VEHICLE_RADIO_ON(vehicle: int) -> bool: ...
def RELEASE_MISSION_AUDIO_BANK() -> None: ...
def DOES_PLAYER_VEH_HAVE_RADIO() -> bool: ...
def SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY(toggle: bool) -> None: ...
def UNHINT_NAMED_SCRIPT_AUDIO_BANK(audioBank: str) -> None: ...
def CLEAR_AMBIENT_ZONE_LIST_STATE(ambientZone: str, p1: bool) -> None: ...
def SET_AUDIO_SPECIAL_EFFECT_MODE(mode: int) -> None: ...
def OVERRIDE_TREVOR_RAGE(voiceEffect: str) -> None: ...
def SET_PED_WALLA_DENSITY(p0: float, p1: float) -> None: ...
def ADD_ENTITY_TO_AUDIO_MIX_GROUP(entity: int, groupName: str, p2: float) -> None: ...
def SET_GLOBAL_RADIO_SIGNAL_LEVEL(p0: int) -> None: ...
def CLEAR_CUSTOM_RADIO_TRACK_LIST(radioStation: str) -> None: ...
def IS_SCRIPTED_CONVERSATION_ONGOING() -> bool: ...
def REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(entity: int, p1: float) -> None: ...
def IS_MISSION_COMPLETE_PLAYING() -> bool: ...
def UNHINT_AMBIENT_AUDIO_BANK() -> None: ...
def SET_USER_RADIO_CONTROL_ENABLED(toggle: bool) -> None: ...
def SET_PED_RACE_AND_VOICE_GROUP(ped: int, p1: int, voiceGroup: int) -> None: ...
def BLIP_SIREN(vehicle: int) -> None: ...
def SET_VEH_RADIO_STATION(vehicle: int, radioStation: str) -> None: ...
def ENABLE_VEHICLE_FANBELT_DAMAGE(vehicle: int, toggle: bool) -> None: ...
def SET_AMBIENT_ZONE_STATE_PERSISTENT(ambientZone: str, p1: bool, p2: bool) -> None: ...
def PREPARE_MUSIC_EVENT(eventName: str) -> bool: ...
def IS_PED_RINGTONE_PLAYING(ped: int) -> bool: ...
def LOAD_STREAM(streamName: str, soundSet: str) -> bool: ...
def SET_SIREN_WITH_NO_DRIVER(vehicle: int, toggle: bool) -> None: ...
def PLAY_STREAM_FROM_POSITION(x: float, y: float, z: float) -> None: ...
def CLEAR_AMBIENT_ZONE_STATE(zoneName: str, p1: bool) -> None: ...
def IS_ALARM_PLAYING(alarmName: str) -> bool: ...
def START_PRELOADED_CONVERSATION() -> None: ...
def START_SCRIPT_PHONE_CONVERSATION(p0: bool, p1: bool) -> None: ...
def SET_PED_CLOTH_EVENTS_ENABLED(ped: int, toggle: bool) -> None: ...
def UNBLOCK_SPEECH_CONTEXT_GROUP(p0: str) -> None: ...
def IS_RADIO_STATION_FAVOURITED(radioStation: str) -> bool: ...
def ENABLE_VEHICLE_EXHAUST_POPS(vehicle: int, toggle: bool) -> None: ...
def SET_RADIO_FRONTEND_FADE_TIME(fadeTime: float) -> None: ...
def SET_RADIO_TRACK_WITH_START_OFFSET(radioStationName: str, mixName: str, p2: int) -> None: ...
def AUDIO_IS_SCRIPTED_MUSIC_PLAYING() -> bool: ...
def GET_NETWORK_ID_FROM_SOUND_ID(soundId: int) -> int: ...
def STOP_ALL_ALARMS(stop: bool) -> None: ...
def REQUEST_SCRIPT_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def SET_VARIABLE_ON_STREAM(variable: str, p1: float) -> None: ...
def IS_ANY_POSITIONAL_SPEECH_PLAYING() -> bool: ...
def SET_POSITION_FOR_NULL_CONV_PED(p0: int, p1: float, p2: float, p3: float) -> None: ...
