{
// Custom Riot Mode configuration by Buddha Wiser (DO NOT EDIT!)

"EnableKey": "F6",
"DisableCops": false,
"MaxRioters": 100,
"RioterAccuracy": 5,
"RiotersOnlyAttackPlayer": false,
"Factions": [
{
// LAW ENFORCEMENT
"MaxMembers": 20,
"WillAttackSelf": false,
"MemberModels": ["s_m_y_blackops_01", "s_m_y_blackops_02", "s_m_y_marine_01", "s_m_y_marine_02", "s_m_y_marine_03", "s_m_y_armymech_01", "s_m_m_marine_01", "s_m_m_marine_02", "s_f_y_sheriff_01", "s_f_y_ranger_01", "s_f_y_cop_01", "s_m_y_cop_01", "s_m_y_hwaycop_01", "u_m_y_rsranger_01", "s_m_y_ranger_01", "s_m_y_sheriff_01", "csb_cop", "csb_mweather"],
"Weapons": ["WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_ASSAULTRIFLE", "WEAPON_MARKSMANRIFLE","WEAPON_PISTOL", "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE"]
},
{
// ESCAPED PRISONERS
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["s_m_y_prismuscl_01", "s_m_y_prisoner_01", "u_m_y_prisoner_01"],
"Weapons": ["WEAPON_SAWNOFFSHOTGUN", "WEAPON_MICROSMG", "WEAPON_KNIFE", "WEAPON_BAT", "WEAPON_CROWBAR"]
},
{
// THE FAMILIES
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["cs_lamardavis", "cs_stretch", "g_f_y_families_01", "g_m_y_famca_01", "g_m_y_famdnf_01", "g_m_y_famfor_01", "mp_m_famdd_01"],
"Weapons": ["WEAPON_MICROSMG", "WEAPON_BAT", "WEAPON_PISTOL50"]
},
{
// THE LOST
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["cs_johnnyklebitz", "cs_terry", "ig_clay", "cs_ashley", "g_f_y_lost_01", "g_m_y_lost_01", "g_m_y_lost_02", "g_m_y_lost_03"],
"Weapons": ["WEAPON_MICROSMG", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_PISTOL50"]
},
{
// BALLAS GANG
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["csb_ballasog", "g_f_y_ballas_01", "g_m_y_ballaeast_01", "g_m_y_ballaorig_01", "g_m_y_ballasout_01", "ig_ballasog"],
"Weapons": ["WEAPON_MICROSMG", "WEAPON_PISTOL"]
},
{
// MARABUNTA GRANDE
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["a_m_y_mexthug_01", "g_m_m_mexboss_01", "g_m_m_mexboss_02", "g_m_y_mexgang_01", "g_m_y_mexgoon_01", "g_m_y_mexgoon_02", "g_m_y_mexgoon_03"],
"Weapons": ["WEAPON_HEAVYPISTOL", "WEAPON_PISTOL50", "WEAPON_PISTOL", "WEAPON_COMBATPISTOL"]
},
{
// TRIADS
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["ig_chengsr", "cs_taocheng", "ig_taostranslator", "csb_chin_goon", "g_m_m_chiboss_01", "g_m_m_chigoon_01", "g_m_m_chigoon_02"],
"Weapons": ["WEAPON_ASSAULTSMG", "WEAPON_ADVANCEDRIFLE", "WEAPON_APPISTOL"]
},
{
// ARMENIAN MOB
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["g_m_m_armboss_01", "g_m_m_armgoon_01", "g_m_m_armlieut_01", "g_m_y_armgoon_02"],
"Weapons": ["WEAPON_VINTAGEPISTOL", "WEAPON_GUSENBERG", "WEAPON_MG"]
},
{
// REDNECKS
"MaxMembers": 10,
"WillAttackSelf": false,
"MemberModels": ["ig_oneil", "csb_cletus", "a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "u_m_o_taphillbilly"],
"Weapons": ["WEAPON_HATCHET", "WEAPON_GOLFCLUB", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_MUSKET", "WEAPON_FIREWORK", "WEAPON_FLAREGUN"]
}
],

// Weapons rioters will spawn with, unless overriden by the //faction settings. If you want to reduce
// the number of explosions, you can reduce the chance of an //explosive weapon spawning by duplicating
// non-explosive weapons in this list
"WeaponsUsedByAllFactions": "WEAPON_APPISTOL", "WEAPON_COMBATPISTOL", "WEAPON_FLAREGUN", "WEAPON_HEAVYPISTOL", "WEAPON_PISTOL", "WEAPON_PISTOL50", "WEAPON_SNSPISTOL", "WEAPON_STUNGUN", "WEAPON_VINTAGEPISTOL",
"WEAPON_ASSAULTSMG", "WEAPON_COMBATMG", "WEAPON_GUSENBERG", "WEAPON_MG", "WEAPON_MICROSMG", "WEAPON_SMG",
"WEAPON_ADVANCEDRIFLE", "WEAPON_ASSAULTRIFLE", "WEAPON_BULLPUPRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_SPECIALCARBINE",
"WEAPON_HEAVYSNIPER", "WEAPON_MARKSMANRIFLE", "WEAPON_SNIPERRIFLE",
"WEAPON_BAT", "WEAPON_CROWBAR", "WEAPON_DAGGER", "WEAPON_FIREEXTINGUISHER", "WEAPON_GOLFCLUB", "WEAPON_HAMMER", "WEAPON_HATCHET", "WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_PETROLCAN",
"WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_HEAVYSHOTGUN", "WEAPON_MUSKET", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN",
"WEAPON_FIREWORK", "WEAPON_GRENADELAUNCHER", "WEAPON_HOMINGLAUNCHER", "WEAPON_MINIGUN", "WEAPON_RAILGUN", "WEAPON_RPG",
"WEAPON_BZGAS", "WEAPON_FLARE", "WEAPON_GRENADE", "WEAPON_MOLOTOV", "WEAPON_PROXMINE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_SNOWBALL"]
}

// End of config

//Available weapons:
// "WEAPON_KNIFE", "WEAPON_NIGHTSTICK",
// "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", //"WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG",
// "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", //"WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG",
// "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", //"WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", //"WEAPON_BULLPUPSHOTGUN",
// "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", //"WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE",
// "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", //"WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS",
// "WEAPON_MOLOTOV", "WEAPON_SPECIALCARBINE", //"WEAPON_HEAVYPISTOL"











