Information:
This mod restores, or better yet adds, a placement for the unused FIB office interior.

Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET ( https://www.gta5-mods.com/tools/scripthookv-net ).

Installation:
Move the "spgraboffice" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spGrabOffice/</Item>" to the "dlclist.xml".
Move "SPGrabOffice.cs" and "SPGrabOffice.ini" "in the "scripts" folder. Open the ini to configure the teleport types (manual or markers).

Special Thanks:
nkjellman ( https://www.gta5-mods.com/users/nkjellman ) and NewTheft ( https://www.gta5-mods.com/users/NewTheft ) for finding the interior ( https://gtaforums.com/topic/887946-gta-v-cut-interiors-add-on/ ).
NewTheft ( https://www.gta5-mods.com/users/NewTheft ) for this tutorial ( https://gtaforums.com/topic/836301-hiding-gta-online-apartment-exteriors/ ).
dexyfex ( https://www.gta5-mods.com/users/dexyfex ) for CodeWalker ( https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map ).
alloc8or ( https://www.gta5-mods.com/users/alloc8or ) for the NativeDB ( https://alloc8or.re/gta5/nativedb/ ).
The OpenIV Team ( https://www.gta5-mods.com/users/GooD-NTS ) for OpenIV ( https://www.gta5-mods.com/tools/openiv ).
3Doomer ( https://www.gta5-mods.com/users/3Doomer ) for GIMS Evo ( https://www.gta5-mods.com/tools/gims-evo-with-gta-v-support ).
Skylumz ( https://www.gta5-mods.com/users/skylumz ) for the Sollumz plugin ( https://github.com/Skylumz/Sollumz ) for Blender.
indilo53 ( https://github.com/indilo53 ) for GTAUtil ( https://github.com/indilo53/gtautil ).

Changelog:
v2.1
Fixed, again, the exterior pillar collision.