def FREEZE_RADIO_STATION(radioStation: str) -> None: ...
def GET_CURRENT_TRACK_SOUND_NAME(radioStationName: str) -> int: ...
def PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(ped: int, speechName: str, voiceName: str, speechParam: str, p4: bool) -> None: ...
def RELEASE_SOUND_ID(soundId: int) -> None: ...
def SET_AGGRESSIVE_HORNS(toggle: bool) -> None: ...
def SET_STATIC_EMITTER_ENABLED(emitterName: str, toggle: bool) -> None: ...
def GET_MUSIC_VOL_SLIDER() -> int: ...
def PLAY_VEHICLE_DOOR_OPEN_SOUND(vehicle: int, doorId: int) -> None: ...
def PRELOAD_SCRIPT_CONVERSATION(p0: bool, p1: bool, p2: bool, p3: bool) -> None: ...
def SET_CUTSCENE_AUDIO_OVERRIDE(name: str) -> None: ...
def SET_VEHICLE_RADIO_ENABLED(vehicle: int, toggle: bool) -> None: ...
def SET_GPS_ACTIVE(active: bool) -> None: ...
def OVERRIDE_VEH_HORN(vehicle: int, override: bool, hornHash: int) -> None: ...
def SET_VEH_HAS_NORMAL_RADIO(vehicle: int) -> None: ...
def GET_CURRENT_TRACK_PLAY_TIME(radioStationName: str) -> int: ...
def HINT_MISSION_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def SET_PED_VOICE_FULL(ped: int) -> None: ...
def GET_SOUND_ID() -> int: ...
def SET_SIREN_CAN_BE_CONTROLLED_BY_AUDIO(vehicle: int, p1: bool) -> None: ...
def LOCK_RADIO_STATION(radioStationName: str, toggle: bool) -> None: ...
def UPDATE_UNLOCKABLE_DJ_RADIO_TRACKS(enableMixes: bool) -> None: ...
def GET_CURRENT_SCRIPTED_CONVERSATION_LINE() -> int: ...
def DOES_CONTEXT_EXIST_FOR_THIS_PED(ped: int, speechName: str, p2: bool) -> bool: ...
def SET_VEHICLE_BOOST_ACTIVE(vehicle: int, toggle: bool) -> None: ...
def REQUEST_TENNIS_BANKS(ped: int) -> None: ...
def SET_RADIO_STATION_AS_FAVOURITE(radioStation: str, toggle: bool) -> None: ...
def FORCE_MUSIC_TRACK_LIST(radioStation: str, trackListName: str, milliseconds: int) -> None: ...
def SET_CUSTOM_RADIO_TRACK_LIST(radioStation: str, trackListName: str, p2: bool) -> None: ...
def GET_STREAM_PLAY_TIME() -> int: ...
def FORCE_USE_AUDIO_GAME_OBJECT(vehicle: int, audioName: str) -> None: ...
def GET_AUDIBLE_MUSIC_TRACK_TEXT_ID() -> int: ...
def HAS_LOADED_MP_DATA_SET() -> bool: ...
def DISTANT_COP_CAR_SIRENS(value: bool) -> None: ...
def SET_NEXT_RADIO_TRACK(radioName: str, radioTrack: str, p2: str, p3: str) -> None: ...
def SET_VEHICLE_CONVERSATIONS_PERSIST(p0: bool, p1: bool) -> None: ...
def PLAY_STREAM_FRONTEND() -> None: ...
def LOAD_STREAM_WITH_START_OFFSET(streamName: str, startOffset: int, soundSet: str) -> bool: ...
def SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(vehicle: int, damageFactor: float) -> None: ...
def CANCEL_MUSIC_EVENT(eventName: str) -> bool: ...
def HAS_LOADED_SP_DATA_SET() -> bool: ...
def PLAY_SOUND_FROM_ENTITY_HASH(soundId: int, model: int, entity: int, soundSetHash: int, p4: int, p5: int) -> None: ...
def REFRESH_CLOSEST_OCEAN_SHORELINE() -> None: ...
def IS_VEHICLE_AUDIBLY_DAMAGED(vehicle: int) -> bool: ...
