SULTAN:

Fixed Normals:

bonnet
boot
bodyshell
door_dside_f
door_dside_r
door_pside_f
door_pside_r
wing_lf
wing_rf

tuning bonnets.

Mesh:

Added L0 / L1 underside of the engineblock.
Moved some verticies on the chassis.


Dirt Mapping Fixed:

door_dside_f
door_dside_r
door_pside_f
door_pside_r

(Only the detail2 dirt was edited, paint was untouched)


Tuning:

Fixed Tuner Exhaust Position.


Materials:

Removed the wheel paint material and replaced with normal un-paintable version.
 

Extra Stuff:

Separated the engineblock from the chassis and compounded it as an engineblock bone so now it wobbles in game. (Moved exhaust into the bone so that also wobbles)

==================================================================================================

ZION:

Fixed Normals:

bonnet
boot
door_dside_f
door_pside_f
bodyshell
bumper_f
bumper_r



Materials:

Carbon material replaced with one with a better configuration.


Tuning:

Fixed Bonnet Normals.
Updated strut brace model. (Credit to El Don Ramón for this work)



Other Bugs:

Moved Lights back into boot.

brakelight_l
brakelight_r
reversinglight_l
reversinglight_r




Fixed bonnet local axes position.

Fixed Windscreen Wiper Clipping.

Fixed enginebay holes.

Fixed Dashboard / Windscreen Clipping. (Fucking nightmare and a half)


Extra Bits:

Added engineblock bone. The engineblock itself doesn't wobble but the exhaust does. (Best i can do without editing carcols.ymt a lot)

==================================================================================================

ZION2:

Fixed Normals:

bonnet
boot
door_dside_f
door_pside_f
bodyshell
bumper_f
bumper_r


Tuning:

Fixed Bonnet Normals.
Fixed zion2_exh3 normals.

UV Mapping:

Fixed misc chassis mapping.
Fixed zion2_exh3 dirt mapping.

==================================================================================================

GLENDALE:

Fixed Normals:

bonnet
boot
door_dside_f
door_dside_r
door_pside_f
door_pside_r
bodyshell
tuning bonnets / bootlids.


Tuning:

Fixed normals on tuning bonnets 1-5
Fixed normals on tuning bootlids 1-3


Mesh:
Removed un-needed mesh from chassis.
Moved some floating mesh


UV:
Fixed Miscilaneous chassis UV mapping.



Extra Stuff:

Added engineblock bone, exhaust and engine now wobble.

==================================================================================================

WARRENER:

Fixed Normals:

boot
bonnet
door_dside_f
door_pside_f
door_dside_r
door_pside_r
bodyshell
warrener_hood1
warrener_hood2
warrener_arch1a
warrener_arch1b
warrener_arch1c
warrener_arch2a
warrener_arch2b
warrener_arch2c
warrener_hlight
warrener_wing4

Fixed UV Mapping:

chassis


Extra bits:

added "engineblock" bone, exhaust now wobbles.

==================================================================================================

BLISTA2:

Fixed Normals:

bodyshell
boot
bonnet
door_dside_f
door_pside_f
wing_lf
wing_rf

Extra Bits:

fixed blista2_exh1 part turning off exhaust bone.
fixed terrible rear fitment.
fixed rear left window clipping into the bodyshell.
added mesh behind the foglights.
added "engineblock" bone, exhaust now wobbles.

==================================================================================================

ROMERO:

Fixed Normals:

bodyshell
door_dside_f
door_pside_f
wing_lf
wing_rf
bumper_f
bumper_r
boot
bonnet

Extra Bits:

assigned correct material / shader to extra_ten.
added white pinstripe to wheels.
added missing exhaust manifold
added "engineblock" bone, exhaust now wobbles.
fixed chassis mesh clipping through the bonnet.
fixed chassis mesh clipping through the bodyshell.
fixed holes in chassis. (rear arch)


Fixed UV Mapping:

headlight_l glass.
headlight_r glass.

==================================================================================================

DUKES:

Fixed Normals:

door_dside_f
door_pside_f
bodyshell
boot
bonnet
bumper_r
bumper_f
all 26 aftermarket roofs
all 5 aftermarket bonnets

Extra Bits:

added functional butterfly valve.











