import gta

class Entity:
    handle: int
    def __init__(self, handle: int) -> None: ...
    @property
    def exists(self) -> bool: ...
    @property
    def position(self) -> "gta.Vector3": ...
    @position.setter
    def position(self, xyz: "gta.Vector3") -> None: ...
    @property
    def heading(self) -> float: ...
    @heading.setter
    def heading(self, value: float) -> None: ...
    @property
    def health(self) -> int: ...
    @health.setter
    def health(self, value: int) -> None: ...
    @property
    def is_dead(self) -> bool: ...
    def dismiss(self) -> None: ...
    def delete(self) -> None: ...
