[general]
model=Batman(TDKR)
name=Batman(TDKR)
pedSelector_name=
hotkey=None
bHidePlayerChar=0
sHUDIcon=
bCanLiftEntities=1
hand_R_Offset_x=0
hand_R_Offset_y=0
hand_R_Offset_z=0
ignoreWater=0
bStepSounds=1
bCanBeEnemy=1
bCanBeAlly=1
maxSpeed=500
maxSideSpeed=20
maxUpSpeed=50
bHeavyArmor=0
bMiniHulkBusterV2Fix=0
sStepSoundFilename_start=
sStepSoundFilename_hitGround=
maxHealth=1500
metalFX=True
healthRegenCoef=0.5
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
movement_clipset=
aux=0.1
jumpToTarget_maxDist=25
jumpToTarget_minSpeed=90
bSpecialEnterVehicleModes=0
soundsFolder=Sounds
imagesFolder=Images
ropeSpeedCoef=2
glideSpeedCoef=1.5
glideFallSpeedCoef=1
bCanExplodeFrozenPeds=0
victimsMaxTimeFrozen=10000
bCanGlide=1
batcapeMode=3
bAnimatedInOutBatcapeProps=0
batcape_drawable_ID=6
batcape_normal_var=0
batcape_hidden_var=1
batcape_glideMode_var=1
batcape_normal_textureVar=0
batcape_hidden_textureVar=0
batcape_glideMode_textureVar=0
ropeType=1
sBatarangModel=
sPelletModel=
sGrapplingGunModel=
grapplingGun_offset=0.085;0;-0.023
grapplingGun_rotOffset=-61.1;0;0
grapplingGunAiming_offset=0.09800006;0.074;0
grapplingGunAiming_rotOffset=-79;-8.5;35
grapplingGun_ropeOffset=0.161;0;0.0536
hook_offset=-110;53;94.5
hook_rotOffset=-110;53;94.5
sBatcapeModel_right=
sBatcapeModel_left=
sBatclawHookModel=
sIceModel=
sHeartModel=
batcape_offset_R=0.348;-0.26099;0
batcape_offset_L=0.348;-0.26099;0
batcape_rotOffset_R=10;-90;90
batcape_rotOffset_L=10;-90;90
batcape_closed_rotOffset_R=-110;-53;94.5
batcape_closed_rotOffset_L=-110;53;94.5
bBigMass=0
hitForceCoef_collisions_peds=0
hitForceCoef_collisions_vehiclesAndProps=0
bSuperSprint=1
baseSprintSpeed=10
speedIncValue=0
maxSprintSpeed=-1
maxSprintAnimsSpeed=1
sprintSpeedIncCoef=1
sprintLeanCoef=0.5
bCanFly=0
AI_distanceToTeleport=500
_bUsedInChargedAttacks=0
_bCanBeUsedInMeleeAttacks=0
_bUsedByAI=1
bFireProof=1
bCollisionProof=0
bMeleeProof=0
bCanRagdoll=1
explosionDetectionRadius_veryBasicDamage=3.5
explosionDetectionRadius_basicDamage=2.5
explosionDetectionRadius_bigDamage=1.5
explosionVeryBasicDamage=50
explosionBasicDamage=150
explosionBigDamage=400
bSetToRagdollOnVeryBasicExplosion=0
bSetToRagdollOnBasicExplosion=0
bSetToRagdollOnBigExplosion=1
explosionVeryBasicHitForceCoef=3
explosionBasicHitForceCoef=6
explosionBigHitForceCoef=10
sBatcapeModel_right override=
sBatcapeModel_left override=
sBatclawHookModel override=
smokeBatarang_timeActiveOnAffectedPeds=6000
smokeBatarang_timeActive=15000
smokeBatarang_affectRadius=5
smokeBatarang_effectSizeCoef=1
smokePellet_timeActiveOnAffectedPeds=4000
smokePellet_timeActive=10000
smokePellet_affectRadius=5
smokePellet_effectSizeCoef=1
electricBatarang_timeActiveOnAffectedPeds=7000
[fx_1]
name=lFoot
bEnabled=1
boneID=57717
fxSizeCoef=1
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
pos_offset_x=-0,015
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
pos_offset_x_hs=-0,015
pos_offset_y_hs=0
pos_offset_z_hs=0
rot_offset_x_hs=-70
rot_offset_y_hs=90
rot_offset_z_hs=0
[fx_2]
name=rFoot
bEnabled=1
