# Stubs for gta.natives.stats

import gta

def PLAYSTATS_NPC_PHONE(p0: int) -> None: ...
def SEND_METRIC_PUNISH_BODYGUARD(p0: int) -> None: ...
def _PLAYSTATS_DEATH_INFO(victimPed: int, killerPed: int, mentalState: int, revengeKill: bool, victimKvK: int, killerKvK: int) -> None: ...
def PLAYSTATS_MC_FORMATION_ENDS(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int) -> None: ...
def STAT_SET_CHEAT_IS_ACTIVE() -> None: ...
def PLAYSTATS_CASINO_INSIDE_TRACK(p0: int) -> None: ...
def PLAYSTATS_RECOVER_CONTRABAND_MISSION(data: int) -> None: ...
def PLAYSTATS_BC_SMASH_AND_GRAB(p0: int) -> None: ...
def PLAYSTATS_STARTED_SESSION_IN_OFFLINEMODE() -> None: ...
def PLAYSTATS_CASINO_CHIP(p0: int) -> None: ...
def PLAYSTATS_SWITCH_MC_EMBLEM(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_FM_EVENT_DEADDROP(p0: int) -> None: ...
def PLAYSTATS_CHANGE_MC_ROLE(p0: int, p1: int, p2: int, p3: int, role: int, p5: int, p6: int) -> None: ...
def STAT_GET_VEHICLE_BAIL_DISTANCE() -> float: ...
def PLAYSTATS_DAR_CHECKPOINT(data: int) -> None: ...
def GET_PACKED_STAT_INT_CODE(index: int, characterSlot: int) -> int: ...
def LEADERBOARDS_WRITE_ADD_COLUMN(p0: int, p1: int, p2: float) -> None: ...
def PLAYSTATS_CASINO_LUCKY_SEVEN(p0: int) -> None: ...
def SET_FREEMODE_PROLOGUE_DONE(p0: int, characterSlot: int) -> None: ...
def STAT_SLOT_IS_LOADED(statSlot: int) -> bool: ...
def PLAYSTATS_GUNRUNNING_MISSION_ENDED(data: int) -> None: ...
def PLAYSTATS_FRIEND_ACTIVITY(p0: int, p1: bool) -> None: ...
def PLAYSTATS_VEH_DEL(bossId1: int, bossId2: int, bossType: int, vehicleID: int, reason: int) -> None: ...
def LEADERBOARDS_GET_NUMBER_OF_COLUMNS(p0: int, p1: int) -> int: ...
def PLAYSTATS_CARCLUB_CHALLENGE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def STAT_GET_BOOL(statHash: int, outValue: int, p2: int) -> bool: ...
def PRESENCE_EVENT_UPDATESTAT_INT(statHash: int, value: int, p2: int) -> None: ...
def PLAYSTATS_ROS_BET(amount: int, act: int, player: int, cm: float) -> None: ...
def PLAYSTATS_JOB_LTS_ROUND_END(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_BC_PROTECTION_RACKET(p0: int) -> None: ...
def _PLAYSTATS_SHOWROOM_OVERVIEW(data: int) -> None: ...
def SET_PACKED_STAT_INT_CODE(index: int, value: int, characterSlot: int) -> None: ...
def PLAYSTATS_FM_EVENT_KINGOFTHECASTLE(p0: int) -> None: ...
def PLAYSTATS_SHOP_ITEM(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def STAT_SET_GXT_LABEL(statName: int, value: str, save: bool) -> bool: ...
def PLAYSTATS_FREEMODE_CASINO_MISSION_ENDED(data: int) -> None: ...
def PLAYSTATS_ROBBERY_PREP(p0: int) -> None: ...
def PLAYSTATS_FM_EVENT_PENNEDIN(p0: int) -> None: ...
def STAT_GET_FLYING_ALTITUDE(outValue: int) -> bool: ...
def PLAYSTATS_CRATE_DROP_MISSION_DONE(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int) -> None: ...
