0.9 - beta release

1.0
- Bugfixes, vanilla model improvements
- Some tuning parts now also appear as extras, so can be seen in traffic
- New front bumper modelled from scratch to look more like real truck bumpers of this era
- Reworked tuning: new models, cleanup of some retarded nonsense
- Improved damage model: full vertex paint, breakable front fenders, glass shards.
- New carvariations entry, made after 2019 Freightliner Cascadia color set.

1.1
- WOV trailers compatibility
- New HQ wheels
- meta-files cleanup

2.0:
- Complete rework of MTL Packer, with improved proportions, new interior, liveries, spawn colors, tuning parts, wheels, roof horns and other details.
- Added three more vehicles:
	MTL Wrecker - tow truck with scratch-modelled body, a modern alternative to default tow trucks.
	MTL Pounder - dual-axle heavy flatbed, former "the box truck everyone hate cuz it's too big".
	MTL Flatbed - single-axle rollback flatbed, with (untested) I'm Not Mental's Rollback Script compatibility option.
- Multiple bug fixes on the Packer, including vertex paint for better burn effects and deformation.
- Updated Packer's trailers compatibility for new models released by TheF3nt0n.
- Given names to all tuning parts and liveries for all trucks. Good luck getting them to LSC though :p

2.1:
- A tiny compatibility update
- fixed clipping of one of custom visors for Flatbed and Wrecker

2.2:
- Updated LED lights models on Wrecker, a cable added to lightbar
- Fixed rims being cut when tires are burst
- Some vehicles.meta tweaks
- Added few car generators and scenario files, so all trucks from this pack will now spawn ambiently.

3.0:
First of all, version 3.0 brings reworked lighting setup and adds full support for upcoming Dynamic Lighting System mod by TheMaybeast.
With DLS installed you could switch between 3 lights modes on Wrecker and Flatbed, use traffic advisor and floodlights independently - similar functionality to well-known ELS, but updated for current modding quality standarts with full use of new possibilities we all achieved as a community since 2017.
The mod itself and configuration files can be found here: https://discord.gg/sbgCDC, they will be released on 5mods when stable build of DLS will be available.

Other updates:
- Removed car generators and scenarios, I couldn't make them work in dlcpack without overcomplicating the already troublesome installation, and they didn't work in 2.2 anyway.
- Updated naming: Flatbed is now Rollback Flatbed, Pounder is Pounder Flatbed. Some modkit parts were also renamed
- Updated emergency lights texture with a cleaner one by Jacobmaate
- Improved vertex paint on all models - chrome should not be blindingly shiny anymore, was especially noticeable for VisualV/VisualVanilla users
- Improved textures and fixed few modeling issues with Packer sleeper interior, fixed gaps
- Improved panel gaps on all trucks
- Improved some liveries and optimized file structure - at distance vehicles will use up to twice less video memory for textures, at cost of mere 3 megabytes mod size increase
- Improved spawn colors of Pounder Flatbed
- Added optional versions of Flatbed and Wrecker with same wheels as on Pounder Flatbed
- Added new owner-operator style livery to Packer
- Added more details to large Packer bullbar
- Added options to remove rear fenders, roof fairing and visors
- Added back 'classic' rear view mirrors as modkit options
- Added underside crates and optional fourth axle to Pounder Flatbed
- Added basic liveries to Pounder Flatbed
- Added interior extras to all vehicles: cupholders and tablet displays to all trucks, different props to Packer
- Added antennas, linked to interior extras (TV and tablet), to Packer
- Added painted trim option to Packer
- Added lighting equipment to Flatbed
- Added extra brakelights to Wrecker, changed its taillights layout a bit
- Added few new and rearranged some existing extras on all trucks
- Fixed and smoothed normals all over Packers bodyshell - sleeper corners, hood curves, bumper trims; most misplaced normals and weird reflections were fixed
- Fixed natural spawning of interior colors on Packer, now it can appear in multiple colors as was intended originally, not just black
- Fixed front right turn signal, a tiny typo in model configuration broke it on all four trucks
- Fixed wrong livery texture assigned to custom front fenders
- Fixed misplaced hood rotation axes on three smaller trucks
- Fixed asymmetrical wheel collisions on all trucks, improved rear wheels tire width
- Fixed incorrect collision materials on bonnet and front right fender of all trucks, bumper of Pounder Flatbed
- Fixed multiple cargo collisions on Pounder Flatbed
- Fixed few materials order issues: inner glass layer, dashboard dials and stitch weren't not visible through windows on some trucks
- Fixed a small gap in Flatbeds ramp
- Fixed two floating polygons on Flatbeds and Wreckers roof, behind the sun visor
- Fixed some mesh clipping and removed few leftover pieces on lower LODs

3.1:
Tiny QoL update for new users, you don't have to install it if the mod is already working fine for you.
- Interior textures' txdRelationships data was added to the dlc.rpf, no need to add it to the main game's vehicles.meta file now. => installation is a bit more simple now.
- DLS Compatibility file was temporarily taken down for an update.

3.2
- MTL Wrecker improvements:
-- Longer chassis for more realistic proportions
-- Openable compartments
-- New exhaust design, with the original one available as a customisation option
-- New lighting setup
-- Functional boom floodlights
-- Slight handling changes
- MTL Flatbed lighting setup rework, now has optional halogen traffic advisor and LED beacons
- DLS 1.4.0 support: multiple lighting stages, scene lights on Wrecker and functional floodlights on Flatbed
- vehicles.meta improvements: better components spawn logic, improved first person camera position