boneID=24806
fxSizeCoef=1
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
pos_offset_x=0,02
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
pos_offset_x_hs=0,02
pos_offset_y_hs=0
pos_offset_z_hs=0
rot_offset_x_hs=-70
rot_offset_y_hs=90
rot_offset_z_hs=0
[fx_3]
name=lHand
bEnabled=1
boneID=18905
fxSizeCoef=0,5
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=1
bDisabledForMeleeAttack=1
pos_offset_x=0,06750003
pos_offset_y=0,015
pos_offset_z=0,004999997
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
pos_offset_x_hs=0,06750003
pos_offset_y_hs=0,015
pos_offset_z_hs=0,004999997
rot_offset_x_hs=0
rot_offset_y_hs=-20
rot_offset_z_hs=45
[fx_4]
name=rHand
bEnabled=1
boneID=57005
fxSizeCoef=0,5
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=1
bDisabledForMeleeAttack=1
pos_offset_x=0,085
pos_offset_y=0
pos_offset_z=-0,05250001
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
pos_offset_x_hs=0,085
pos_offset_y_hs=0
pos_offset_z_hs=-0,05250001
rot_offset_x_hs=0
rot_offset_y_hs=20
rot_offset_z_hs=45
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[first_person_fake_cam]
camAttachOffset_x=0
camAttachOffset_y=0.1
camAttachOffset_z=0.1
camFOV=60
[compvar_1]
component=
variation=0
textureIndex=0
[UMelee_1_fromRight]
UMelee_1_fromRight_bUsedInChargedAttacks=0
UMelee_1_fromRight_bCanBeUsedInMeleeAttacks=1
UMelee_1_fromRight_bUsedByAI=0
[UMelee_2_fromRight2]
UMelee_2_fromRight2_bUsedInChargedAttacks=0
UMelee_2_fromRight2_bCanBeUsedInMeleeAttacks=1
UMelee_2_fromRight2_bUsedByAI=0
[UMelee_3_fromLeft]
UMelee_3_fromLeft_bUsedInChargedAttacks=0
UMelee_3_fromLeft_bCanBeUsedInMeleeAttacks=1
UMelee_3_fromLeft_bUsedByAI=0
[UMelee_rightUpperCut]
UMelee_rightUpperCut_bUsedInChargedAttacks=0
UMelee_rightUpperCut_bCanBeUsedInMeleeAttacks=1
UMelee_rightUpperCut_bUsedByAI=0
[UMelee_rightUpperCutAndTakeDown]
UMelee_rightUpperCutAndTakeDown_bUsedInChargedAttacks=0
UMelee_rightUpperCutAndTakeDown_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDown_bUsedByAI=0
[UMelee_groundPunch]
UMelee_groundPunch_bUsedInChargedAttacks=0
UMelee_groundPunch_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_bUsedByAI=0
[UMelee_groundPunch_weak]
UMelee_groundPunch_weak_bUsedInChargedAttacks=0
UMelee_groundPunch_weak_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_weak_bUsedByAI=0
[UMelee_groundPunch_standing]
UMelee_groundPunch_standing_bUsedInChargedAttacks=0
UMelee_groundPunch_standing_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_standing_bUsedByAI=0
[UMelee_groundPunch_standing_grab]
UMelee_groundPunch_standing_grab_bUsedInChargedAttacks=0
UMelee_groundPunch_standing_grab_bCanBeUsedInMeleeAttacks=0
UMelee_groundPunch_standing_grab_bUsedByAI=0
[UMelee_rightUpperCutAndTakeDownGroundPunch]
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedInChargedAttacks=0
UMelee_rightUpperCutAndTakeDownGroundPunch_bCanBeUsedInMeleeAttacks=0
UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedByAI=0
[chargedFlight_groundHitAttack]
chargedFlight_groundHitAttack_bUsedInChargedAttacks=0