def GET_AMBIENT_VOICE_NAME_HASH(ped: int) -> int: ...
def IS_PLAYER_VEH_RADIO_ENABLE() -> bool: ...
def PRELOAD_SCRIPT_PHONE_CONVERSATION(p0: bool, p1: bool) -> None: ...
def SET_CONVERSATION_AUDIO_PLACEHOLDER(p0: bool) -> None: ...
def PLAY_VEHICLE_DOOR_CLOSE_SOUND(vehicle: int, doorId: int) -> None: ...
def LINK_STATIC_EMITTER_TO_ENTITY(emitterName: str, entity: int) -> None: ...
def RELEASE_AMBIENT_AUDIO_BANK() -> None: ...
def TRIGGER_SIREN_AUDIO(vehicle: int) -> None: ...
def IS_MISSION_NEWS_STORY_UNLOCKED(newsStory: int) -> bool: ...
def PLAY_SOUND_FRONTEND(soundId: int, audioName: str, audioRef: str, p3: bool) -> None: ...
def START_SCRIPT_CONVERSATION(p0: bool, p1: bool, p2: bool, p3: bool) -> None: ...
def STOP_PED_RINGTONE(ped: int) -> None: ...
def SET_AMBIENT_VOICE_NAME(ped: int, name: str) -> None: ...
def IS_GAME_IN_CONTROL_OF_MUSIC() -> bool: ...
def SKIP_RADIO_FORWARD() -> None: ...
def IS_MISSION_COMPLETE_READY_FOR_UI() -> bool: ...
def SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE(vehicle: int, toggle: bool) -> None: ...
def TRIGGER_MUSIC_EVENT(eventName: str) -> bool: ...
def SCRIPT_OVERRIDES_WIND_ELEVATION(p0: bool, p1: int) -> None: ...
def IS_ANY_SPEECH_PLAYING(ped: int) -> bool: ...
def SET_VARIABLE_ON_UNDER_WATER_STREAM(variableName: str, value: float) -> None: ...
def REQUEST_MISSION_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def IS_MOBILE_PHONE_CALL_ONGOING() -> bool: ...
def GET_SOUND_ID_FROM_NETWORK_ID(netId: int) -> int: ...
def OVERRIDE_MICROPHONE_SETTINGS(hash: int, toggle: bool) -> None: ...
def SET_HORN_ENABLED(vehicle: int, toggle: bool) -> None: ...
def SET_RADIO_STATION_MUSIC_ONLY(radioStation: str, toggle: bool) -> None: ...
def RELEASE_NAMED_SCRIPT_AUDIO_BANK(audioBank: str) -> None: ...
def RELEASE_SCRIPT_AUDIO_BANK() -> None: ...
def STOP_CURRENT_PLAYING_SPEECH(ped: int) -> None: ...
def SET_PED_VOICE_GROUP(ped: int, voiceGroupHash: int) -> None: ...
def UPDATE_SOUND_COORD(soundId: int, x: float, y: float, z: float) -> None: ...
def PLAY_SOUND(soundId: int, audioName: str, audioRef: str, p3: bool, p4: int, p5: bool) -> None: ...
def STOP_CUTSCENE_AUDIO() -> None: ...
def AUDIO_IS_MUSIC_PLAYING() -> bool: ...
def PAUSE_SCRIPTED_CONVERSATION(p0: bool) -> None: ...
def SET_INITIAL_PLAYER_STATION(radioStation: str) -> None: ...
def PLAY_STREAM_FROM_PED(ped: int) -> None: ...
def SET_ENTITY_FOR_NULL_CONV_PED(p0: int, entity: int) -> None: ...
def INTERRUPT_CONVERSATION_AND_PAUSE(ped: int, p1: str, speaker: str) -> None: ...
def PLAY_SYNCHRONIZED_AUDIO_EVENT(sceneID: int) -> bool: ...
def SET_PED_INTERIOR_WALLA_DENSITY(p0: float, p1: float) -> None: ...
def FIND_RADIO_STATION_INDEX(stationNameHash: int) -> int: ...
