
GTA Five: Apartment & Garage: Update of I’m Not MentaL’s Mod called SPA II.
Legacy Version (untested in Enhanced)
Updated for Legacy SP 3856 based on the I’m Not MentaL’s open source code on github.
Features
1. Compatible with current version of Legacy 3856
2. Teleport to your properties from Menu (or use the blips like previous script)
3. Add cash easily from Menu
4. Add your own MLOs like Malibu and Venice Beach Houses
5. More discrete, more immersive markers (honestly, just get near the house or garage)
Greatly simplified:
Removed ifruitaddon2 – seriously conflicted with contacts in other scripts.
Removed INMNativeUI.dll – This is a fork, most people have NativeUI, why create another framework.
Removed Metadata.dll – just extra baggage, made changes to SPAII.dll
Requirements
1. Scripthookvdotnet 2 (yes version 2, not the nightly 3.x build – this mod goes back to 2015)
2. NativeUI
Disregard useless warnings from SHVDN. You can disable these in the ini file.
Yes, we should be using SVDN3 and LemonUI but at this time “if it ain’t broke, don’t fix it”
Installation
PropertyMgmt.dll goes in your Scripts folder (note: Scripts or scripts, doesn’t matter)
Asset folder also goes in your Scripts folder
Make sure you have ScriptHookVDotNet2.dll in the GTA V parent/root folder (it is packaged with SHVDN3)
IMPORTANT: delete any existing SPA or SPAII.dll
New Users:
NativeUI.dll goes in your Scripts folder
ScriptHookVDotNet2.dll in GTA V root folder
Menu: use the forward slash key (/): the question mark key (?)
Config: is in Scripts/Assets/PM. Should be compatible with previous SPA II
Addons: file with examples is also in Scripts/Assets/PM.
Note: I removed debug code since the vast majority of users will never use it (including me).
Known Issues
The source code is circa 2015 with an update in 2020. You can imagine how many updates Rockstar made to the content and the RAGE engine since 2015. This means it ain’t perfect and of course if your game is unstable this will not improve the stability. I’m a C# programmer and this is VB.Net, but I’ve spent hours testing and it’s ready for production.
As in original mod, the sleep positions can be buggy and do not align properly with bed. Also if stuck in an animation loop, use your trainer to teleport or to stop animation.
Haven’t had a chance to look at sleeping, but this isn’t simple because the orientation, position, and rotation are specific to each bed’s orientation..
Insurance Menu: untested.
Original Mod had issues with other persistence mods. This one will likely have them as well.
Credits:
DainHajek
Bartholomew Ho / qiangqiang101 / I’m Not Mental – creator of this script.
The script is highly complex and initially required 3 dlls in C# and 1 in vb.net.
To bring it up to 2025 (the year, not the version) I eliminated the 3 C# dlls – and no, it wasn’t easy!

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