chargedFlight_groundHitAttack_bCanBeUsedInMeleeAttacks=0
chargedFlight_groundHitAttack_bUsedByAI=0
[UMelee_fromLeftSlap]
UMelee_fromLeftSlap_bUsedInChargedAttacks=0
UMelee_fromLeftSlap_bCanBeUsedInMeleeAttacks=0
UMelee_fromLeftSlap_bUsedByAI=0
[UMelee_chargedRightLow]
UMelee_chargedRightLow_bUsedInChargedAttacks=0
UMelee_chargedRightLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedRightLow_bUsedByAI=0
[UMelee_chargedLeftLow]
UMelee_chargedLeftLow_bUsedInChargedAttacks=0
UMelee_chargedLeftLow_bCanBeUsedInMeleeAttacks=0
UMelee_chargedLeftLow_bUsedByAI=0
[special_heartRipOff]
special_heartRipOff_bUsedInChargedAttacks=0
special_heartRipOff_bCanBeUsedInMeleeAttacks=0
special_heartRipOff_bUsedByAI=1
[special_headRipOff]
special_headRipOff_bUsedInChargedAttacks=0
special_headRipOff_bCanBeUsedInMeleeAttacks=0
special_headRipOff_bUsedByAI=1
[meleeAttacksExtra]
fixSettings=0
[energy]
generalDamageCoef=1
generalHitForceCoef=1
energyRegenCoef=1
energyConsumptionCoef=1
[config]
bCanMeleeAttackVehicles=0
bCanUseWeapons=1
bCanJump=0
jumpZSpeed=50
enterVehMode=1
visionMode=0
bSonicBoom=0
midAirHyperFlightStart_minFlightZdir=0.45
hyperUpBaseFlightSpeed=200
hyperUpSpeedIncCoef=1
hyperUpMaxFlightSpeed=3000
bCanGrabPeds=1
bCanCarryPeds=1
bCanLiftVehicles=0
grabByNeckMode=2
bUseSideAnimWhenMoving=1
maxHealth=1500
damageCoef=1
healthRegenCoef=0.5
healthRegenInterval=10000
healthRegenHealthIncAmount=5
lowEnergyAmount=0.2
minEnergyToRecoverHealth=-1
minEnergyToUseLaser=-1
minEnergyToUseBlastLaser=-1
minEnergyToUseSolarFlare=0.4
minEnergyToFly=0.2
minHitForceCoefForLowEnergy=0.5
minDamageCoefForLowEnergy=0.2
minRegenCoefForLowEnergy=0.3
toggleFLight_togglesToIgnoreRagdoll=2
hyperFlightUpPose=1
fastFlightPose=2
slowFlightPose=1
idleFlightPose=1
maxFlightFwdSpeed=100
maxFlightBwdSpeed=-50
maxFlightSideSpeed=100
maxFlightUpSpeed=200
fastFlightStartSpeed=200
fastFlightInceSpeedStep=150
userMaxSpeedBase=2000
userMaxSpeedLimit=5000
throwForceCoef_peds=0.2
throwForceCoef_tornado=0.2
throwForceCoef_vehicles=1
throwForceCoef_heart=1
throwForceCoef_head=1
eyesSideOffset_normal=0
eyesGlowSizeCoef_normal=8.5
eyesLaserSizeCoef_normal=0.5
eyesSideOffset_blast=0
eyesGlowSizeCoef_blast=11.659
eyesLaserSizeCoef_blast=0.394
normalEyes_clothID=-1
normalEyes_clothVar=0
normalEyes_clothTextVar=0
glowingEyes_clothID=-1
glowingEyes_clothVar=0
glowingEyes_clothTextVar=0
glowingEyes_useGameGlowFXToo=1
glowingEyes_RedValue=255
glowingEyes_GreenValue=255
glowingEyes_BlueValue=255
maxHealth_AI=1500
damageCoef_AI=0.9
healthRegenCoef_AI=1
ai_AttacksInSequence=3
ai_timeBetweenAttacks=4000
normalCape_clothID=-1
normalCape_clothVar=0
normalCape_clothTextVar=0
fastFlightCape_clothID=-1
fastFlightCape_clothVar=0
fastFlightCape_clothTextVar=0
eyesGlowOffset_normal=0.03310001;0.112;0.06499997
eyesLaserOffset_normal=0.03399994;-0.006000033;0.01770001
eyesGlowOffset_blast=0.03740003;0.1190003;0.05799999
eyesLaserOffset_blast=0.04099993;1.111996;0.01380001
meleeAttackMaxDistance=10
autoPullTargetMaxDistance=30
bBatclawCanPullVehicles=0