def PLAYSTATS_INSTANCED_HEIST_ENDED(data: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_PIMENU_HIDE_OPTIONS(data: int) -> None: ...
def STAT_GET_USER_ID(statHash: int) -> str: ...
def PLAYSTATS_CASINO_INSIDE_TRACK_LIGHT(p0: int) -> None: ...
def PLAYSTATS_DEFEND_CONTRABAND_MISSION(data: int) -> None: ...
def STAT_RESET_ALL_ONLINE_CHARACTER_STATS(p0: int) -> None: ...
def PLAYSTATS_RIVAL_BEHAVIOR(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int) -> None: ...
def PLAYSTATS_HUB_ENTRY(p0: int) -> None: ...
def PLAYSTATS_BW_FRAGILE_GOODS(p0: int) -> None: ...
def PLAYSTATS_CHANGE_MC_OUTFIT(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def GET_PACKED_NG_INT_STAT_KEY(index: int, spStat: bool, charStat: bool, character: int, section: str) -> int: ...
def PLAYSTATS_IMPORT_EXPORT_MISSION_DONE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def STAT_SET_DATE(statName: int, value: int, numFields: int, save: bool) -> bool: ...
def PLAYSTATS_FM_EVENT_HUNTBEAST(p0: int) -> None: ...
def STAT_GET_NUMBER_OF_SECONDS(statName: int) -> int: ...
def PLAYSTATS_WAREHOUSE_MISSION_ENDED(p0: int) -> None: ...
def PLAYSTATS_HEIST3_FINALE(p0: int) -> None: ...
def LEADERBOARDS_WRITE_ADD_COLUMN_LONG(p0: int, p1: int, p2: int) -> None: ...
def PLAYSTATS_HEIST4_HACK(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def LEADERBOARDS_READ_SUCCESSFUL(p0: int, p1: int, p2: int) -> bool: ...
def PRESENCE_EVENT_UPDATESTAT_FLOAT(statHash: int, value: float, p2: int) -> None: ...
def PLAYSTATS_BUSINESS_BATTLE_ENDED(p0: int) -> None: ...
def PLAYSTATS_SMUGGLER_MISSION_ENDED(data: int) -> None: ...
def STAT_SAVE_MIGRATION_CONSUME_CONTENT(contentId: int, srcPlatform: str, srcGamerHandle: str) -> bool: ...
def STAT_GET_CURRENT_DRIVING_REVERSE_DISTANCE() -> float: ...
def STAT_START_RECORD_STAT(statType: int, valueType: int) -> bool: ...
def LEADERBOARDS2_READ_GET_ROW_DATA_INFO(p0: int, p1: int) -> bool: ...
def PLAYSTATS_CLOTH_CHANGE(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def STAT_GET_POS(statName: int, outX: int, outY: int, outZ: int, p4: int) -> bool: ...
def PLAYSTATS_STONE_HATCHET_ENDED(data: int) -> None: ...
def PLAYSTATS_SWITCH_PASSIVE_MODE(p0: bool, p1: int, p2: int, p3: int) -> None: ...
def LEADERBOARDS2_READ_GET_ROW_DATA_FLOAT(p0: int, p1: int) -> float: ...
def SET_PROFILE_SETTING_CREATOR_DM_DONE(value: int) -> None: ...
def PLAYSTATS_FM_EVENT_CHECKPOINTCOLLECTION(p0: int) -> None: ...
def PLAYSTATS_CASINO_BLACKJACK(p0: int) -> None: ...
def START_BEING_BOSS(p0: int, p1: int, p2: int) -> None: ...
def PLAYSTATS_FM_EVENT_PASSTHEPARCEL(p0: int) -> None: ...
def STAT_NETWORK_INCREMENT_ON_SUICIDE(p0: int, p1: float) -> None: ...
def CHANGE_GOON_LOOKING_FOR_WORK(p0: int) -> None: ...
def PLAYSTATS_APPEND_DIRECTOR_METRIC(p0: int) -> None: ...
