 <<< SEARCH FOR THE `packer` ENTRY AND REPLACE IT TO AVOID DUPLICATES >>

          <Item>
            <modelName>packer</modelName>
            <txdName>packer</txdName>
            <handlingId>PACKER</handlingId>
            <gameName>PACKER</gameName>
            <vehicleMakeName>MTL</vehicleMakeName>
            <expressionDictName>null</expressionDictName>
            <expressionName>null</expressionName>
            <animConvRoofDictName>null</animConvRoofDictName>
            <animConvRoofName>null</animConvRoofName>
            <animConvRoofWindowsAffected />
            <ptfxAssetName>null</ptfxAssetName>
            <audioNameHash />
            <layout>LAYOUT_TRUCK</layout>
            <coverBoundOffsets>PACKER_COVER_OFFSET_INFO</coverBoundOffsets>
            <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
            <scenarioLayout />
            <cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
            <aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
            <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
            <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND_MID</povCameraName>
            <FirstPersonDriveByIKOffset x="-0.003000" y="-0.030000" z="-0.010000" />
            <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByIKOffset x="0.043000" y="-0.063000" z="0.000000" />
            <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.145000" z="0.015000" />
            <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.038000" />
            <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonMobilePhoneOffset x="0.155000" y="0.370000" z="0.433000" />
            <FirstPersonPassengerMobilePhoneOffset x="0.209000" y="0.276000" z="0.420000" />
            <PovCameraOffset x="0.000000" y="-0.075000" z="0.5700000" />
            <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
            <PovPassengerCameraOffset x="-0.050000" y="0.000000" z="0.085000" />
            <PovRearPassengerCameraOffset x="-0.050000" y="0.000000" z="0.085000" />
            <vfxInfoName>VFXVEHICLEINFO_TRUCK_RIG</vfxInfoName>
            <shouldUseCinematicViewMode value="true" />
            <shouldCameraTransitionOnClimbUpDown value="false" />
            <shouldCameraIgnoreExiting value="false" />
            <AllowPretendOccupants value="true" />
            <AllowJoyriding value="false" />
            <AllowSundayDriving value="false" />
            <AllowBodyColorMapping value="true" />
            <wheelScale value="0.354000" />
            <wheelScaleRear value="0.354000" />
            <dirtLevelMin value="0.150000" />
            <dirtLevelMax value="0.850000" />
            <envEffScaleMin value="0.000000" />
            <envEffScaleMax value="1.000000" />
            <envEffScaleMin2 value="0.000000" />
            <envEffScaleMax2 value="1.000000" />
            <damageMapScale value="0.600000" />
            <damageOffsetScale value="1.000000" />
            <diffuseTint value="0x00FFFFFF" />
            <steerWheelMult value="1.000000" />
            <HDTextureDist value="5.000000" />
            <lodDistances content="float_array">
                25.000000   
                75.000000   
                110.000000  
                200.000000  
                750.000000  
                750.000000
            </lodDistances>
            <minSeatHeight value="0.968" />
            <identicalModelSpawnDistance value="20" />
            <maxNumOfSameColor value="3" />
            <defaultBodyHealth value="1000.000000" />
            <pretendOccupantsScale value="1.000000" />
            <visibleSpawnDistScale value="1.000000" />
            <trackerPathWidth value="2.000000" />
            <weaponForceMult value="1.000000" />
            <frequency value="10" />
            <swankness>SWANKNESS_2</swankness>
            <maxNum value="5" />
            <flags>FLAG_BIG FLAG_CAN_HONK_WHEN_FLEEING FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_TAXI FLAG_EXTRAS_STRONG FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY FLAG_USE_STRICTER_EXIT_COLLISION_TESTS</flags>
            <type>VEHICLE_TYPE_CAR</type>
            <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
            <dashboardType>VDT_DUKES</dashboardType>
            <vehicleClass>VC_COMMERCIAL</vehicleClass>
            <wheelType>VWT_OFFROAD</wheelType>
            <trailers>