def PLAY_SOUND_FROM_COORD(soundId: int, audioName: str, x: float, y: float, z: float, audioRef: str, isNetwork: bool, range: int, p8: bool) -> None: ...
def PLAY_PED_AMBIENT_SPEECH_NATIVE(ped: int, speechName: str, speechParam: str, p3: int) -> None: ...
def REMOVE_INDIVIDUAL_PORTAL_SETTINGS_OVERRIDE(interiorNameHash: int, roomIndex: int, doorIndex: int) -> None: ...
def HINT_AMBIENT_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def IS_AMBIENT_SPEECH_PLAYING(ped: int) -> bool: ...
def STOP_SYNCHRONIZED_AUDIO_EVENT(sceneID: int) -> bool: ...
def IS_AMBIENT_SPEECH_DISABLED(ped: int) -> bool: ...
def INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY(audioEvent: str, entity: int) -> None: ...
def SET_PED_IS_DRUNK(ped: int, toggle: bool) -> None: ...
def ADD_PED_TO_CONVERSATION(index: int, ped: int, p2: str) -> None: ...
def SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE() -> None: ...
def SET_AMBIENT_ZONE_LIST_STATE(ambientZone: str, p1: bool, p2: bool) -> None: ...
def SET_VEHICLE_FORCE_REVERSE_WARNING(p0: int, p1: int) -> None: ...
def SET_AMBIENT_VOICE_NAME_HASH(ped: int, hash: int) -> None: ...
def UNHINT_SCRIPT_AUDIO_BANK() -> None: ...
def RESTART_SCRIPTED_CONVERSATION() -> None: ...
def SET_VEHICLE_CONVERSATIONS_PERSIST_NEW(p0: bool, p1: bool, p2: bool) -> None: ...
def SET_HORN_PERMANENTLY_ON(vehicle: int) -> None: ...
def SET_HORN_PERMANENTLY_ON_TIME(vehicle: int, time: float) -> None: ...
def STOP_PED_SPEAKING(ped: int, shaking: bool) -> None: ...
def IS_HORN_ACTIVE(vehicle: int) -> bool: ...
def PREPARE_ALARM(alarmName: str) -> bool: ...
def INTERRUPT_CONVERSATION(ped: int, voiceline: str, speaker: str) -> None: ...
def IS_MUSIC_ONESHOT_PLAYING() -> bool: ...
def IS_RADIO_RETUNING() -> bool: ...
def STOP_ALARM(alarmName: str, toggle: bool) -> None: ...
def STOP_SOUND(soundId: int) -> None: ...
def STOP_STREAM() -> None: ...
def SET_PED_GENDER(ped: int, p1: bool) -> None: ...
def GET_PLAYER_RADIO_STATION_GENRE() -> int: ...
def SET_AUDIO_SCRIPT_CLEANUP_TIME(time: int) -> None: ...
def SET_RADIO_TO_STATION_INDEX(radioStation: int) -> None: ...
def UNREGISTER_SCRIPT_WITH_AUDIO() -> None: ...
def BLOCK_SPEECH_CONTEXT_GROUP(p0: str, p1: int) -> None: ...
def DISABLE_PED_PAIN_AUDIO(ped: int, toggle: bool) -> None: ...
def GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE(p0: int) -> int: ...
def STOP_PED_SPEAKING_SYNCED(ped: int, p1: bool) -> None: ...
def GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(vehicle: int) -> int: ...
def SET_EMITTER_RADIO_STATION(emitterName: str, radioStation: str, p2: int) -> None: ...
def SET_VARIABLE_ON_SOUND(soundId: int, variable: str, p2: float) -> None: ...
def PLAY_MISSION_COMPLETE_AUDIO(audioName: str) -> None: ...
def UNLOCK_MISSION_NEWS_STORY(newsStory: int) -> None: ...
def GET_RADIO_STATION_NAME(radioStation: int) -> str: ...
def CLEAR_ALL_BROKEN_GLASS() -> None: ...
def IS_MOBILE_PHONE_RADIO_ACTIVE() -> bool: ...
def SET_RADIO_TRACK(radioStation: str, radioTrack: str) -> None: ...
def REMOVE_PORTAL_SETTINGS_OVERRIDE(p0: str) -> None: ...
