2016 Kenworth T680 Semi Truck
Original from American Truck Simulator
Converted to GTA V by b4good   

Features: 

- Working dials 
- Hands on steeringwheel 
- Dirtmap 
- Template for create livery
- Swinging Mudflap 
- Breakable windows 
- All doors openable 
- HQ Mirror Reflection 
- SA Plate
- 2 Variants as extras

Changelogs:
- Fixed interior bug when changing livery. Now, the interior has 2K texture :D
- Fixed dark wheel bug
- Improved body texture
- Added liveries from ATS
- Add-On version (compatible with ATS Trailer Pack)
- Reduced LOD polycounts
- Added skirt variations (Extra_1 & Extra 2, while roof extras switched to Extra_5 & Extra_9)
- Added Paccar Engine model
- Added Side Exhaust for Mid Rise variant
- Added Sunshield, Bullbar, and Bug Deflector as extras

Add-On version:
Install t680 folder to update/x64/dlcpacks/
Add this line to dlclist.xml
		<Item>dlcpacks:/t680/</Item>

Replace version:
Handling data (Required!! or else the hands aren't on steeringwheel) :

Find n Replace handling.meta on PHANTOM lines in update.rpf with these:

		<Item type="CHandlingData">
			<handlingName>PHANTOM</handlingName>
			<fMass value="12000.000000"/>
			<fInitialDragCoeff value="12.000000"/>
			<fPercentSubmerged value="200.000000"/>
			<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000"/>
			<vecInertiaMultiplier x="1.400000" y="1.600000" z="1.000000"/>
			<fDriveBiasFront value="0.000000"/>
			<nInitialDriveGears value="5"/>
			<fInitialDriveForce value="0.210000"/>
			<fDriveInertia value="1.000000"/>
			<fClutchChangeRateScaleUpShift value="1.300000"/>
			<fClutchChangeRateScaleDownShift value="1.300000"/>
			<fInitialDriveMaxFlatVel value="123.000000"/>
			<fBrakeForce value="0.800000"/>
			<fBrakeBiasFront value="0.450000"/>
			<fHandBrakeForce value="0.150000"/>
			<fSteeringLock value="40.000000"/>
			<fTractionCurveMax value="1.650000"/>
			<fTractionCurveMin value="1.550000"/>
			<fTractionCurveLateral value="20.000000"/>
			<fTractionSpringDeltaMax value="0.150000"/>
			<fLowSpeedTractionLossMult value="0.000000"/>
			<fCamberStiffnesss value="0.000000"/>
			<fTractionBiasFront value="0.485000"/>
			<fTractionLossMult value="1.000000"/>
			<fSuspensionForce value="1.800000"/>
			<fSuspensionCompDamp value="1.000000"/>
			<fSuspensionReboundDamp value="1.200000"/>
			<fSuspensionUpperLimit value="0.150000"/>
			<fSuspensionLowerLimit value="-0.220000"/>
			<fSuspensionRaise value="0.000000"/>
			<fSuspensionBiasFront value="0.500000"/>
			<fAntiRollBarForce value="0.000000"/>
			<fAntiRollBarBiasFront value="0.000000"/>
			<fRollCentreHeightFront value="0.580000"/>
			<fRollCentreHeightRear value="0.580000"/>
			<fCollisionDamageMult value="1.000000"/>
			<fWeaponDamageMult value="1.000000"/>
			<fDeformationDamageMult value="0.800000"/>
			<fEngineDamageMult value="1.500000"/>
			<fPetrolTankVolume value="65.000000"/>
			<fOilVolume value="5.000000"/>
			<fSeatOffsetDistX value="0.000000"/>
			<fSeatOffsetDistY value="0.000000"/>
			<fSeatOffsetDistZ value="0.000000"/>
			<nMonetaryValue value="40000"/>
			<strModelFlags>20220048</strModelFlags>
			<strHandlingFlags>0</strHandlingFlags>
			<strDamageFlags>0</strDamageFlags>
			<AIHandling>AVERAGE</AIHandling>
			<SubHandlingData>
				<Item type="NULL"/>
				<Item type="NULL"/>
				<Item type="NULL"/>
			</SubHandlingData>
		</Item>

Vehicles meta (Required for extras spawning correctly, add FLAG_EXTRAS_REQUIRE and FLAG_HAS_LIVERY (if you have multilivery) on <flags> line):