                <Item>armytrailer2</Item>
                <Item>docktrailer</Item>
                <Item>freighttrailer</Item>
                <Item>trailers</Item>
                <Item>trailers2</Item>
                <Item>trailers2a</Item>
                <Item>trailers3</Item>
                <Item>trailers4</Item>
                <Item>tanker</Item>
                <Item>tanker2</Item>
                <Item>watertanker</Item>
                <Item>trailerlogs</Item>
                <Item>tr2</Item>
                <Item>tr3</Item>
                <Item>trflat</Item>
                <Item>tvtrailer</Item>
                <Item>trailerdump</Item>
            </trailers>
            <additionalTrailers>
                <Item>armytanker</Item>
                <Item>armytrailer</Item>
                <Item>tr4</Item>
                <Item>tvtrailer</Item>
            </additionalTrailers>
            <drivers>
                <Item>
                    <driverName>S_M_M_Trucker_01</driverName>
                    <npcName />
                </Item>
            </drivers>
            <extraIncludes />
            <doorsWithCollisionWhenClosed>
                <Item>VEH_EXT_BONNET</Item>
            </doorsWithCollisionWhenClosed>
            <driveableDoors />
            <bumpersNeedToCollideWithMap value="true" />
            <needsRopeTexture value="false" />
            <requiredExtras />
            <rewards />
            <cinematicPartCamera>
                <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
                <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
            </cinematicPartCamera>
            <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
            <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
            <buoyancySphereSizeScale value="1.000000" />
            <pOverrideRagdollThreshold type="NULL" />
            <firstPersonDrivebyData>
                <Item>TRUCK_PHANTOM_FRONT_LEFT</Item>
                <Item>TRUCK_PACKER_FRONT_RIGHT</Item>
            </firstPersonDrivebyData>
        </Item>

<< THESE TWO DON'T GO RIGHT AFTER EACH OTHER, PLEASE SEARCH FOR THE `flatbed` ENTRY NEXT AND REPLACE IT TO AVOID DUPLICATES >>

          <Item>
            <modelName>flatbed</modelName>
            <txdName>flatbed</txdName>
            <handlingId>FLATBED</handlingId>
            <gameName>FLATBED</gameName>
            <vehicleMakeName>MTL</vehicleMakeName>
            <expressionDictName>null</expressionDictName>
            <expressionName>null</expressionName>
            <animConvRoofDictName>null</animConvRoofDictName>
            <animConvRoofName>null</animConvRoofName>
            <animConvRoofWindowsAffected />
            <ptfxAssetName>null</ptfxAssetName>
            <audioNameHash />
            <layout>LAYOUT_TRUCK</layout>
            <coverBoundOffsets>FLATBED_COVER_OFFSET_INFO</coverBoundOffsets>
            <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
            <scenarioLayout />
            <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
            <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
            <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
            <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
            <FirstPersonDriveByIKOffset x="-0.055000" y="-0.050000" z="-0.020000" />
            <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByIKOffset x="0.063000" y="-0.058000" z="0.000000" />
            <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.083000" z="0.033000" />
            <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonMobilePhoneOffset x="0.155000" y="0.370000" z="0.461000" />
            <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
            <PovCameraOffset x="0.000000" y="-0.075000" z="0.5700000" />
            <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
            <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.040000" />
            <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.040000" />
            <vfxInfoName>VFXVEHICLEINFO_TRUCK_RIG</vfxInfoName>
            <shouldUseCinematicViewMode value="true" />
            <shouldCameraTransitionOnClimbUpDown value="false" />
            <shouldCameraIgnoreExiting value="false" />
            <AllowPretendOccupants value="true" />
            <AllowJoyriding value="false" />
