M1116 HMMWV Uparmored
---------------------


Features:
Detailed model
MG working
Breakable parts
Equipment parts as extra
Taclight attached to gun
Different textures
Bullet impacts and shattering glass
Proper LOD models



Credits:
Original model:
Battlefield 


Textures, model reworking, converting:
SkylineGTRFreak

Handling and advice:
Sgt.Kanyo


Installation:

The model files get into:
update/x64/dlcpacks/patchday5ng/dlc.rpf/x64/levels/gta5/vehicles.rpf

And the handling.meta location:
Update/update.rpf/common/data


Vehicles.meta location:
Update/update.rpf/dlc_patch/mpheist/common/data/levels/gta5/


Also note: If you're going to make a video of this mod, please link my channel as well (https://www.youtube.com/user/SkylineGTRR34Freak). I know that some of you guys make a pretty buck off this and since I'm giving you these mods for free, a little support would be welcomed.


Handling data:

In case of this mod, the custom lines ARE NOT MANDATORY. But they give the vehicle a more realistic feeling and enable the ability to pull trailers

<Item type="CHandlingData">
      <handlingName>INSURGENT</handlingName>
      <fMass value="5489.000000" />
      <fInitialDragCoeff value="3.700000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.0" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.11000" />
      <fDriveInertia value="5.000000" />
      <fClutchChangeRateScaleUpShift value="3.000000" />
      <fClutchChangeRateScaleDownShift value="3.000000" />
      <fInitialDriveMaxFlatVel value="90.000000" />
      <fBrakeForce value="0.1500000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.150000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="0.700000" />
      <fTractionCurveMin value="1.000000" />
      <fTractionCurveLateral value="14.000000" />
      <fTractionSpringDeltaMax value="0.200000" />
      <fLowSpeedTractionLossMult value="0.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.200000" />
      <fSuspensionForce value="1.400000" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="1.400000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.450000" />
      <fRollCentreHeightRear value="0.430000" />
      <fCollisionDamageMult value="0.100000" />
      <fWeaponDamageMult value="0.100000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="0.200000" />
      <fPetrolTankVolume value="80.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2220010</strModelFlags>
      <strHandlingFlags>4220000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
		<Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            8 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            10.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -1.000000
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.500000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
           -1.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>










vehicles.meta data:




<Item>
      <modelName>insurgent</modelName>
      <txdName>insurgent</txdName>
      <handlingId>INSURGENT</handlingId>
      <gameName>INSURGENT</gameName>
      <vehicleMakeName>HVY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>veh_mounted_turrets_car</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_VAN_ARMORED</layout>
      <coverBoundOffsets>INSURGENT_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
      <povTurretCameraName>POV_TURRET_CAMERA_INSURGENT</povTurretCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.083000" y="0.018000" z="0.020000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.125000" y="-0.008000" z="-0.096000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.083000" y="-0.022000" z="-0.010000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.055000" z="-0.063000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="-0.013000" z="-0.020000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.013000" z="-0.020000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.146000" y="0.235000" z="0.483000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.172000" y="0.284000" z="0.413000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
          <Offset x="0.404000" y="0.392000" z="0.524000" />
          <SeatIndex value="6" />
        </Item>
        <Item>
          <Offset x="0.142000" y="0.464000" z="0.553000" />
          <SeatIndex value="7" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.100000" z="0.580000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.070000" />
      <PovRearPassengerCameraOffset x="-0.015000" y="0.030000" z="0.055000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.322900" />
      <wheelScaleRear value="0.322900" />
      <dirtLevelMin value="0.900000" />
      <dirtLevelMax value="1.000000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000	
        90.000000	
        130.000000	
        260.000000	
        750.000000	
        750.000000	
      </lodDistances>
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="5" />
      <flags>FLAG_AVERAGE_CAR FLAG_POOR_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_IS_BULKY FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_HAS_DIRECTIONAL_SHUFFLES FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT FLAG_DISABLE_BUSTING</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_TRUCKDIGI</dashboardType>
      <vehicleClass>VC_OFF_ROAD</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers>
        <Item>boattrailer</Item>
        <Item>trailersmall</Item>
      </trailers>
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_BOOT</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <doorStiffnessMultipliers>
        <Item>
          <doorId>VEH_EXT_BOOT</doorId>
	  <stiffnessMult value="19.5" />
        </Item>
      </doorStiffnessMultipliers>
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_1</requiredExtras>
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_INSURGENT_FRONT_LEFT</Item>
        <Item>VAN_INSURGENT_FRONT_RIGHT</Item>
        <Item>VAN_INSURGENT_REAR_LEFT</Item>
        <Item>VAN_INSURGENT_REAR_RIGHT</Item>
        <Item>HANGING_INSURGENT_LEFT</Item>
        <Item>HANGING_INSURGENT_RIGHT</Item>
        <Item>VAN_BODHI_REAR_LEFT</Item>
        <Item>VAN_BODHI_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>





I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.