bBatclawCanPullObjects=1
batclawPullPeds_forceCoef=1
batclawPullVehicles_forceCoef=1
batclawPullProps_forceCoef=1
[fall]
bFallAnimsEnabled=1
fallInRagdoll_ZforceCoef=1
bBigFallHitFX=0
forcedFallForce=1
[damage]
damage_diveBomb=500
damage_batclaw_kick_1=300
damage_batarang_normalHit=50
damage_batarang_explosiveHit=200
damage_uMelee_1_fromRight=300
damage_uMelee_2_fromRight2=300
damage_uMelee_3_fromLeft=300
damage_UMelee_rightUpperCut=350
damage_UMelee_rightUpperCutAndTakeDown=500
damage_UMelee_groundPunch=500
damage_UMelee_groundPunch_standing=350
damage_UMelee_groundPunch_standing_grab=350
damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800
damage_UMelee_chargedRightLow=400
damage_UMelee_chargedLeftLow=400
damage_flightSimpleHit=200
damage_flightDirectAttackHit=400
damage_groundPunch_maxValue=700
damage_heartRipOff=500
damage_headRipOff=500
damage_freezeVictim=500
damage_throw_victim=300
damage_throw_targetPed=400
damage_throw_targetOthers=600
damage_driverRipOffOnly=250
damage_driverRipOffAndEnter=200
damage_uMelee_graAndTakeDown=450
damage_uMelee_flyingKick1=400
damage_batclaw_pullTarget=10
damage_batclaw_electrocuteAndPullTarget=200
damage_smokeBatarang_normalPeds=3
damage_smokeBatarang_superPeds=100
damage_smokePellet_normalPeds=3
damage_smokePellet_superPeds=100
damage_electricBatarang_normalPeds=15
damage_electricBatarang_superPeds=100
damage_BatclawElectrocute_normalPeds=30
damage_BatclawElectrocute_superPeds=200
[hitCoef]
keepHitVel_timeKeepVelCoef_peds=1
keepHitVel_timeKeepVelCoef_other=1
keepHitVel_minSpeedConsiderBigHit=100
keepHitVel_maxTimeKeepSpeed=3000
keepHitVel_bigHit_zFallCoef=1
hitForceCoef_sequenceHits=1
hitForceCoef_finalHit=1
hitForceCoef_add_normalHealthPeds=1
hitForceCoef_add_bigHealthPeds=1
hitForceCoef_add_VehiclesAndProps=1
normalAttacks_cameraShakeCoef=1
chargedAttacks_cameraShakeCoef=1
vehicles_hitForceCoef_add=0.01
vehicles_visualDamageCoef=0.1
vehicles_healthDamageCoef=0
vehicles_setOuOfControl=0
peds_setToRagdoll=0
peds_damageCoef_add=0.07
superPeds_damageCoef_add=0.2
peds_hitForceCoef_add=0.1
superPeds_hitForceCoef_add=0.1
[movementClipset]
glowingEyes_movementClipset=move_stealth@generic@core
lowEnergy_movementClipset=move_m@depressed@a
normalEyes_movementClipset=move_m@muscle@a
sprinting_movementClipset=move_p_m_one
[powers_toggle]
power_500=True
power_525=True
power_502=True
power_504=True
power_503=True
power_518=True
power_501=True
power_507=True
power_526=True
power_509=True
power_511=True
power_510=True
power_519=True
power_508=True
power_514=True
power_527=True
power_528=True
power_515=True
power_517=True
power_521=True
power_522=True
power_524=True
power_520=True
power_600=True
power_601=True
power_529=True
power_530=True
power_531=True
[UMelee_grabAndTakeDown]
UMelee_grabAndTakeDown_bUsedInChargedAttacks=0
UMelee_grabAndTakeDown_bCanBeUsedInMeleeAttacks=1
UMelee_grabAndTakeDown_bUsedByAI=1
[UMelee_flyingKick1]
UMelee_flyingKick1_bUsedInChargedAttacks=0
UMelee_flyingKick1_bCanBeUsedInMeleeAttacks=1
UMelee_flyingKick1_bUsedByAI=1
