[helmet_toggle]
helmetToggleOff_drawableIndex=8
helmetToggleOff_drawableVar=1
helmetToggleOff_drawableTextureVar=0
maskToggle_drawableIndex=8
maskToggle_drawableVar=1
maskToggle_drawableTextureVar=0
helmetToggleOn_drawableIndex=8
helmetToggleOn_drawableVar=0
helmetToggleOn_drawableTextureVar=0
[general]
bUseExternalEngineSounds=1
sHUDIcon=
sPowerSelectionHUDImage=
v3_set_defaults=0
model=-627570782
name=Captain America Sam Wilson
hotkey=0
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
movement_clipset=
bHidePlayerChar=0
aux=0.1
[config]
ai_AttacksInSequence=3
ai_timeBetweenAttacks=4000
maxHealth=5000
maxHealth_AI=4500
damageCoef=1
damageCoef_AI=0.9
maxEnergyAmount=2000
healthRegenCoef=1
healthRegenCoef_AI=1
jericho_subMissilesCount=10
backEnergySmallRepulsor=0
sprintSpeedCoef=1
maxLandImpactCoef=0.35
maxLandImpactDecalSizeCoef=0.35
NewSprintMode_override=-1
movementClipset=move_m@muscle@a
movementClipsetAction=move_action@p_m_zero@unarmed@core
bUseActionMovement=True
[normalHands]
normalHands_drawableIndex=2
[weapon_0]
displayName=
type=-1
damage=200
energyUsageCoef=2
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_1]
displayName=
type=-1
damage=300
energyUsageCoef=4
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_2]
displayName=Darts
type=3
damage=150
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_3]
displayName=Hand Machine Gun
type=6
damage=50
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_4]
displayName=Hand Flamable Machine Gun
type=7
damage=75
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_5]
displayName=Hand Explosive Machine Gun
type=8
damage=100
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_6]
displayName=Missiles
type=4
damage=100
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_7]
displayName=Jericho Missiles
type=5
damage=400
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_8]
displayName=Jericho Missiles (Top Down)
type=21
damage=450
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_9]
displayName=Melee Basic
type=16
damage=200
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_10]
displayName=
type=-1
damage=300
energyUsageCoef=0
propName=
attachBone=61163
attachOffset=0.625;0.015;-0.0135
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_11]
displayName=
type=-1
damage=300
energyUsageCoef=0
propName=
attachBone=28252
attachOffset=0.625;0.015;0.04
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_12]
displayName=
type=-1
damage=400
energyUsageCoef=0
propName=
attachBone=61163
attachOffset=0.41;0.0205;-0.0355
attachRotation=7;45;92
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_13]
displayName=
type=-1
damage=400
energyUsageCoef=0
propName=
attachBone=28252
attachOffset=0.41;0.0035;0.0565
attachRotation=0;-10;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_14]
displayName=
type=-1
damage=500
energyUsageCoef=3
propName=
attachBone=61163
attachOffset=0.58;-0.03;-0.025
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_15]
displayName=
type=-1
damage=500
energyUsageCoef=3
propName=
attachBone=28252
attachOffset=0.575;-0.03;0.025
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_16]
displayName=
type=-1
damage=400
energyUsageCoef=5
propName=
attachBone=24818
attachOffset=0.285;-0.148;0
attachRotation=0;-90;180
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_17]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=61163
attachOffset=0.68;0;-0.08849
attachRotation=0;155;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_18]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=28252
attachOffset=0.68;0.04;0.0765
attachRotation=0;45;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_19]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=24818
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_20]
displayName=
type=-1
damage=0
energyUsageCoef=0
propName=
attachBone=24818
attachOffset=0.175;0.037;0
attachRotation=0;-90;185
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[fx_1]
bDisabled=1
boneID=18905
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=0.04999999
pos_offset_y=0
pos_offset_z=0.015
rot_offset_x=-9.5
rot_offset_y=-26.5
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_2]
bDisabled=1
boneID=57005
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=0.03999999
pos_offset_y=0.005
pos_offset_z=-0.015
rot_offset_x=26
rot_offset_y=23
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_3]
bDisabled=1
boneID=57717
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=-0.025
pos_offset_y=0.1
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_4]
bDisabled=1
boneID=24806
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=0.0325
pos_offset_y=0.09499998
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_5]
bDisabled=0
boneID=24818
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=0.01999996
pos_offset_y=-0.182
pos_offset_z=0.085
rot_offset_x=0
rot_offset_y=0
rot_offset_z=180
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_6]
bDisabled=0
boneID=24818
fxName=muz_assault_rifle_fp
fxAsset=core
pos_offset_x=0.01499996
pos_offset_y=-0.182
pos_offset_z=-0.085
rot_offset_x=0
rot_offset_y=0
rot_offset_z=180
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[compvar_1]
component=
variation=0
textureIndex=0