def PLAYSTATS_FM_MISSION_END(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_AWARD_XP(amount: int, type: int, category: int) -> None: ...
def PLAYSTATS_AWARD_BAD_SPORT(id: int) -> None: ...
def STAT_SET_FLOAT(statName: int, value: float, save: bool) -> bool: ...
def _PLAYSTATS_PLAYER_STYLE(p0: int) -> None: ...
def STAT_DELETE_SLOT(p0: int) -> bool: ...
def STAT_SET_BOOL(statName: int, value: bool, save: bool) -> bool: ...
def STAT_MIGRATE_CHECK_ALREADY_DONE() -> bool: ...
def PLAYSTATS_FAST_TRVL(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int, p10: int) -> None: ...
def PLAYSTATS_ARCADE_LOVE_MATCH(p0: int, p1: int) -> None: ...
def STAT_SAVE_MIGRATION_CANCEL_PENDING_OPERATION() -> bool: ...
def PLAYSTATS_BACKGROUND_SCRIPT_ACTION(action: str, value: int) -> None: ...
def PLAYSTATS_EARNED_MC_POINTS(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int) -> None: ...
def PLAYSTATS_BAN_ALERT(p0: int) -> None: ...
def PLAYSTATS_ARCADE_GAME(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int) -> None: ...
def PLAYSTATS_HEIST3_PREP(p0: int) -> None: ...
def PLAYSTATS_BC_CASHING(p0: int) -> None: ...
def STAT_GET_LICENSE_PLATE(statName: int) -> str: ...
def SET_PROFILE_SETTING_CREATOR_CTF_DONE(value: int) -> None: ...
def STAT_GET_CURRENT_SPEED() -> float: ...
def _PLAYSTATS_ALERT(data: int) -> None: ...
def STAT_GET_CANCEL_SAVE_MIGRATION_STATUS() -> int: ...
def STAT_SET_OPEN_SAVETYPE_IN_JOB(p0: int) -> None: ...
def _PLAYSTATS_SCRIPT_EVENT_FPOM(data: int) -> None: ...
def LEADERBOARDS_GET_CACHE_NUMBER_OF_ROWS(p0: int) -> int: ...
def PLAYSTATS_HUB_EXIT(p0: int) -> None: ...
def STAT_COMMUNITY_START_SYNCH() -> bool: ...
def STAT_MIGRATE_CHECK_GET_IS_PLATFORM_AVAILABLE(p0: int) -> int: ...
def PLAYSTATS_QUIT_MODE(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_NJVS_VOTE(p0: int) -> None: ...
def LEADERBOARDS2_READ_BY_RADIUS(p0: int, p1: int, p2: int) -> bool: ...
def PLAYSTATS_IDLE_KICK(msStoodIdle: int) -> None: ...
def GET_PLAYER_HAS_DRIVEN_ALL_VEHICLES() -> bool: ...
def PLAYSTATS_BW_HEAD_HUNTER(p0: int) -> None: ...
def PLAYSTATS_CHEAT_APPLIED(cheat: str) -> None: ...
def PLAYSTATS_HIT_CONTRABAND_DESTROY_LIMIT(p0: int) -> None: ...
def GET_PACKED_INT_STAT_KEY(index: int, spStat: bool, charStat: bool, character: int) -> int: ...
def STAT_DISABLE_STATS_TRACKING() -> None: ...
def PRESENCE_EVENT_UPDATESTAT_INT_WITH_STRING(statHash: int, value: int, p2: int, string: str) -> None: ...
def STAT_GET_MASKED_INT(statHash: int, outValue: int, p2: int, p3: int, p4: int) -> bool: ...
def PLAYSTATS_FM_EVENT_COMPETITIVEURBANWARFARE(p0: int) -> None: ...
def PLAYSTATS_CASINO_ROULETTE_LIGHT(p0: int) -> None: ...
def PLAYSTATS_DRONE_USAGE(p0: int, p1: int, p2: int) -> None: ...
def PLAYSTATS_SPIN_WHEEL(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_BW_ASSAULT(p0: int) -> None: ...
