![AnimationV [.NET] 1.0.3](https://gta5mod.net/wp-content/uploads/2019/08/AnimationV.jpg)
AnimationV is a .NET library that improves the current markers and objects in GTA V. Now you can animate markers & objects to actually move, animate, blink, change color, set visibility flags, improve game performance, contact check and more.
View Wiki & Examples
Current Features
Animate Markers
Change Properties of Markers
Use Visibility Flags (See Below)
Check contact with markers
+More
Model/Objects coming next
Marker Class
Functions & Properties
(Color) Color: Sets/Returns Marker Color. [System.Drawing.Color]
(void) Draw: Draws current marker object.
(RenderFlag enum) Flag: Sets/Returns Render Flag. Renders marker within certain radius [Close, Nearby, Far, Any]
(bool) IsClose: Returns if player is in close radius of marker.
(bool) IsNearby: Returns if player is in a nearby radius of marker.
(bool) IsFar: Returns if player is in a far distant radius of marker.
(bool) IsVisible: Returns if marker is visible.
(MarkerType enum) MarkerType: Sets/Returns current marker type.
(bool) PedIsAtMarker: Returns true if ped is at marker.
(Vector3) Direction: Sets/Returns Direction of Marker
(Vector3) Position: Sets/Returns marker current position.
(Vector3) Rotation: Sets/Returns marker current rotation.
(Vector3) Scale: Sets/Returns marker current scale.
(bool) ShowDebug: Shows debug UI if true.
(bool) Visible: Sets Visibility of marker [Overrides Render Flags]
Changelog
1.0.3
– Marker Rotation Animation Added
– Marker Blink Animation Added
1.0.2
– Added Rotation to Close Method
– Removed “Scale” from constructor. Default scale value set.
– Fixed Mispelled Function
– Version in Main addeds
1.0.1
– Fixed Default Scale
1.0.0
– Initial Release
Credits:
TylerEspo
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