=====================================================
=-=-=	Coroner, Rumpo				=-=-=
=-=-=	@author TunnelRat327			=-=-=
=====================================================

=-=-= Included Files =-=-=

Vehicle files:				corrumpo_hi.ytf, corrumpo.ytf, corrumpo.ytd, corrumpo+hi.ytd
Vehicle handling/interior/flags:	vehicles.meta
Vehicle lights/sirens/liveries:		carvariations.meta
Screenshots Folder
ReadMe/Install (this)

=-=-= Note:

To use with Finkone's Police Radio, open [[YOUR_GTA_V_DIRECTORY]]/Plugins/LSPDFR/policeradio.ini
Change the CoronerVan=SPEEDO to CoronerVan=CORRUMPO and save.

=-=-= Easy Install: (if you have no vehicle mods)

1. Unzip the archive and launch OpenIV in Edit mode.

2. Add the vehicle files to:
   GTA V/mods/x64e.rpf/levels/gta5/vehicles.rpf

3. Replace the vehicles.meta file at:
   GTA V/mods/update/update.rpf/common/data/levels/gta5/vehicles.meta

4. Replace the carvariations.meta file at:
   GTA V/mods/update/x64/dlcpacks/mpluxe2/dlc.rpf/common/data/

5. Launch and spawn corrumpo with your trainer ( RPH type: spawn corrumpo )

=-=-= Advanced Install: (if you have multiple vehicle mods)

Vehicle Files:
a. Navigate to GTA V/mods/x64e.rpf/levels/gta5/vehicles.rpf
b. Add corrumpo_hi.ytf, corrumpo.ytf, corrumpo.ytd, corrumpo+hi.ytd to the directory (drag and drop).
c. Rebuild the directory.

vehicles.meta:
d. Navigate to GTA V/mods/update/update.rpf/common/data/levels/gta5/
e. Extract "vehicles.meta" and add the following right above the ninef (using a text editor like notepad++):

--- Copy Below This Line: ---

    <Item>
      <modelName>corrumpo</modelName>
      <txdName>corrumpo</txdName>
      <handlingId>RUMPO</handlingId>
      <gameName>RUMPO</gameName>
      <vehicleMakeName>BRAVADO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>RUMPO</audioNameHash>
      <layout>LAYOUT_VAN</layout>
      <coverBoundOffsets>RUMPO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.010000" z="-0.08600" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.228000" z="0.463000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="-0.120000" z="0.565000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.234200" />
      <wheelScaleRear value="0.234200" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x05700000" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.946" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
	  <flags>FLAG_SMALL_WORKER FLAG_IS_VAN FLAG_HAS_LIVERY FLAG_DELIVERY FLAG_EXTRAS_STRONG FLAG_EXTRAS_ALL FLAG_AVERAGE_CAR FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_TRUCK</dashboardType>
      <vehicleClass>VC_VAN</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Doctor_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>RANGER_RANCHERXL_FRONT_LEFT</Item>
        <Item>VAN_RUMPO_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

--- End Copy ---

f. Also copy the following code and add after the last interior </Item> at the very bottom:

--- Copy for Interior ---

    <Item>
      <parent>vehicles_van_interior</parent>
      <child>corrumpo</child>
    </Item>

--- End Copy ---

g. Save and replace in OpenIV.

carvariations.meta:
h. Navigate to GTA V/mods/update/x64/dlcpacks/mpluxe2/dlc.rpf/common/data/
i. Extract "carvariations.meta" and add the following right above swift2 (in a text editor):

--- Copy Below This Line ---

   <Item>
      <modelName>corrumpo</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            132
            132
            0
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            132
            132
            0
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            132
            132
            0
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
		
        <Item>
          <indices content="char_array">
            132
            132
            0
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            132
            132
            0
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits />
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="10" />
    </Item>

--- End Copy ---

j. File -> Rebuild and exit OpenIV.

2. Launch the game and spawn corrumpo with your trainer.