def STAT_SET_PROFILE_SETTING_VALUE(profileSetting: int, value: int) -> None: ...
def PLAYSTATS_CARCLUB_PRIZE(p0: int, vehicleModel: int) -> None: ...
def PLAYSTATS_ODDJOB_DONE(totalTimeMs: int, p1: int, p2: bool) -> None: ...
def STAT_SET_LICENSE_PLATE(statName: int, str: str) -> bool: ...
def PLAYSTATS_FM_EVENT_CHALLENGES(p0: int) -> None: ...
def STAT_GET_BLOCK_SAVES() -> bool: ...
def GET_BOSS_GOON_UUID(characterSlot: int, p1: int, p2: int) -> None: ...
def END_BEING_GOON(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_CREATE_MATCH_HISTORY_ID_2(playerAccountId: int, posixTime: int) -> bool: ...
def STAT_GET_CHALLENGE_FLYING_DIST() -> float: ...
def FORCE_CLOUD_MP_STATS_DOWNLOAD_AND_OVERWRITE_LOCAL_SAVE() -> None: ...
def PLAYSTATS_ARENA_WARS_SPECTATOR(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def SEND_METRIC_GHOSTING_TO_PLAYER(p0: int) -> None: ...
def PLAYSTATS_AWARD_NAV(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_RANDOM_MISSION_DONE(name: str, p1: int, p2: int, p3: int) -> None: ...
def LEADERBOARDS2_READ_GET_ROW_DATA_END() -> None: ...
def SET_JOB_ACTIVITY_ID_STARTED(p0: int, characterSlot: int) -> None: ...
def PLAYSTATS_BC_POINT_TO_POINT(p0: int) -> None: ...
def STAT_GET_NUMBER_OF_MINUTES(statName: int) -> int: ...
def STAT_GET_INT(statHash: int, outValue: int, p2: int) -> bool: ...
def HIRED_LIMO(p0: int, p1: int) -> None: ...
def PLAYSTATS_ACQUIRED_HIDDEN_PACKAGE(p0: int) -> None: ...
def SET_FREEMODE_STRAND_PROGRESSION_STATUS(profileSetting: int, settingValue: int) -> None: ...
def PLAYSTATS_BC_CAR_JACKING(p0: int) -> None: ...
def STAT_SET_MASKED_INT(statName: int, p1: int, p2: int, p3: int, save: bool) -> bool: ...
def PLAYSTATS_MISSION_OVER(p0: str, p1: int, p2: int, p3: bool, p4: bool, p5: bool) -> None: ...
def LEADERBOARDS_READ_CLEAR(p0: int, p1: int, p2: int) -> int: ...
def PLAYSTATS_BC_SALVAGE(p0: int) -> None: ...
def STAT_SAVE_PENDING() -> bool: ...
def PLAYSTATS_IMPEXP_MISSION_ENDED(p0: int) -> None: ...
def _PLAYSTATS_INIT_MULTIPLAYER(p0: int, p1: int, p2: int) -> None: ...
def STAT_CLOUD_SLOT_SAVE_FAILED(p0: int) -> bool: ...
def _PLAYSTATS_RANDOM_EVENT(p0: int) -> None: ...
def LEADERBOARDS2_READ_BY_SCORE_INT(p0: int, p1: int, p2: int) -> bool: ...
def STAT_CLOUD_SLOT_LOAD_FAILED(p0: int) -> bool: ...
def PLAYSTATS_MASTER_CONTROL(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_NIGHTCLUB_MISSION_ENDED(p0: int) -> None: ...
def PLAYSTATS_DUPE_DETECTED(data: int) -> None: ...
def STAT_GET_CURRENT_FRONT_WHEEL_DISTANCE() -> float: ...
def PLAYSTATS_FM_EVENT_HOTPROPERTY(p0: int) -> None: ...
def PLAYSTATS_ENTER_SESSION_PACK(data: int) -> None: ...
def PLAYSTATS_BW_HUNT_THE_BOSS(p0: int) -> None: ...