def CANCEL_ALL_POLICE_REPORTS() -> None: ...
def SET_NO_DUCKING_FOR_CONVERSATION(p0: bool) -> None: ...
def IS_AUDIO_SCENE_ACTIVE(scene: str) -> bool: ...
def SET_MICROPHONE_POSITION(toggle: bool, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, x3: float, y3: float, z3: float) -> None: ...
def PLAY_STREAM_FROM_VEHICLE(vehicle: int) -> None: ...
def ENABLE_STUNT_JUMP_AUDIO() -> None: ...
def STOP_CURRENT_PLAYING_AMBIENT_SPEECH(ped: int) -> None: ...
def SET_AUDIO_FLAG(flagName: str, toggle: bool) -> None: ...
def STOP_AUDIO_SCENES() -> None: ...
def SET_VEHICLE_RADIO_LOUD(vehicle: int, toggle: bool) -> None: ...
def PLAY_PAIN(ped: int, painID: int, p1: int, p3: int) -> None: ...
def SET_VARIABLE_ON_SYNCH_SCENE_AUDIO(variableName: str, value: float) -> None: ...
def SET_AMBIENT_ZONE_STATE(zoneName: str, p1: bool, p2: bool) -> None: ...
def SET_SKIP_MINIGUN_SPIN_UP_AUDIO(p0: bool) -> None: ...
def _ENABLE_DRAG_RACE_STATIONARY_WARNING_SOUNDS(vehicle: int, enable: bool) -> None: ...
def SET_MOBILE_PHONE_RADIO_STATE(state: bool) -> None: ...
def USE_FOOTSTEP_SCRIPT_SWEETENERS(ped: int, p1: bool, hash: int) -> None: ...
def ENABLE_STALL_WARNING_SOUNDS(vehicle: int, toggle: bool) -> None: ...
def SET_VEH_FORCED_RADIO_THIS_FRAME(vehicle: int) -> None: ...
def SET_RADIO_AUTO_UNFREEZE(toggle: bool) -> None: ...
def IS_ANIMAL_VOCALIZATION_PLAYING(pedHandle: int) -> bool: ...
def ADD_LINE_TO_CONVERSATION(index: int, p1: str, p2: str, p3: int, p4: int, p5: bool, p6: bool, p7: bool, p8: bool, p9: int, p10: bool, p11: bool, p12: bool) -> None: ...
def GET_NEXT_AUDIBLE_BEAT(out1: int, out2: int, out3: int) -> bool: ...
def PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE(ped: int, speechName: str, speechParam: str, p3: int) -> None: ...
def SET_RADIO_TO_STATION_NAME(stationName: str) -> None: ...
def REGISTER_SCRIPT_WITH_AUDIO(p0: int) -> None: ...
def PREPARE_SYNCHRONIZED_AUDIO_EVENT(audioEvent: str, p1: int) -> bool: ...
def IS_MOBILE_INTERFERENCE_ACTIVE() -> bool: ...
def INIT_SYNCH_SCENE_AUDIO_WITH_POSITION(audioEvent: str, x: float, y: float, z: float) -> None: ...
def SET_INDIVIDUAL_PORTAL_SETTINGS_OVERRIDE(interiorNameHash: int, roomIndex: int, doorIndex: int, newPortalSettingsName: str) -> None: ...
def PRELOAD_VEHICLE_AUDIO_BANK(vehicleModel: int) -> None: ...
def PLAY_DEFERRED_SOUND_FRONTEND(soundName: str, soundsetName: str) -> None: ...
def SET_ANIMAL_MOOD(animal: int, mood: int) -> None: ...
def IS_SCRIPTED_SPEECH_PLAYING(p0: int) -> bool: ...
def PLAY_END_CREDITS_MUSIC(play: bool) -> None: ...
def RELEASE_WEAPON_AUDIO() -> None: ...
def ACTIVATE_AUDIO_SLOWMO_MODE(mode: str) -> None: ...
def IS_STREAM_PLAYING() -> bool: ...
def CREATE_NEW_SCRIPTED_CONVERSATION() -> None: ...