		<Item>
			<modelName>phantom</modelName>
			<txdName>phantom</txdName>
			<handlingId>PHANTOM</handlingId>
			<gameName>PHANTOM</gameName>
			<vehicleMakeName>JOBUILT</vehicleMakeName>
			<expressionDictName>null</expressionDictName>
			<expressionName>null</expressionName>
			<animConvRoofDictName>null</animConvRoofDictName>
			<animConvRoofName>null</animConvRoofName>
			<animConvRoofWindowsAffected />
			<ptfxAssetName>null</ptfxAssetName>
			<audioNameHash />
			<layout>LAYOUT_TRUCK</layout>
			<coverBoundOffsets>PHANTOM_COVER_OFFSET_INFO</coverBoundOffsets>
			<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
			<scenarioLayout />
			<cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
			<aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
			<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
			<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND_MID</povCameraName>
			<FirstPersonDriveByIKOffset x="-0.003000" y="-0.033000" z="-0.018000" />
			<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.083000" z="0.000000" />
			<FirstPersonProjectileDriveByPassengerIKOffset x="0.023000" y="0.030000" z="-0.045000" />
			<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerIKOffset x="-0.003000" y="-0.033000" z="-0.018000" />
			<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonMobilePhoneOffset x="0.155000" y="0.370000" z="0.433000" />
			<FirstPersonPassengerMobilePhoneOffset x="0.209000" y="0.276000" z="0.420000" />
			<PovCameraOffset x="0.000000" y="-0.145000" z="0.600000" />
			<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
			<PovPassengerCameraOffset x="-0.035000" y="0.000000" z="0.070000" />
			<PovRearPassengerCameraOffset x="-0.035000" y="0.000000" z="0.070000" />
			<vfxInfoName>VFXVEHICLEINFO_TRUCK_RIG</vfxInfoName>
			<shouldUseCinematicViewMode value="true" />
			<shouldCameraTransitionOnClimbUpDown value="false" />
			<shouldCameraIgnoreExiting value="false" />
			<AllowPretendOccupants value="true" />
			<AllowJoyriding value="false" />
			<AllowSundayDriving value="false" />
			<AllowBodyColorMapping value="true" />
			<wheelScale value="0.353200" />
			<wheelScaleRear value="0.353200" />
			<dirtLevelMin value="0.300000" />
			<dirtLevelMax value="1.000000" />
			<envEffScaleMin value="0.000000" />
			<envEffScaleMax value="1.000000" />
			<envEffScaleMin2 value="0.000000" />
			<envEffScaleMax2 value="1.000000" />
			<damageMapScale value="0.600000" />
			<damageOffsetScale value="1.000000" />
			<diffuseTint value="0x00FFFFFF" />
			<steerWheelMult value="1.000000" />
			<HDTextureDist value="5.000000" />
			<lodDistances content="float_array">
				25.000000	
				50.000000	
				100.000000	
				200.000000	
				750.000000	
				750.000000
			</lodDistances>
			<minSeatHeight value="1.182" />
			<identicalModelSpawnDistance value="20" />
			<maxNumOfSameColor value="10" />
			<defaultBodyHealth value="1000.000000" />
			<pretendOccupantsScale value="1.000000" />
			<visibleSpawnDistScale value="1.000000" />
			<trackerPathWidth value="2.000000" />
			<weaponForceMult value="1.000000" />
			<frequency value="60" />
			<swankness>SWANKNESS_1</swankness>
			<maxNum value="5" />
			<flags>FLAG_BIG FLAG_CAN_HONK_WHEN_FLEEING FLAG_AVOID_TURNS FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_TAXI FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_STRONG FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY FLAG_USE_STRICTER_EXIT_COLLISION_TESTS FLAG_HAS_LIVERY</flags>
			<type>VEHICLE_TYPE_CAR</type>
			<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
			<dashboardType>VDT_TRUCK</dashboardType>
			<vehicleClass>VC_COMMERCIAL</vehicleClass>
			<wheelType>VWT_SPORT</wheelType>
			<trailers>
				<Item>armytrailer</Item>
				<Item>armytrailer2</Item>
				<Item>docktrailer</Item>
				<Item>freighttrailer</Item>
				<Item>trailers</Item>
				<Item>trailers2</Item>
				<Item>trailers3</Item>
				<Item>trailers4</Item>
				<Item>tanker</Item>
				<Item>tanker2</Item>
				<Item>trailerlogs</Item>
				<Item>tr2</Item>
				<Item>tr3</Item>
				<Item>trflat</Item>
				<Item>tvtrailer</Item>
				<Item>trailerswb</Item>
			</trailers>
			<additionalTrailers>
				<Item>armytanker</Item>
				<Item>tr4</Item>
				<Item>tvtrailer</Item>
				<Item>dolly</Item>
			</additionalTrailers>
			<drivers>
				<Item>
					<driverName>S_M_M_Trucker_01</driverName>
					<npcName />
				</Item>
			</drivers>
			<extraIncludes>EXTRA_1 EXTRA_2</extraIncludes>
			<doorsWithCollisionWhenClosed>
				<Item>VEH_EXT_BONNET</Item>
			</doorsWithCollisionWhenClosed>
			<driveableDoors />
			<bumpersNeedToCollideWithMap value="true" />
			<needsRopeTexture value="false" />
			<requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>
			<rewards />
			<cinematicPartCamera>
				<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
				<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
			</cinematicPartCamera>
			<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
			<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.600000" />
			<buoyancySphereSizeScale value="0.800000" />
			<pOverrideRagdollThreshold type="NULL" />
			<firstPersonDrivebyData>
				<Item>TRUCK_PHANTOM_FRONT_LEFT</Item>
				<Item>TRUCK_PACKER_FRONT_RIGHT</Item>
			</firstPersonDrivebyData>
		</Item>