def LEADERBOARDS2_READ_GET_ROW_DATA_INT(p0: int, p1: int) -> int: ...
def STAT_GET_SAVE_MIGRATION_STATUS(data: int) -> int: ...
def PLAYSTATS_INVENTORY(p0: int) -> None: ...
def PLAYSTATS_MC_CLUBHOUSE_ACTIVITY(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int) -> None: ...
def _PLAYSTATS_ACID_MISSION_END(p0: int) -> None: ...
def PLAYSTATS_STOP_TRACKING_STUNTS() -> None: ...
def STAT_GET_DATE(statHash: int, outValue: int, numFields: int, p3: int) -> bool: ...
def STAT_IS_RECORDING_STAT() -> bool: ...
def PLAYSTATS_FM_EVENT_URBANWARFARE(p0: int) -> None: ...
def STAT_SET_USER_ID(statName: int, value: str, save: bool) -> bool: ...
def PLAYSTATS_BW_BOSSONBOSSDEATHMATCH(p0: int) -> None: ...
def LEADERBOARDS_CLEAR_CACHE_DATA_ID(p0: int) -> None: ...
def PLAYSTATS_QUICKFIX_TOOL(element: int, item: str) -> None: ...
def LEADERBOARDS_GET_CACHE_DATA_ROW(p0: int, p1: int, p2: int) -> bool: ...
def LEADERBOARDS2_READ_FRIENDS_BY_ROW(p0: int, p1: int, p2: int, p3: bool, p4: int, p5: int) -> bool: ...
def PLAYSTATS_START_TRACKING_STUNTS() -> None: ...
def PLAYSTATS_HEIST3_HACK(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int) -> None: ...
def PLAYSTATS_NPC_INVITE(p0: str) -> None: ...
def PLAYSTATS_BC_MOST_WANTED(p0: int) -> None: ...
def PACKED_STAT_GET_INT_STAT_INDEX(p0: int) -> int: ...
def PLAYSTATS_CASINO_ROULETTE(p0: int) -> None: ...
def PLAYSTATS_PEGASUS_AS_PERSONAL_AIRCRAFT(modelHash: int) -> None: ...
def _PLAYSTATS_SHOWROOM_NAV(p0: int, p1: int, entity: int) -> None: ...
def START_BEING_GOON(p0: int, p1: int, p2: int) -> None: ...
def STAT_ENABLE_STATS_TRACKING() -> None: ...
def STAT_MIGRATE_SAVEGAME_GET_STATUS() -> int: ...
def STAT_CLEAR_DIRTY_READ_DETECTED() -> None: ...
def STAT_INCREMENT(statName: int, value: float) -> None: ...
def PLAYSTATS_RACE_CHECKPOINT(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def LEADERBOARDS_GET_CACHE_EXISTS(p0: int) -> bool: ...
def STAT_GET_CURRENT_JUMP_DISTANCE() -> float: ...
def PLAYSTATS_ACTIVITY_DONE(p0: int, activityId: int, p2: int) -> None: ...
def LEADERBOARDS2_READ_GET_ROW_DATA_START(p0: int) -> bool: ...
def STAT_LOAD_PENDING(statSlot: int) -> bool: ...
def LEADERBOARDS_READ_ANY_PENDING() -> bool: ...
def LEADERBOARDS_READ_CLEAR_ALL() -> int: ...
def END_BEING_BOSS(p0: int, p1: int, p2: int) -> None: ...
def STAT_MIGRATE_SAVEGAME_START(platformName: str) -> bool: ...
def STAT_LOAD(statSlot: int) -> bool: ...
def PLAYSTATS_BW_BELLY_OF_THE_BEAST(p0: int) -> None: ...
def PLAYSTATS_JOB_LTS_END(p0: int, p1: int, p2: int, p3: int) -> None: ...
def STAT_STOP_RECORD_STAT() -> bool: ...
def STAT_LOCAL_RESET_ALL_ONLINE_CHARACTER_STATS(p0: int) -> None: ...