            <AllowSundayDriving value="false" />
            <AllowBodyColorMapping value="true" />
            <wheelScale value="0.354000" />
            <wheelScaleRear value="0.354000" />
            <dirtLevelMin value="0.200000" />
            <dirtLevelMax value="0.850000" />
            <envEffScaleMin value="0.000000" />
            <envEffScaleMax value="1.000000" />
            <envEffScaleMin2 value="0.000000" />
            <envEffScaleMax2 value="1.000000" />
            <damageMapScale value="0.600000" />
            <damageOffsetScale value="1.000000" />
            <diffuseTint value="0x00FFFFFF" />
            <steerWheelMult value="1.000000" />
            <HDTextureDist value="5.000000" />
            <lodDistances content="float_array">
                25.000000   
                75.000000   
                110.000000  
                200.000000  
                750.000000  
                750.000000
            </lodDistances>
            <minSeatHeight value="1.213" />
            <identicalModelSpawnDistance value="20" />
            <maxNumOfSameColor value="5" />
            <defaultBodyHealth value="1000.000000" />
            <pretendOccupantsScale value="1.000000" />
            <visibleSpawnDistScale value="1.000000" />
            <trackerPathWidth value="2.000000" />
            <weaponForceMult value="1.000000" />
            <frequency value="10" />
            <swankness>SWANKNESS_1</swankness>
            <maxNum value="2" />
            <flags>FLAG_CAN_HONK_WHEN_FLEEING FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON</flags>
            <type>VEHICLE_TYPE_CAR</type>
            <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
            <dashboardType>VDT_DUKES</dashboardType>
            <vehicleClass>VC_UTILITY</vehicleClass>
            <wheelType>VWT_OFFROAD</wheelType>
            <trailers />
            <additionalTrailers />
            <drivers>
                <Item>
                    <driverName>S_M_M_Autoshop_01</driverName>
                    <npcName />
                </Item>
                <Item>
                    <driverName>S_M_M_Autoshop_02</driverName>
                    <npcName />
                </Item>
            </drivers>
            <extraIncludes />
            <doorsWithCollisionWhenClosed>
                <Item>VEH_EXT_BONNET</Item>
            </doorsWithCollisionWhenClosed>
            <driveableDoors />
            <bumpersNeedToCollideWithMap value="true" />
            <needsRopeTexture value="false" />
            <requiredExtras>EXTRA_4 EXTRA_6 EXTRA_9</requiredExtras>
            <rewards />
            <cinematicPartCamera>
                <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
                <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
            </cinematicPartCamera>
            <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
            <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
            <buoyancySphereSizeScale value="1.000000" />
            <pOverrideRagdollThreshold type="NULL" />
            <firstPersonDrivebyData>
                <Item>TRUCK_PHANTOM_FRONT_LEFT</Item>
                <Item>TRUCK_PACKER_FRONT_RIGHT</Item>
            </firstPersonDrivebyData>
        </Item>

<< THESE TWO DON'T GO RIGHT AFTER EACH OTHER, PLEASE SEARCH FOR THE `pounder` ENTRY NEXT AND REPLACE IT TO AVOID DUPLICATES >>

        <Item>
            <modelName>pounder</modelName>
            <txdName>pounder</txdName>
            <handlingId>POUNDER</handlingId>
            <gameName>POUNDER</gameName>
            <vehicleMakeName>MTL</vehicleMakeName>
            <expressionDictName>null</expressionDictName>
            <expressionName>null</expressionName>
            <animConvRoofDictName>null</animConvRoofDictName>
            <animConvRoofName>null</animConvRoofName>
            <animConvRoofWindowsAffected />
            <ptfxAssetName>null</ptfxAssetName>
            <audioNameHash />
            <layout>LAYOUT_TRUCK</layout>
            <coverBoundOffsets>POUNDER_COVER_OFFSET_INFO</coverBoundOffsets>
            <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
            <scenarioLayout />
            <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
            <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
            <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
