[ChangeLog]
v0.5.6.1
--Changed the way powerwheel works again. This time I used 1280x720 as my baseline to calculate positions instead of using my own resolution so you don't need to change maxscreenwidth and height.
  --Also put an option for minimized window. You have to go to player menu --> setting --> visuals --> is screen minimized. After turning it on, you have to put mouse cursor at most top left, until it saves offset.
  --REMEMBER to re-adjust the offsets every time you are in minimized screen and you change the resolution. If you switch from minimized window to fullscreen you should turn OFF minimized window.
--Crushing things had a bug in which if you fly and land or crush animation is cleared the effect continues. Fixed it so that the effect is timed. 
--I forgot that I disabled Psychic Punch and Augment Speed, so I re-enabled them.
v0.5.6
--ControlChange: in old version to telekinetic throw things it was shift + right mouse button now it is control + right mouse button
--Teleportation: press middle mouse button to teleport almost anywhere you look. 
--Fighting ability: Once active you cant use the powerwheel. Press left mouse button to attack and press JUMP Button to CANCEL. 
--new effects for hardenbody, telekinesis, atomic blast. 
--New animations for crushing.kind of chocking animation when you point at the ped's head, they grab their neck. 
--More control for the telekinesis. (press control + E to change forcetype on individual entity). 
--FineTune Control for telekinesis. (after telekinetically lifting the entity(not ped) hold right mouse button and press shift, don't let go of right mouse button it will release the entity). Scroll to move back/forth
--You can now control weapons (after taking weapon from ped, press E while aiming at the weapon to take the weapon). Press Delete while looking at the weapon to get rid of it. 
   It only works if you are unarmed and have selected control weapon icon.  
--removed some bugs. Consistent bug that I can't seem to find, player keeps dropping entity after grabbing it.
--AddedHints for any one new and don't quite understand what I wrote in the readMe. You can turn it off by going to Visual part in .ini file or settings --> visual --> hud menu and then saving current version of mod.

--0.5.5
  --fixed the telekinesis throw not working.(I think I caught all the cases, but comment if you find one)
  --blackhole customization option under performance in mod or in the .ini file.(can reduce the power of blackhole to reduce the chance of crashing)
    --blackholeradius affects how big of an area the blackhole sucks things in.
    --blackholetimlimit sets how long the blackhole will last. 
  --fixed the problem with the mouse not moving while using power wheel.
  --made crush animation faster. 
  --added headcrush(aim at head and press crush key)
  --added object crush(more like destroy, it will also affect the surrounding).Some objects won't be affected.
  --changed the way crush behaves, it lifts the objects up before crushing.
  --Added health menu with max health option and health regeneration, also check the .ini file under conditions.
  --can now cancel the take off animation and go straight into flight by pressing changeflightmode mid take off. Must press the changeflightmode key fast to 
    go straight to flight mode 2 and 3
  --fixed other little bugs. 
--0.5 
  --Added so many things that I can't include it at the time that I am writing this, but check back on psychokinetic mod page for a full update.
--0.3
  --Added TakeOff Animation (press "Left Control + Space" for some time to trigger animation. The longer you hold the slower it plays. If you let go it speeds up animation).
  (might loss some fps. In future, I will try to make it more fps friendly.)
  --Added landing animations 
  --Can land on any thing, even planes.
  --added clouds formation when at high altitude, for immersion.(if you have a loss in fps, turn it off in the visual menu).
  --floating rocks, it just looks cool. (check visual menu).
  --health bar display of target.(check visual menu).
  --fixed grabbed peds not being damaged.
  --animation for grabbing peds in flight mod now works.
  --animation for crushing vehicle now works while flying.
  --can now crush peds(crush their heart. they grab their chest as you squeeze your hands).
  --can now grab vehicles along with objects. (still in early stage).
  --changed the way the menu works. (Can now input # for the multi. by pressing enter).
  --can now save current selections.
  --can now check for latest version of the mod. 
--0.2.1
  --by request added FlightModeKey in .ini 
  --added shockwave effect for transformation. 
--0.2
  --added two different types of ground attack(press left mouse button while looking at the ground for the first animation, press shift and left mouse button while looking at the ground for 2nd)
  --added a transformation animation
  --added a crushing car animation
  --can now crush single cars
  --pressing shift + scrolling will affect carforceone and carforcethree
  --there is now a third flight option, press capslock.(could adjust the max speed, high speeds will make map glitch because the game doesn't have enough time to load it)
  --changed how pointatcoord works(for carforce 1 & 2 not 3/4). 
  --fixed the bullet effects not disappearing
  --bullets now deflect while hardenbody is ON or forcefield is ON. 
  --added something extra. (try it out)
--0.1.7
  --fixed bug: flying/carforces 
  --release grabbed ped by pressing R
  --toggle off red indicator
--0.1.6
  --fixed glitch animation jitter caused by ironman mod.
--0.1.5
  --fixed some bugs
  --added pyrokinetic ability

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