def STAT_CLEAR_PENDING_SAVES(p0: int) -> None: ...
def STAT_SET_STRING(statName: int, value: str, save: bool) -> bool: ...
def STAT_GET_CURRENT_REAR_WHEEL_DISTANCE() -> float: ...
def _PLAYSTATS_NAMED_USER_CONTENT(isBoss: bool, bossType: int, bossId1: int, bossId2: int, textType: int, textString: str, textSource: int) -> None: ...
def SEND_METRIC_VIP_POACH(p0: int, p1: int, p2: int) -> None: ...
def LEADERBOARDS_READ_PENDING(p0: int, p1: int, p2: int) -> bool: ...
def PLAYSTATS_RACE_TO_POINT_MISSION_DONE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def LEADERBOARDS2_WRITE_DATA(p0: int) -> bool: ...
def PLAYSTATS_CRATE_CREATED(p0: float, p1: float, p2: float) -> None: ...
def STAT_GET_CURRENT_SKYDIVING_DISTANCE() -> float: ...
def STAT_COMMUNITY_SYNCH_IS_PENDING() -> bool: ...
def PLAYSTATS_DJ_USAGE(p0: int, p1: int) -> None: ...
def STAT_SET_INT(statName: int, value: int, save: bool) -> bool: ...
def STAT_ROLLBACK_SAVE_MIGRATION() -> bool: ...
def SET_PROFILE_SETTING_PROLOGUE_COMPLETE() -> None: ...
def PLAYSTATS_ARENA_WARS_ENDED(data: int) -> None: ...
def PLAYSTATS_COPY_RANK_INTO_NEW_SLOT(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int) -> None: ...
def LEADERBOARDS_CACHE_DATA_ROW(p0: int) -> bool: ...
def LEADERBOARDS2_READ_BY_RANK(p0: int, p1: int, p2: int) -> bool: ...
def PLAYSTATS_PROP_CHANGE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def STAT_GET_CURRENT_DRIVE_NOCRASH_DISTANCE() -> float: ...
def PLAYSTATS_FM_EVENT_ATOB(p0: int) -> None: ...
def PLAYSTATS_ROBBERY_FINALE(p0: int) -> None: ...
def STAT_SAVE_PENDING_OR_REQUESTED() -> bool: ...
def PLAYSTATS_MATCH_STARTED(p0: int, p1: int, p2: int) -> None: ...
def _PLAYSTATS_ATTRITION_STAGE_END(p0: int) -> None: ...
def STAT_IS_STATS_TRACKING_ENABLED() -> bool: ...
def PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(amount: int) -> None: ...
def _PLAYSTATS_RECOVER_VEHICLE(data: int) -> None: ...
def STAT_COMMUNITY_GET_HISTORY(statName: int, p1: int, outValue: int) -> bool: ...
def PLAYSTATS_MISSION_ENDED(p0: int) -> None: ...
def LEADERBOARDS_GET_COLUMN_TYPE(p0: int, p1: int, p2: int) -> int: ...
def PLAYSTATS_FM_EVENT_VEHICLETARGET(p0: int) -> None: ...
def STATS_COMPLETED_CHARACTER_CREATION(p0: int) -> None: ...
def PLAYSTATS_MISSION_VOTE(p0: int) -> None: ...
def STAT_GET_LOAD_SAFE_TO_PROGRESS_TO_MP_FROM_SP() -> bool: ...
def SET_HAS_POSTED_ALL_VEHICLES_DRIVEN() -> None: ...
def PLAYSTATS_MINIGAME_USAGE(p0: int, p1: int, p2: int) -> None: ...
def PLAYSTATS_MISSION_STARTED(p0: str, p1: int, p2: int, p3: bool) -> None: ...
def PLAYSTATS_HEIST4_FINALE(p0: int) -> None: ...
def STAT_SET_CURRENT_POSIX_TIME(statName: int, p1: bool) -> bool: ...
