
This script removes firearms from all NPCs. Certain gang members will have melee weapons like knife, baseball bat, etc.. And, this script will only function once on each ped, so if you spawn peds via a trainer (like menyoo) then add firearms to them, it will not get removed.
Using LSPDFR with this script is not supported. Only standalone usage is supported by this script.
Requirements
ScriptHookV by Alexander Blade
ScriptHookV .NET by crosire and it’s contributors
How to Install
Copy everthing in To Game Folder folder to your GTA V install folder (e.g. where your GTA5.exe was located).
Known Issues
There is no known issues at this point. You can report issues at either the issue tracker, or in the comments section.
Changelog:
– v1.3.0:
– Interval between scans can now be configured
– Interval between processing each ped can now be configured
– Scanning can now be set to a limited range.
– New ruleset system added, configurable in a new XML file
– Gang member weapon limit is now amount-based
– Hashes of gang groups are now calculated at startup rather than each time a ped processed
– v1.2.2:
– Actually fixed an issue resulted in fixed an issue resulted in config option LevelOfArmed not being respected properly.
– Removed AllowSwatWeapons option due to a problem unable to fix.
– v1.2.1:
– Fixed an issue resulted in config option LevelOfArmed not working as excepted.
– Tweaked AllowSwatWeapons option to ignore LevelOfArmed.
– v1.2.0:
Added a config option called LevelOfArmed. When the wanted level of the local player reaches the level configured in this option, cops will respond with weapons.
Added a config option called GangGroups. Relationship groups written in the config option will be treated as gangs, thus have it’s members being considered gang members, applying GangMemberWeaponChance configuration.
Fixed an issue causing weapons from persistent peds being removed.
Fixed an issue causing firefighter’s fire extinguishers being removed.
– v1.1.0:
Added a config option called AllowSwatWeapons. If enabled, SWAT team will have weapons.
Added a config option called GangMemberWeaponChance. If enabled, there is a chance of not removing weapons from gang members. Please note that if they want have guns game must give them guns first.
Credits:
RelaperCrystal

![Type 10 Flare Gun [4K] Type 10 Flare Gun [4K]](https://gta5mod.net/wp-content/uploads/2019/10/cc0682-GTA5-2016-08-02-08-27-53-56.jpg)


