
Dispatch Reworked is a complete overhaul of GTA V’s dispatch system that pushes the limits to bring you a unique experience. Additionally, with the simplicity of just a small script, you can easily install and configure Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to be the perfect balance of realism, difficulty, and fun.
Features:
– A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
– Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
– 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and are assisted by heavy armor, attack helicopters, and even JETS.
– Fine-tuned loadouts based on wanted level and unit.
– In the night, units will use flashlights on their guns and are more likely to use a suppressor.
– Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
– Based on the weapon class, units will have differing armor, health, and behavior.
– Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
– Improved chase, combat, and search AI compared to the base game and can be further improved. But, you can further enhance AI through the use of other mods like PEV.
– All units are all able to arrest the player at all wanted levels if the player is being non-hostile.
– Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
– The last known position or LKP is used for searching and spawning to emulate real life.
– Custom spawn & despawn logic for optimal searches and chases.
– Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
– The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weapondary.
– Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
– Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
– Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
– Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
– Uses only a simple .Ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
– Compatible with the vehicle and ped mods
– RDE, PEV, DOV, VE:DGA, Dispatchworks, and BetterChases+ will work
– Any mod that changes ped money is incompatible with this mod.
– Missions may not work as well, but the mod should work regardless.
Mod Requirements:
ScriptHookV
ScriptHookVDotNet
Gameconfig
HeapAdjuster
PackFileAdjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Remember that gameconfig values are relative based on your PC, set-up, and other mods you need. This gameconfig is one that should be a happy medium with HIGH enough values to handle the mod while not being TOO high for your system
to handle. Of course try out the other more COMMON fixes to see if that is the cause of your problem. TRY PROGRESSIVELY MAKING THE VALUES OF THE GAMECONFIG HIGHER UNTIL IT WORKS FOR YOU!
<PoolName>ctasksequencelist</PoolName>
//OTHER VALUES (change them if these don’t work)
<PoolName>CEvent</PoolName>
Let me know if this helps you.
Changelog:
DR v2.0 (works with GTA V Enhanced – tool linked below)
– Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
– Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
– NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
– Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
– Added .ini customization for “tank” unit health
– Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
– Fixed fleeing helis problem
– Improved dispatch behavior around taller locations & buildings
– Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
– Water-based spawns have been improved to be more consistent (Alamo Sea included)
– Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
– Improved AI across the board, with a focus on military helicopters, jets, and sniper units
– Parachute colors are now unit-appropriate and realistic (not rainbow)
INSTALL IF USING ENHANCED
DR v1.2
– Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
– Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
– Added six-star wanted level
– Improved sniper combat effectiveness and spawn behavior
– Added support for ped and vehicle multipliers in gameconfig
– Units have more balanced damage with adjustable difficulty setting via .INI file
– Juggernaut units can now have custom models in .INI file
– Added customizable key (default “I”) to remove wanted level without issue
– Improved despawn system for on-foot units during chases
– Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
– Fixed bug where some units were unarmed and resorted to fistfighting
– Reduced seeing range of some units for more balanced searches
– Fixed issue where heli pilots returned too early with available gunners
– Improved debug messages in .INI file
Credits:
– briancatmaster
– Dilapidated for helping me with complicated scripting issues
– MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
– Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
– Vincent for pointing me in the right direction for many features and coding questions
– My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
– And the many other members of the GTA V community that helped me get the mod to where it is today.