def LEADERBOARDS2_READ_BY_HANDLE(p0: int, p1: int) -> bool: ...
def LEADERBOARDS2_READ_RANK_PREDICTION(p0: int, p1: int, p2: int) -> bool: ...
def _PLAYSTATS_FLOW_MEDIUM(posX: float, posY: float, posZ: float, action: str, p4: bool, p5: int) -> None: ...
def LEADERBOARDS_GET_COLUMN_ID(p0: int, p1: int, p2: int) -> int: ...
def PLAYSTATS_LEAVE_JOB_CHAIN(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def SET_PROFILE_SETTING_SP_CHOP_MISSION_COMPLETE() -> None: ...
def STAT_MIGRATE_CHECK_START() -> bool: ...
def PLAYSTATS_SELL_CONTRABAND_MISSION(data: int) -> None: ...
def PLAYSTATS_RANK_UP(rank: int) -> None: ...
def STAT_MIGRATE_CLEAR_FOR_RESTART() -> None: ...
def PLAYSTATS_CASINO_THREE_CARD_POKER_LIGHT(p0: int) -> None: ...
def PLAYSTATS_MISSION_CHECKPOINT(p0: str, p1: int, p2: int, p3: int) -> None: ...
def LEADERBOARDS2_WRITE_DATA_FOR_EVENT_TYPE(p0: int, p1: int) -> bool: ...
def PLAYSTATS_HOLD_UP_MISSION_DONE(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_MC_REQUEST_BIKE(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_COLLECTIBLE_PICKED_UP(p0: int, objectHash: int, p2: int, p3: int, moneyAmount: int, rpAmount: int, chipsAmount: int, p7: int, p8: int, p9: int, p10: int) -> None: ...
def STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_STATUS(p0: int) -> int: ...
def ORDER_BOSS_VEHICLE(p0: int, p1: int, vehicleHash: int) -> None: ...
def _PLAYSTATS_ACID_RND(p0: int) -> None: ...
def _PLAYSTATS_FLOW_HIGH(posX: float, posY: float, posZ: float, action: str, p4: bool, p5: int) -> None: ...
def PLAYSTATS_SET_JOIN_TYPE(joinType: int) -> None: ...
def GET_PACKED_TU_INT_STAT_KEY(index: int, spStat: bool, charStat: bool, character: int) -> int: ...
def PLAYSTATS_BW_YATCHATTACK(p0: int) -> None: ...
def CHANGE_UNIFORM(p0: int, p1: int, p2: int) -> None: ...
def PLAYSTATS_SUB_WEAP(p0: int, p1: int, p2: int, p3: int) -> None: ...
def LEADERBOARDS_CLEAR_CACHE_DATA() -> None: ...
def PLAYSTATS_CASINO_BLACKJACK_LIGHT(p0: int) -> None: ...
def PLAYSTATS_ABANDONED_MC(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_BUY_CONTRABAND_MISSION(data: int) -> None: ...
def _GET_STAT_HASH_FOR_CHARACTER_STAT(dataType: int, statIndex: int, charSlot: int) -> int: ...
def PLAYSTATS_DJ_MISSION_ENDED(p0: int) -> None: ...
def STAT_GET_FLOAT(statHash: int, outValue: int, p2: int) -> bool: ...
def PLAYSTATS_FM_HEIST_PREP_ENDED(data: int) -> None: ...
def GET_PACKED_STAT_BOOL_CODE(index: int, characterSlot: int) -> bool: ...
def SET_HAS_SPECIALEDITION_CONTENT(value: int) -> None: ...
def PLAYSTATS_GUNRUNNING_RND(p0: int) -> None: ...
def STAT_SET_POS(statName: int, x: float, y: float, z: float, save: bool) -> bool: ...
def SET_PACKED_STAT_BOOL_CODE(index: int, value: bool, characterSlot: int) -> None: ...
def PLAYSTATS_WEBSITE_VISITED(scaleformHash: int, p1: int) -> None: ...
def STAT_MIGRATE_CHECK_GET_PLATFORM_STATUS(p0: int, p1: int) -> int: ...
