CGE'S DYNAMIC RADAR by CHINAGREENELVIS
VERSION 4.2

	HISTORY
	
	1.1 - Fixed a problem with determining whether or not the player is online.
	2.0 - Complete revamp of the mod. No longer differentiates between single-player and online modes. Both the directional pad and the phone can now be used to enable the radar and various hud elements regardless of the player model.
	3.0 - Fixed problems with phone-activated radar using keyboard/mouse input. Added extensive options for wanted levels and missions. Added a short delay to prevent random radar flickering.
	4.0 - Converted project to ASI plugin. GTALua no longer required. Mod no longer breaks after loading saves. Toggle option currently disabled. Settings configurable through INI.
	4.1 - Fixed broken reticle option.
	4.2 - Sniper scope crosshairs no longer hidden. Added HUD options for aiming and weapon switching.

INSTALLATION

	ScriptHookV is required. (http://www.dev-c.com/gtav/scripthookv)
	
	The ASI loader is included. Drop the contents of CGE_Dynamic_Radar into your GTA V base directory.
	
CONFIGURATION

	Edit the SETTINGS section of CGE_Dynamic_Radar.ini in any text editor. I reccommend Notepad++ (https://notepad-plus-plus.org/)
		
NOTES
	
	Make sure you have the radar and HUD enabled in your GTA V options.	
	

KNOWN ISSUES
	
	• Hiding the crosshairs will remove them from the sniper rifle as well. I haven't been able to get the script to detect what kind of weapon the player is using. In the meantime, you can hold up on the directional pad to re-enable crosshairs for any weapon.
	
	• The radar will rarely flicker back on for one or two frames at a time. This is because the game engine re-enables it periodically, bypassing the methods the mod uses to hide it. There does not seem to be a workaround for this problem. Fortunately, it's hardly noticable.
	
CREDITS

	Original code by chinagreenelvis (http://www.chinagreenelvis.com)
	LUA to C++ conversion aided by XB36Hazard (http://X3T-Infinity.com)
	Special thanks to Konijima.
	Compiled in Microsoft Visual Studio Community 2015.
	No permissions necessary to reproduce. Granted to the public domain.
	