M1116 HMMWV
-----------


Features:
Detailed model
Breakable parts
Equipment parts as extra
Different textures
Bullet impacts and shattering glass
Proper LOD models



Credits:
Original model:
Battlefield 


Textures, model reworking, converting:
SkylineGTRFreak

Handling and Advice:
Sgt.Kanyo


Installation:

The model files get into:
x64e.rpf/levels/gta5/vehicles.rpf

And the handling.meta location:
Update/update.rpf/common/data


Vehicles.meta location:
Update/update.rpf/common/data/levels/gta5/


Also note: If you're going to make a video of this mod, please link my channel as well (https://www.youtube.com/user/SkylineGTRR34Freak). I know that some of you guys make a pretty buck off this and since I'm giving you these mods for free, a little support would be welcomed.

Handling data:

<Item type="CHandlingData">
      <handlingName>crusader</handlingName>
      <fMass value="5489.000000" />
      <fInitialDragCoeff value="3.700000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.0" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.11000" />
      <fDriveInertia value="5.000000" />
      <fClutchChangeRateScaleUpShift value="3.000000" />
      <fClutchChangeRateScaleDownShift value="3.000000" />
      <fInitialDriveMaxFlatVel value="90.000000" />
      <fBrakeForce value="0.1500000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.150000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="0.700000" />
      <fTractionCurveMin value="1.000000" />
      <fTractionCurveLateral value="14.000000" />
      <fTractionSpringDeltaMax value="0.200000" />
      <fLowSpeedTractionLossMult value="0.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.200000" />
      <fSuspensionForce value="1.400000" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="1.400000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.450000" />
      <fRollCentreHeightRear value="0.430000" />
      <fCollisionDamageMult value="0.100000" />
      <fWeaponDamageMult value="0.100000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="0.200000" />
      <fPetrolTankVolume value="80.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2220010</strModelFlags>
      <strHandlingFlags>4220000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>










vehicles.meta data:




<Item>
      <modelName>crusader</modelName>
      <txdName>crusader</txdName>
      <handlingId>CRUSADER</handlingId>
      <gameName>CRUSADER</gameName>
      <vehicleMakeName>CANIS</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_4X4</layout>
      <coverBoundOffsets>CRUSADER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_JEEP_CAMERA</cameraName>
      <aimCameraName>JEEP_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="-0.018000" y="-0.060000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.080000" y="0.000000" z="-0.060000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.040000" z="-0.090000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.010000" z="-0.053000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.010000" z="-0.053000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.148000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.148000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.295000" z="0.520000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.174000" y="0.226000" z="0.433000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
			<Offset x="0.174000" y="0.059000" z="0.456000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.174000" y="0.059000" z="0.456000" />
			<SeatIndex value="3" />
		</Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.099000" z="0.655000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="-0.200000" z="0.040000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.269400" />
      <wheelScaleRear value="0.269400" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000	
        30.000000
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.84" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_AVERAGE_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_CANNOT_BE_MODDED FLAG_IS_BULKY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_NONE</plateType>
	  <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_MILITARY</vehicleClass>
      <wheelType>VWT_OFFROAD</wheelType>
      <trailers>
        <Item>boattrailer</Item>
        <Item>trailersmall</Item>
      </trailers>
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Marine_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_Y_Marine_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_SPEEDO_FRONT_LEFT</Item>
        <Item>VAN_SPEEDO_FRONT_RIGHT</Item>
        <Item>RANGER_CRUSADER_REAR_LEFT</Item>
        <Item>RANGER_CRUSADER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>





I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.