
A LSPDFR plugin that adds a realistic post‑injury recovery system, automatically equipping the player with medical crutches after they are revived at the hospital.
Features
Recovery State
After the player dies and respawns at the hospital, they automatically enter a Recovery State. During this state:
The player moves slower
Uses a limp‑style animation
A crutch is equipped for support
This creates a natural and immersive post‑injury experience.
Automatic Crutch Attachment
When the player is revived at the hospital:
The plugin detects the fade‑in
Spawns and attaches the crutch model v_med_crutch01
Uses stable bone attachment
Applies custom offsets and rotation
Prevents duplicate props from spawning
The crutch remains equipped until the player fully recovers.
Limping
While in Recovery State, the player uses a limp movement animation to simulate injury. The limp ends automatically once the recovery period is over.
Model Switching Support
If the player switches to a new ped model:
The plugin automatically re‑applies the crutch
Only if the model is Freemode
Removes the crutch for non‑Freemode models
No configuration required.
Cleanup & Stability
The plugin automatically removes the crutch when:
The player recovers
The recovery timer expires
The player dies
The player switches models
No leftover props. No duplicates.
Requirements:
RagePluginHook
LSPDFR
Installation: Place InjuredMobility.dll into Grand Theft Auto V\Plugins\LSPDFR\
Credits:
TimmyLuke017 Gaming
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