Working Mk II Ammunation for NPCs on Legacy & Enhanced [ WIP | .NET ] V3.0

Working Mk II Ammunation for NPCs on Legacy

“Just a little warning. You are not the only player in the game can use those specified bullets.”

Features [v1.0]
– Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don’t need any modding for this)

Requires:
– Alloc8orStandardNatives [GTA V Legacy] or Alloc8orStandardNativesEnhanced [GTA V Enhanced] (64-bit Natives for .NET, included on archive)
– Script Hook V
– I’ve made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET

Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.

Changelog:
v3.0
– Introduces Headshot Simulations.
– Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.

v2.0
– Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
– Basically nothing changes from v1.0.

Credits:

Nozomu-san

Download mod

FileFile size
zip WorkingMk2AmmoForNPC1 MB

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