            <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND_MID</povCameraName>
            <FirstPersonDriveByIKOffset x="0.065000" y="-0.060000" z="0.010000" />
            <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByIKOffset x="0.183000" y="-0.015000" z="-0.018000" />
            <FirstPersonProjectileDriveByPassengerIKOffset x="-0.145000" y="-0.093000" z="-0.00300" />
            <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerIKOffset x="-0.038000" y="-0.048000" z="-0.010000" />
            <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
            <FirstPersonMobilePhoneOffset x="0.155000" y="0.370000" z="0.435000" />
            <FirstPersonPassengerMobilePhoneOffset x="0.246000" y="0.268000" z="0.425000" />
            <PovCameraOffset x="0.000000" y="-0.075000" z="0.5700000" />
            <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
            <PovPassengerCameraOffset x="-0.070000" y="0.000000" z="0.075000" />
            <PovRearPassengerCameraOffset x="-0.070000" y="0.000000" z="0.075000" />
            <vfxInfoName>VFXVEHICLEINFO_TRUCK_RIG</vfxInfoName>
            <shouldUseCinematicViewMode value="true" />
            <shouldCameraTransitionOnClimbUpDown value="false" />
            <shouldCameraIgnoreExiting value="false" />
            <AllowPretendOccupants value="true" />
            <AllowJoyriding value="false" />
            <AllowSundayDriving value="false" />
            <AllowBodyColorMapping value="true" />
            <wheelScale value="0.353600" />
            <wheelScaleRear value="0.321000" />
            <dirtLevelMin value="0.300000" />
            <dirtLevelMax value="1.000000" />
            <envEffScaleMin value="0.000000" />
            <envEffScaleMax value="1.000000" />
            <envEffScaleMin2 value="0.000000" />
            <envEffScaleMax2 value="1.000000" />
            <damageMapScale value="0.600000" />
            <damageOffsetScale value="1.000000" />
            <diffuseTint value="0x00FFFFFF" />
            <steerWheelMult value="1.000000" />
            <HDTextureDist value="5.000000" />
            <lodDistances content="float_array">
                20.000000   
                40.000000   
                100.000000  
                200.000000  
                750.000000  
                750.000000
            </lodDistances>
            <minSeatHeight value="1.173" />
            <identicalModelSpawnDistance value="80" />
            <maxNumOfSameColor value="10" />
            <defaultBodyHealth value="1000.000000" />
            <pretendOccupantsScale value="1.000000" />
            <visibleSpawnDistScale value="1.000000" />
            <trackerPathWidth value="2.000000" />
            <weaponForceMult value="1.000000" />
            <frequency value="10" />
            <swankness>SWANKNESS_1</swankness>
            <maxNum value="3" />
            <flags>FLAG_BIG FLAG_CAN_HONK_WHEN_FLEEING FLAG_DELIVERY FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
            <type>VEHICLE_TYPE_CAR</type>
            <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
            <dashboardType>VDT_DUKES</dashboardType>
            <vehicleClass>VC_INDUSTRIAL</vehicleClass>
            <wheelType>VWT_OFFROAD</wheelType>
            <trailers />
            <additionalTrailers />
            <drivers>
                <Item>
                    <driverName>S_M_M_Trucker_01</driverName>
                    <npcName />
                </Item>
            </drivers>
            <extraIncludes />
            <doorsWithCollisionWhenClosed />
            <driveableDoors />
            <bumpersNeedToCollideWithMap value="true" />
            <needsRopeTexture value="false" />
            <requiredExtras />
            <rewards />
            <cinematicPartCamera>
                <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
                <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
            </cinematicPartCamera>
            <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
            <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
            <buoyancySphereSizeScale value="1.000000" />
            <pOverrideRagdollThreshold type="NULL" />
            <firstPersonDrivebyData>
                <Item>TRUCK_POUNDER_FRONT_LEFT</Item>
                <Item>TRUCK_FRONT_RIGHT</Item>
            </firstPersonDrivebyData>
        </Item>