[general]
model=IronMan(Superior)
name=IronMan(Superior)
bDisableFirstPerson=False
bSetDefaultComponentVariationB=True
hotkey=0
movement_clipset=
bHidePlayerChar=0
bUseExternalEngineSounds=1
sHUDIcon=
sPowerSelectionHUDImage=
v3_set_defaults=0
aux=0,1
pedSelector_name=
bCanUseWeapons=False
[parts_1]
model=
boneID=0
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
bHideInFirstPerson=0
name=
[compvar_1]
component=
variation=0
textureIndex=0
[config]
ai_AttacksInSequence=2
ai_timeBetweenAttacks=2500
maxHealth=6000
maxHealth_AI=6000
damageCoef=1
damageCoef_AI=0,9
maxEnergyAmount=2000
healthRegenCoef=1
healthRegenCoef_AI=1
jericho_subMissilesCount=10
backEnergySmallRepulsor=0
sprintSpeedCoef=0,9
maxLandImpactCoef=0,35
maxLandImpactDecalSizeCoef=0,35
NewSprintMode_override=-1
movementClipset=move_m@muscle@a
movementClipsetAction=move_action@p_m_zero@unarmed@core
bUseActionMovement=True
[normalHands]
normalHands_drawableIndex=2
[weapon_0]
displayName=Hand Repulsors
type=1
damage=200
energyUsageCoef=2
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_1]
displayName=Chest Repulsor
type=2
damage=300
energyUsageCoef=4
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_2]
displayName=Darts
type=3
damage=150
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_3]
displayName=Hand Machine Gun
type=6
damage=50
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_4]
displayName=Hand Flamable Machine Gun
type=7
damage=75
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_5]
displayName=Hand Explosive Machine Gun
type=8
damage=100
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_6]
displayName=Missiles
type=4
damage=100
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_7]
displayName=Jericho Missiles
type=5
damage=400
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_8]
displayName=Jericho Missiles (Top Down)
type=21
damage=450
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_9]
displayName=Melee Basic
type=16
damage=200
energyUsageCoef=0
propName=
attachBone=0
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_10]
displayName=Melee Swords
type=17
damage=300
energyUsageCoef=0
propName=im_eg_sword
attachBone=61163
attachOffset=0,625;0,015;-0,0135
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_11]
displayName=Melee Swords
type=18
damage=300
energyUsageCoef=0
propName=im_eg_sword
attachBone=28252
attachOffset=0,625;0,015;0,04
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_12]
displayName=Energy Blasters
type=11
damage=500
energyUsageCoef=3
propName=
attachBone=61163
attachOffset=0,58;-0,03;-0,025
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_13]
displayName=Energy Blasters
type=12
damage=500
energyUsageCoef=3
propName=
attachBone=28252
attachOffset=0,575;-0,03;0,025
attachRotation=0;90;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_14]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=61163
attachOffset=0,68;0;-0,08849
attachRotation=0;155;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_15]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=28252
attachOffset=0,68;0,04;0,0765
attachRotation=0;45;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_16]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=24818
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_17]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=61163
attachOffset=0,68;0;-0,08849
attachRotation=0;155;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_18]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=28252
attachOffset=0,68;0,04;0,0765
attachRotation=0;45;90
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_19]
displayName=
type=-1
damage=450
energyUsageCoef=2
propName=
attachBone=24818
attachOffset=0;0;0
attachRotation=0;0;0
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[weapon_20]
displayName=
type=-1
damage=0
energyUsageCoef=0
propName=
attachBone=24818
attachOffset=0,175;0,037;0
attachRotation=0;-90;185
drawable_index=-1
drawable_var=0
drawable_textureVar=0
drawable_index_OFF=0
drawable_var_OFF=0
drawable_textureVar_OFF=0
[fx_1]
bDisabled=1
boneID=57717
fxName=muz_ch_tank_laser
fxAsset=weap_ch_vehicle_weapons
pos_offset_x=-0,0006
pos_offset_y=-0,06
pos_offset_z=-0,01
rot_offset_x=-90
rot_offset_y=0
rot_offset_z=0
fxSizeCoef1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
fxSizeCoef=1
[fx_2]
bDisabled=1
boneID=24806
fxName=muz_ch_tank_laser
fxAsset=weap_ch_vehicle_weapons
pos_offset_x=-0,005
pos_offset_y=-0,06
pos_offset_z=-0,01
rot_offset_x=-90
rot_offset_y=0
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_3]
bDisabled=0
boneID=57717
fxName=muz_ch_tank_laser
fxAsset=weap_ch_vehicle_weapons
pos_offset_x=-0,0125
pos_offset_y=0,115
pos_offset_z=-0,025
rot_offset_x=-90
rot_offset_y=0
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[fx_4]
bDisabled=0
boneID=24806
fxName=muz_ch_tank_laser
fxAsset=weap_ch_vehicle_weapons
pos_offset_x=0,0125
pos_offset_y=0,115
pos_offset_z=-0,025
rot_offset_x=-90
rot_offset_y=0
rot_offset_z=0
fxSizeCoef=1
bDisabledForHandBeam=0
bDisabledForMeleeAttack=0
[helmet_toggle]
helmetToggleOff_drawableIndex=8
helmetToggleOff_drawableVar=0
helmetToggleOff_drawableTextureVar=0
maskToggle_drawableIndex=8
maskToggle_drawableVar=0
maskToggle_drawableTextureVar=0
helmetToggleOn_drawableIndex=8
helmetToggleOn_drawableVar=1
helmetToggleOn_drawableTextureVar=0
