Healing Factor (Specific NPC) V2.0

Healing Factor (Specific NPC) 2.0

The “Healing Factor (Specific NPC)” mod is designed to enhance the gameplay experience in GTA V by introducing customizable healing capabilities for specific NPCs. This mod allows players to select which NPCs will benefit from healing, giving you control over their health regeneration rates.

How to Change Model and Healing rate:
1.Open the Healing_factor_SpecificNPC.cs with a Notepad
2. Locate “// Initialize NPCs with different models and regeneration rates”
3. You should see new NPCInfo(“player_one”, 0.05f, 0.02f),
now here:-
First Entry- “player_one” is the default model this script use you can change it to any model of your choice.

Second Entry- 0.05f is the Health regeneration rate By Default it is set to 5%, you can increase or decrease it as per your requirements.
Third Entry- 0.02f is the armour regeneration rate By Default it is set to 2%.You can also turn this off by (0.00f) this indicates 0%

4. By Default NPC will regenerate Armour once thier health is full. You can Turn this Off by editing
“private bool regenArmorOnlyWhenHealthFull = true;”
here “true” indicates armour will heal on full health and “false” indicates armour will start healing even if health is not full.

5.You can add upto 10 peds of your choice.

Features:
-Customizable Healing Rates: Adjust the healing rate for each individual NPC, allowing for varied regeneration speeds based on your preferences or gameplay needs.
-Targeted Healing: Specify which NPCs in the game should receive healing abilities. You can tailor the mod to work with specific characters by setting their model names.
-Health Regeneration: NPCs with healing abilities will regenerate their health over time, with the healing rate being adjustable for each NPC.
-Armour Regeneration: NPCs have the ability to regenerate Armour.

Installation:
-Place the “Healing_factor_SpecificNPC.cs” script file into your GTA V scripts folder.
For Version 2.0 and above :- Place NPCRegeneration.dll & NPCregeneration.ini into the script Folder.

Configuration:
-Open the script file and configure the list of NPCs you want to have healing abilities. You can specify their model names and set individual healing and armor regeneration rates.
Customization:

-Modify the NPCInfo entries in the script to adjust healing and armor regeneration rates for each NPC as desired.

In-Game:
Once the script is active, the specified NPCs will begin to regenerate health based on the rates you’ve set. The script will check and update NPCs regularly, ensuring they receive the appropriate healing.

Credits:

GogetaSsj4

Download mod

FileFile size
zip HealingFactor4 KB

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