Enhanced a f y beach 01 ped V1.0.2

Enhanced a f y beach 01 ped 1.0

Here’s a mod that brings a little more variety to the afy beach ped model:

 

  • added dlc/mp shorts, open shirt, flip-flops, and wetsuit pieces
  • adapted the baywatch one-piece suit for the model
  • bracelet/watch is now optional (as hand 001)
  • for props: replaced the default glasses with three other pairs, and added a second hat
  • a few more hair textures added, some minor model refinements, and all blood maps & lods set

There are lots of textures available for the mp/dlc stuff – infos are included in the readme of the download

Installation

The a_f_y_beach_01 .yld, .ydd, .yft, .ymt, and .ytd files can go into \mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf, and the a_f_y_beach_01_p .ydd and .ytd files can go in \mods\x64e.rpf\models\cdimages\pedprops.rpf.

Also, there are a couple of files in update.rpf that need to be edited thru OpenIV for the model to spawn in properly:

* in \mods\update\update.rpf\common\data\ai\ambientpedmodelsets.meta
under <Name>BEACH_YOUNG_SUNBATHE</Name>, for A_F_Y_BEACH_01 – change this:

<Variations type=”CAmbientPedModelVariations”>
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value=”1″ />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>

to: <Variations type=”NULL” />

and under <Name>BEACH_FEMALE_SUNBATHE</Name>, for A_F_Y_BEACH_01 change it also to: <Variations type=”NULL” />

and under <Name>SUNLOUNGER</Name>, for A_F_Y_BEACH_01 change this:

<Variations type=”CAmbientPedModelVariations”>
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value=”1″ />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>

to:

<Variations type=”CAmbientPedModelVariations”>
<CompRestrictions>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value=”1″ />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value=”2″ />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_JBIB</Component>
<DrawableIndex value=”1″ />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value=”1″ />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>

* in \mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
under both <Name>Pacific_Bluffs_Beach</Name> and <Name>Del_Perro_Beach</Name>, for A_F_Y_BEACH_01 change this:

<Variations type=”CAmbientPedModelVariations”>
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value=”1″ />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>

to: <Variations type=”NULL” />

Changelog:

Updates for version 1.02:

an adjustment to the task2/shorts for a bit of clipping with the swimsuit when lounging, also a small weight adjustment to a couple of the hidden pieces
a small change to the a_f_y_beach_01_p.ydd file to fix an incorrect skel attribute for the props

Updates for version 1.01:

for both versions: some seam normals adjustments, weight adjustments the wetsuit top/wrists, the head1/left hand wrist, and mp shirt/jbib front

and for the original release version: a .ymt file update with a few tweaks to the clothing spawn rates

No Edits version
——-
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.
No changes made to the model other than rearranging a couple of parts.

 

Changes
——-
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.

No changes made to the model other than rearranging a couple of parts.

Credits:

frdfare

5/5 - (1 vote)

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