[general]
model=Darkseid_INJ2
name=Darkseid_INJ2_MT
pedSelector_name=
hotkey=None
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
movement_clipset=
bHidePlayerChar=0
aux=0.1
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[compvar_1]
component=
variation=0
textureIndex=0
[config]
normalEyes_clothID=1
normalEyes_clothVar=0
normalEyes_clothTextVar=0
glowingEyes_clothID=1
glowingEyes_clothVar=1
glowingEyes_clothTextVar=0
normalCape_clothID=1
normalCape_clothVar=0
normalCape_clothTextVar=0
fastFlightCape_clothID=1
fastFlightCape_clothVar=0
fastFlightCape_clothTextVar=0
maxHealth=6000
maxHealth_AI=5500
damageCoef=1
damageCoef_AI=0.9
healthRegenCoef=1
healthRegenCoef_AI=1
bSlowFlightPoseAux=1
fastFlightPose=2
eyesGlowOffset_normal=0.03210001;0.09299996;0.03600001
eyesLaserOffset_normal=-0.03100007;-0.02100003;0.02270001
eyesSideOffset_normal=-0.00699999999999999
eyesGlowSizeCoef_normal=8.5
eyesLaserSizeCoef_normal=0.5
eyesGlowOffset_blast=0.03740003;0.08800024;0.01400003
eyesLaserOffset_blast=0.04099993;-0.068;0.03280001
eyesSideOffset_blast=-0.00800000000000001
eyesGlowSizeCoef_blast=11.659
eyesLaserSizeCoef_blast=0.394
ai_AttacksInSequence=3
ai_timeBetweenAttacks=4000
throwForceCoef_peds=1
throwForceCoef_vehicles=1
throwForceCoef_heart=1
throwForceCoef_head=1
visionMode=0
healthRegenInterval=100
healthRegenHealthIncAmount=10
grabByNeckMode=1
bUseSideAnimWhenMoving=1
[damage]
damage_wMelee_1_fromLeft=400
damage_wMelee_2_fromRight=400
damage_wMelee_3_fromTop=350
damage_wMelee_4_fromTop2=350
damage_WMelee_5_fromLeft=350
damage_wMelee_stabSide=400
damage_uMelee_1_fromRight=300
damage_uMelee_2_fromRight2=300
damage_uMelee_3_fromLeft=300
damage_UMelee_rightUpperCut=350
damage_UMelee_rightUpperCutAndTakeDown=500
damage_UMelee_rightUpperCutAndSlice=550
damage_UMelee_rightUpperCutAndBlast=650
damage_UMelee_chargedRightLow=400
damage_UMelee_chargedLeftLow=400
damage_laserSlice_half=550
damage_laserSlice_head=550
damage_flightSimpleHit=200
damage_flightDirectAttackHit=400
damage_groundSimpleHit=300
damage_jumpAndSmashStrike=450
damage_laserIniHit=150
damage_laserSeqHitsCoef=1
damage_laserBlastIniHit=350
damage_laserBlastSeqHitsCoef=1.25
damage_heartRipOff=500
damage_headRipOff=500
damage_burnEyes=600
damage_blastHead=750
damage_freezeVictim=500
damage_UMelee_rightUpperCutAndVaporize=750
damage_UMelee_groundPunch=500
damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800
damage_UMelee_MidAirPunchSequence=1000
damage_groundPunch_maxValue=700
damage_solarFlare=1000
damage_UMelee_twoHandsPunch=600
[hitCoef]
hitForceCoef_sequenceHits=1
hitForceCoef_finalHit=1
hitForceCoef_add_normalHealthPeds=1
hitForceCoef_add_bigHealthPeds=1
hitForceCoef_add_VehiclesAndProps=1
normalAttacks_cameraShakeCoef=1
chargedAttacks_cameraShakeCoef=1
hitForceCoef_collisions_peds=1
hitForceCoef_collisions_vehiclesAndProps=1
[energy]
energyRegenCoef=1
energyConsumptionCoef=1
generalDamageCoef=1
generalHitForceCoef=1
