All MP Vehicles in SP V3.0.7

All MP Vehicles in SP 1.0

The mod adds all the vehicles from GTA Online into GTA 5. You can find the new cars in parking lots throughout Los Santos and Blaine County.

All the content from GTA Online is added, including air and water vehicle, except for vehicles from early updates that are available in single player (SP).
Over 100 spawn points for new vehicles.
The vehicle spawns in parking lots are constantly changing.
All the military vehicles from GTA Online (including both versions of the Oppressor) are added to the military base at Fort Zancudo.
Specific spawn points are chosen for various types of specialized vehicles, which justify their presence in the game’s lore.

Thanks to Vincentsgm for helping with the installation of the livery for the Brickade 6×6.

Installation: move all the files in the folder Scripts.

Changelog:

3.0.7:

  • Fixed a bug where the driver disappeared after exiting the vehicle
  • Added advanced vehicle spawn and despawn distance settings to the INI file
  • Fixed a bug where AI taxis did not disappear from traffic after adding the model (vivanite2) to mp-blacklist.txt
  • Civilian vehicles now spawn noticeably more often than AI taxis

3.0.6:

  • Support for the latest game version (1.72)
  • The vehicle spawning algorithm for road traffic has been completely rewritten.
  • Ability to disable vehicle spawning on parking lots via the INI file.
  • Added vehicles to traffic and parking lots: Pfister Astrale, Vapid FMJ MK V, Grotti GT750, Grotti Itali Classic, Shitzu Keitora, Progen Luiva, Bravado Buffalo Cruiser, Bravado Buffalo STX Pursuit, Sentinel XS4, Pfister X-treme.
  • Added KnoWay AI taxis (Karin Vivanite).

3.0.5:

  • All vehicles from the enhanced version of GTA V can be found in parking lots and on the road.
  • Ignus with weapons has been added to the military base, and the weapons work!
  • The tuning hsw parameter has been added to the .ini file, which automatically installs Hao’s improvements for compatible vehicles.

3.0.4:

  • Added new cars from the Money Fronts update: Annis Minimus, Declasse Tampa GT, Overflod Suzume, Buckingham Helitours Maverick, Karin Woodlander, Ubermacht Sentinel GTS, Dewbauchee Rapid GT X, Annis Hardy, Karin Everon RS, Grotti LSCM Cheetah Classic, MTL Custom Flatbed, Brute, Stockade Bobcat Security, Declasse Walton L35 (Stock).
  • Memory leaks that could cause the game to crash during long play sessions have been fixed. If you continue to experience this issue, please contact me on Discord.

3.0.3:

  • Added new cars from the Enhanced version: Cyclone II, Arbiter GT and Astron Custom.
  • Near the LS Car Meet, one of 24 vehicles with HSW enhancements and unique livery randomly appears.
  • Fixed the appearance of police officers in civilian cars.

3.0.2:

Fixed a memory leak that caused the game to crash during a long session with DLC traffic enabled.
Vehicle loading errors have been replaced with a warning at game start if the online version is lower than the latest version.

3.0.0:

  • Added new sports cars: Banshee GTS, Coquette D5, Jester RR Widebody, Uranus LozSpeed.
  • Added new sedan: Chavos V6.
  • Added new off-road vehicle: Firebolt ASP.
  • Added new planes: Duster 300-H, Titan 250 D.
  • Added new helicopter: DH-7 Iron Mule.
  • Added new police vehicles: Caracara Pursuit, Coquette D10 Pursuit, Outreach Faction, Terminus Patrol.

2.0.9:

  • Removed hidden debug code that caused an error when pressing the N key.
  • Fixed a typo in the code that caused the game to try to load policet5 instead of police5.
  • Fixed script crash during cutscenes (thanks to Whatever314).
  • Fixed duplicate error messages (Thanks Whatever314).
  • Updated the text of the model loading error message.