def PLAYSTATS_HEIST3_DRONE(p0: int) -> None: ...
def PLAYSTATS_HEIST4_PREP(p0: int) -> None: ...
def STAT_SAVE(p0: int, p1: bool, p2: int, p3: bool) -> bool: ...
def STAT_GET_NUMBER_OF_DAYS(statName: int) -> int: ...
def PLAYSTATS_BC_FINDERS_KEEPERS(p0: int) -> None: ...
def STAT_CLOUD_SLOT_LOAD_FAILED_CODE(p0: int) -> int: ...
def STAT_GET_STRING(statHash: int, p1: int) -> str: ...
def PLAYSTATS_CASINO_SLOT_MACHINE_LIGHT(p0: int) -> None: ...
def LEADERBOARDS2_READ_BY_SCORE_FLOAT(p0: int, p1: float, p2: int) -> bool: ...
def _PLAYSTATS_FLOW_LOW(posX: float, posY: float, posZ: float, action: str, p4: bool, p5: int) -> None: ...
def _PLAYSTATS_PIMENU_NAV(data: int) -> None: ...
def STAT_GET_CURRENT_NEAR_MISS_NOCRASH_PRECISE() -> int: ...
def PLAYSTATS_WEAPON_MODE_CHANGE(weaponHash: int, componentHashTo: int, componentHashFrom: int) -> None: ...
def STAT_CLEAR_SLOT_FOR_RELOAD(statSlot: int) -> bool: ...
def _PLAYSTATS_IDLE(p0: int, p1: int, p2: int) -> None: ...
def STAT_LOAD_DIRTY_READ_DETECTED() -> bool: ...
def PLAYSTATS_FM_EVENT_CRIMINALDAMAGE(p0: int) -> None: ...
def PLAYSTATS_CASINO_SLOT_MACHINE(p0: int) -> None: ...
def LEADERBOARDS_GET_CACHE_TIME(p0: int) -> int: ...
def PLAYSTATS_BW_AIR_FREIGHT(p0: int) -> None: ...
def STAT_GET_RECORDED_VALUE(value: int) -> bool: ...
def SET_PROFILE_SETTING_CREATOR_RACES_DONE(value: int) -> None: ...
def LEADERBOARDS2_READ_BY_PLAFORM(p0: int, gamerHandleCsv: str, platformName: str) -> bool: ...
def STAT_GET_NUMBER_OF_HOURS(statName: int) -> int: ...
def STAT_SET_BLOCK_SAVES(toggle: bool) -> None: ...
def PLAYSTATS_HEIST_SAVE_CHEAT(hash: int, p1: int) -> None: ...
def PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER(p0: int, p1: int, p2: int, p3: int, p4: int) -> None: ...
def PLAYSTATS_JOB_BEND(p0: int, p1: int, p2: int, p3: int) -> None: ...
def SET_SAVE_MIGRATION_TRANSACTION_ID_WARNING(transactionId: int) -> None: ...
def PLAYSTATS_CASINO_THREE_CARD_POKER(p0: int) -> None: ...
def PLAYSTATS_JOB_ACTIVITY_END(p0: int, p1: int, p2: int, p3: int) -> None: ...
def PLAYSTATS_ARCADE_CABINET(p0: int) -> None: ...
def _PLAYSTATS_SHOPMENU_NAV(p0: int, p1: int, p2: int, p3: int) -> None: ...
def STAT_IS_PLAYER_VEHICLE_ABOVE_OCEAN() -> bool: ...
def PLAYSTATS_EXTRA_EVENT(p0: int) -> None: ...
def PLAYSTATS_BW_SIGHTSEER(p0: int) -> None: ...
def PLAYSTATS_CASINO_STORY_MISSION_ENDED(p0: int, p1: int) -> None: ...
def PLAYSTATS_INST_MISSION_END(p0: int) -> None: ...
def PLAYSTATS_CARCLUB_POINTS(p0: int) -> None: ...
