
So this is my first mod, which I can’t even take much credit for
Totally done by AI, I just took the time in refeeding it the errors and adjusting the desires i had for this mod.
It’s really rough at the moment, and if anyone is willing to take a look at it, and tweak it, fix it, make it way better, please do,
So the idea is, I wanted a mobile mechanic based on realism.
She’ll come, fix your ride, and show you the cost on a bill, which you can accept to pay, or refuse.
if anyone wants to add a custom contact, so you have to call her instead of pressing a button to spawn, that’d be awesome!
It works JUST enough for me. If it gets stuck, i just reset my scripts and try again.
Just uploading in case someone needs something similar, and doesn’t mind the bugs or actually has the coding knowledge to fix it to their needs.
Hope you enjoy it for what it is!
Controls:
F7- Spawn Mechanic
O – Accept Payment
J – Refuse Payment
You can choose to refuse payment, although I wouldn’t recommend that 🙂
INSTALLATION
Just drag the cs file into your scripts folder
Changelog:
(V1.0)
The total repair cost is determined by 2 things.
The amount of damage the body has taken
The amount of damage the engine has taken.
She adds these two totals up to amke up the total Repair Cost
She calculates the cost based on damage.
So minor body/engine work, fender benders SHOULD be a lower charge than calling to fix a pretty messed up car.
The Travel Fee and Tip are randomized
(V1.1)
Increased spawn distance to 250 meters, so you will have to wait for her to drive to you.
Her drive to player logic isn’t perfect, so you may see the blip go, and stop, reverse and repeat.
That’s her dumbass crashing into something and not adjusting herself to drive around it correctly.
Tweaked her location spawn logic, so she won’t spawn on highways, therefore taking a long ass route to the next exit, then doing a U-turn, and driving an unnecessarily long route to the player
Tweaked her run to player vehicle logic so she doesn’t take unnecessary long routes, when there’s a straight shot to the players vehicle
(V1.2)
Tweaked the repair logic, so hopefully now it forces the mechanic to start the repair if she’s been idling at the hood a little too long.
(V1.3)
I thik I’ve resolved the crash that happens when spawning the Mech
The crash, I believe, was happening because her spawn logic sometimes spawned her at invalid locations.
Tweaked the spawn logic to make sure she spawns at reasonable spots
KNOWN ISSUES
She sometimes runs up to the hood, and just stands there.
Wait about 15 secs, and she’ll start the repair process.
She’ll fix the car, walk up to you but the bill wont show
Half the time the awaiting player input process will still be waiting, so try pressing O or J
The other half, it freezes at that point
All i can suggest at that point, is refreshing your scripts (Hopefully repaired, or at least slightly remedied in V1.2)
If you’re parked anywhere that basically isn’t a street, there’s a 50% chance the ‘Stands at hood and takes a long time to start repair’ bug will happen (Hopefully repaired, or at least slightly remedied in V1.2)
YES, she looks fkn weird, with that black ass top of her head
I don’t know how to spawn her in with a cap. So. It’ll have to do for now,
I experienced a crash during testing a little earlier today (V1.1) and I believe it’s due to the spawn logic not being polished yet. It chooses a random spot in a radius of 250, so I THINK it may set her to spawn somewhere invalid, which will cause a crash when spawning her in
Trying to get that fixed. Best bst is to move the car to a diff spot for the time being
NOTES
I have some ideas I’d love to implement, and would love to use a different type of notification system for the bill and all that.
If you have coding knowledge and are willing to help out with that, I would appreciate it.
I have 0 coding knowledge.
Well, maybe like 1 percent now, after seeing so many lines and scripthook error logs haha
Credits:
GhostSymbol





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