2.0.8:

  • Spawning of the police cars has been removed for revision

2.0.7:
17 new vehicles added from the Bottom Dollar Bounties update
Police vehicles now unload when you move away from them
Other minor changes and bug fixes

2.0.6:
Fixed a bug where DLC cars would appear on top of other cars
Drivers now match the DLC car model
Added GTA Online police cars to the traffic. The spawn traffic value must be set to 1.

2.0.5:
Added support for Add-On vehicles
MP and Add-On vehicles no longer spawn in traffic during missions. This was causing problems with some of the missions
Fixed a memory leak that caused traffic to be lost during a long game session.
Fixed cars spawning in locations not intended for traffic
Fixed empty driverless cars appearing on roads
DLC cars now appear all over the map, not just near parking lots.
You can now adjust the frequency of cars appearing in traffic in milliseconds (minimum value is 3000, default is 8000)
You can now change the color of the car marker in traffic.

2.0.4:
Fixed bug with invisible drivers

2.0.3:
Fixed a bug where car doors wouldn’t close when the doors flag was set.
Fixed a bug where cars would appear without tuning parts when the tuning flag was set.
Fixed a bug where cars would appear in traffic when the spawn traffic flag was off.
Fixed a bug where a player could crash into an invisible car on the road.
Added the blip color parameter to change the color of the cars that appear.

2.0.2:
New algorithm for spawning cars in traffic

2.0.1:
Fixed a bug that caused blips to appear on the map even when they were disabled in the INI file.

2.0.0:
Fixed all wrong angles of vehicles in parking lots
Fixed a bug with spawning military vehicles in Fort Zancudo. Now such vehicles are marked on the map even if blips is set to 1 in the INI file.
Added mp blacklist.txt file, where you can enter models of vehicles that should not appear in parking lots.
Improved stability when working with old versions of the game. Now the script works even if some DLC cars are missing in the game.
Added unique license plates to some cars in the Chop Shop update.

In version 2.0.0 DLC cars in traffic were temporarily disabled. This is due to an imperfection in the algorithm used in the mod. I am already working on improving the algorithm for spawning cars in traffic, and this feature will definitely be back in the new version.

1.0.9:
Added a festive Hauler truck from the Chop Shop update

1.0.8:
Added new off-road vehicle: Terminus
Added new muscle cars: Vigero ZX Convertible, Dominator GT, Impaler LX
Added new SUVs vehicles: Vivanite, Aleutian, Cavalcade XL, Baller ST-D
Added new Police vehicles: Gauntlet Interceptor and Stanier LE Cruiser
Added new Sedans vehicles: Asterope GZ, Impaler SZ
Added new Benson (Cluckin’ Bell Truck)
Added new Tow Truck

1.0.7:
When reloading SHDN (default is INSERT), cars are no longer duplicated.
Fixed a bug where some blips were not removed from cars in traffic.
Blips are now disabled by default for cars in traffic

1.0.6:
DLC cars are now found in general traffic.

1.0.5:
Cars now receive random tuning parts when spawned, including paint and chameleon colors, available on PS5 and Xbox Series only. Set the tuning flag to 0 to spawn only stock cars.

1.0.4:
Added new military-based vehicles: Streamer216, F-160 Raiju, Weaponized Conada
Added new off-road vehicles: Walton L35, Ratel, MonstroCiti
Added new muscle cars: Clique Wagon and Buffalo EVX
Added Brigham muscle car in “Ghostbusters” livery
Added new sport cars: Itali GTO Stinger TT, La Coureuse, Hotring Hellfire
Added new cycles: Inductor and Junk Energy Inductor

1.0.3:
Fixed script crash when blips are disabled

1.0.2:
Removed debug script from the final build

1.0.1:
Upgrading to SHVDN3
Added configuration file with settings
Radar blips can now be disabled (set blips to 0 in AllMpVehiclesInSp.ini)
All cars now have closed doors (the player will break the glass to open the car). Also, all cars are now equipped with alarms

Credits:

andre500

5/5 - (1 vote)

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