def OVERRIDE_PLAYER_GROUND_MATERIAL(hash: int, toggle: bool) -> None: ...
def RESET_VEHICLE_STARTUP_REV_SOUND(vehicle: int) -> None: ...
def GET_VEHICLE_HORN_SOUND_INDEX(vehicle: int) -> int: ...
def FREEZE_MICROPHONE() -> None: ...
def STOP_SCRIPTED_CONVERSATION(p0: bool) -> int: ...
def SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED(p0: int) -> None: ...
def GET_CURRENT_TV_SHOW_PLAY_TIME() -> int: ...
def SET_RADIO_RETUNE_DOWN() -> None: ...
def DEACTIVATE_AUDIO_SLOWMO_MODE(mode: str) -> None: ...
def IS_SCRIPTED_CONVERSATION_LOADED() -> bool: ...
def STOP_AUDIO_SCENE(scene: str) -> None: ...
def PLAY_POLICE_REPORT(name: str, p1: float) -> int: ...
def STOP_SMOKE_GRENADE_EXPLOSION_SOUNDS() -> None: ...
def SET_AUDIO_VEHICLE_PRIORITY(vehicle: int, p1: int) -> None: ...
def PLAY_SOUND_FROM_ENTITY(soundId: int, audioName: str, entity: int, audioRef: str, isNetwork: bool, p5: int) -> None: ...
def GET_IS_PRELOADED_CONVERSATION_READY() -> bool: ...
def RESET_TREVOR_RAGE() -> None: ...
def GET_MUSIC_PLAYTIME() -> int: ...
def GET_PLAYER_RADIO_STATION_INDEX() -> int: ...
def SET_PLAYER_ANGRY(ped: int, toggle: bool) -> None: ...
def _FORCE_VEHICLE_ENGINE_SYNTH(vehicle: int, force: bool) -> None: ...
def PLAY_STREAM_FROM_OBJECT(object: int) -> None: ...
def PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(speechName: str, voiceName: str, x: float, y: float, z: float, speechParam: str) -> None: ...
def PLAY_ANIMAL_VOCALIZATION(pedHandle: int, p1: int, speechName: str) -> None: ...
def SET_AUDIO_SCENE_VARIABLE(scene: str, variable: str, value: float) -> None: ...
def BLOCK_DEATH_JINGLE(toggle: bool) -> None: ...
def GET_NUM_UNLOCKED_RADIO_STATIONS() -> int: ...
def SET_VEHICLE_STARTUP_REV_SOUND(vehicle: int, p1: str, p2: str) -> None: ...
def OVERRIDE_UNDERWATER_STREAM(p0: str, p1: bool) -> None: ...
def SET_VEHICLE_MISSILE_WARNING_ENABLED(vehicle: int, toggle: bool) -> None: ...
def SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(ambientZone: str, p1: bool, p2: bool) -> None: ...
def RESET_PED_AUDIO_FLAGS(ped: int) -> None: ...
def SET_SIREN_BYPASS_MP_DRIVER_CHECK(vehicle: int, toggle: bool) -> None: ...
def GET_PLAYER_RADIO_STATION_NAME() -> str: ...
def SET_FRONTEND_RADIO_ACTIVE(active: bool) -> None: ...
def BLOCK_ALL_SPEECH_FROM_PED(ped: int, p1: bool, p2: bool) -> None: ...
def PLAY_PED_RINGTONE(ringtoneName: str, ped: int, p2: bool) -> None: ...
def USE_SIREN_AS_HORN(vehicle: int, toggle: bool) -> None: ...
def HINT_SCRIPT_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def RECORD_BROKEN_GLASS(x: float, y: float, z: float, radius: float) -> None: ...
def UNFREEZE_RADIO_STATION(radioStation: str) -> None: ...
def HAS_SOUND_FINISHED(soundId: int) -> bool: ...
def REQUEST_AMBIENT_AUDIO_BANK(audioBank: str, p1: bool, p2: int) -> bool: ...
def SET_RADIO_RETUNE_UP() -> None: ...
def LOCK_RADIO_STATION_TRACK_LIST(radioStation: str, trackListName: str) -> None: ...
