<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item />
    <Item />
  </SlotNavigateOrder>
  <SlotBestOrder />
  <AimingInfos />
  <Infos>
     <Item>
       <Infos>
          <Item type="CAmmoInfo">
          <Name>AMMO_12G</Name>
          <Model />
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags />
          </Item>
	<Item type="CAmmoProjectileInfo">
          <Name>AMMO_GAS_EXPLOSIVE</Name>
          <Model>w_ex_pipebomb</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags>Fuse AddSmokeOnExplosion</AmmoFlags>
          <Damage value="200000.000000" />
          <LifeTime value="10.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="0.500000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="3.000000" />
          <LaunchSpeed value="80.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="1.500000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.150000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="0.600000" />
          <Explosion>
            <Default>GRENADE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx>proj_molotov_flame</FuseFx>
          <TrailFx>proj_pipebomb_smoke</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="true" />
          <LightFlickers value="true" />
          <LightBone />
          <LightColour x="2.550000" y="2.510000" z="1.000000" />
          <LightIntensity value="1.200000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="1.000000" />
          <CoronaSize value="3.000000" />
          <CoronaIntensity value="1.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact CanBeDestroyedByDamage ProcessImpacts TrailFxInactiveOnceWet NoPullPin ApplyDamageOnImpact SetOnFireOnImpact</ProjectileFlags>
        </Item>
          <Item type="CAmmoProjectileInfo">
          <Name>AMMO_LIGHTTANK</Name>
          <Model>w_lr_rpg_rocket</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags>Fuse FixedAfterExplosion</AmmoFlags>
          <Damage value="200000.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="80.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="10.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.350000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>TANKSHELL</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx>proj_molotov_flame</FuseFx>
          <TrailFx>proj_indep_flare_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="2.550000" y="2.510000" z="1.000000" />
          <LightIntensity value="1.200000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="1.000000" />
          <CoronaSize value="8.000000" />
          <CoronaIntensity value="1.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>CanBeDestroyedByDamage ProcessImpacts TrailFxInactiveOnceWet NoPullPin ApplyDamageOnImpact SetOnFireOnImpact</ProjectileFlags>
        </Item>
<Item type="CAmmoProjectileInfo">
          <Name>AMMO_CHAR2C</Name>
          <Model>w_lr_homing_rocket</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags>Fuse FixedAfterExplosion</AmmoFlags>
          <Damage value="200000.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="100.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="14.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>PLANE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx>proj_molotov_flame</FuseFx>
          <TrailFx>proj_indep_flare_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="2.550000" y="2.510000" z="1.000000" />
          <LightIntensity value="1.200000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="1.000000" />
          <CoronaSize value="5.000000" />
          <CoronaIntensity value="0.500000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts TrailFxInactiveOnceWet NoPullPin ApplyDamageOnImpact SetOnFireOnImpact</ProjectileFlags>
        </Item>
          <Item type="CAmmoProjectileInfo">
          <Name>AMMO_TANK</Name>
          <Model>w_lr_rpg_rocket</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags />
          <Damage value="0.000000" />
          <LifeTime value="0.500000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="400.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="10.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>TANKSHELL</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_tank_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
        </Item>
        <Item type="CAmmoProjectileInfo">
          <Name>AMMO_LAUNCHER_SMOKE</Name>
          <Model>w_lr_40mm</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
          <Damage value="0.000000" />
          <LifeTime value="35.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="1.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="30.000000" />
          <LaunchSpeed value="25.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>BZGAS</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_grenade_smoke</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx>proj_grenade_smoke</PrimedFx>
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>ProcessImpacts</ProjectileFlags>
        </Item>
<Item type="CAmmoProjectileInfo">
          <Name>AMMO_PONGPONG</Name>
          <Model>w_lr_40mm</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>Fuse FixedAfterExplosion</AmmoFlags>
          <Damage value="0.000000" />
          <LifeTime value="35.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="1.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="30.000000" />
          <LaunchSpeed value="735.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>EXP_TAG_GRENADE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx>proj_flare_fuse</FuseFx>
          <TrailFx>proj_indep_flare_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
	<GroundFxProbeDistance value="1.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="true" />
          <LightBone>gun_vfx_projtrail</LightBone>
          <LightColour x="2.550000" y="2.550000" z="2.550000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="1.000000" />
          <CoronaSize value="1.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.300000" />
          <ProjectileFlags>CanBeDestroyedByDamage ProcessImpacts TrailFxInactiveOnceWet NoPullPin ApplyDamageOnImpact SetOnFireOnImpact</ProjectileFlags>
        </Item>
      </Infos>
	</Item>
	<Item />
	<Item>
	  <Infos>
<Name>VEHICLE_WEAPON_TURRET_ARMJ</Name>
          <Model />
          <Audio>AUDIO_ITEM_CARBINE_SPECIAL</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="150.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="3500.000000" />
          <ForceHitFlyingHeli value="3500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.147000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_musket_ng</FlashFx>
            <FlashFxAlt>muz_shotgun</FlashFxAlt>
            <ShellFx>eject_mounted_turret</ShellFx>
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="1.500000" />
            <MuzzleSmokeFxDecPerSec value="0.10000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret</ShellFx>
            <TracerFx>bullet_tracer_turret</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="0.850000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="true" />
          </Fx>
          <InitialRumbleDuration value="50" />
          <InitialRumbleIntensity value="1.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="20" />
          <RumbleIntensity value="1.000000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TURRET_INSURGENT</VehicleWeaponHash>
          <DefaultCameraHash>INSURGENT_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash>INSURGENT_TURRET_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>INSURGENT_TURRET_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <AssistedAimingCameraHash />
          <AlternativeOrScopedCameraHash />
          <AssistedAlternativeOrScopedCameraHash />
          <CameraFov value="35.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
	  <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.200000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TURRET</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>TURR</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot ForceEjectShellAfterFiring Turret StaticReticulePosition ApplyVehicleDamageToEngine Vehicle</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
        </Item>
	  </Infos>
	</Item>
	<Item />
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TURRET_INSURGENT</Name>
      <KickbackAmplitude value="0.010000" />
      <KickbackImpulse value="0.100000" />
    </Item>
  </VehicleWeaponInfos>
  <Name>DLC - Turret (Insurgent)</Name>
</CWeaponInfoBlob>
