This map add a big castle on an island at the North East of the map.
DONT FORGET TO CHECK DYNAMIC ON THE TWO PORTAL DOORS AT THE BEGINNING OF THE BRIDGE, ON THE TWO BARRIERS AT THE END OF THE BRIDGE AND ON THE BOATS.
To do that press F7, select “enter/exit Map Editor”, exit with 0, move with Z,S,Q,D and the mouse to the object, select him by clinking, and here press “enter’ on dynamic box. (tell me if you got problems)
1.1 change objects of the lounge and the bedroom and correct little bugs
PLEASE !! THIS MAP TAKE ME LOT OF TIME (50-60HOURS) SO TO RESPECT MY WORK, READ THE INSTRUCTIONS CAREFULLY. PARTICULARLY IF YOU WANT TO DO A VIDEO OF MY MAP (I SEE ALL THE TIME VIDEO OF ALL MY MAPS WHERE SOME PROPS AND TEXTURES ARE NOT LOADED)
castle.xml ==> 7 objects, 0 vehicles, 0 peds (for bridge texture and water of the 3 ponds)
castle2.xml ==> 1937 objects, 19 vehicles, 33 peds
Installation: PLEASE READ IT CAREFULLY !
To avoid bug, please delete your IvalidObjects.ini (if you got it) of your GTAV/scripts folder
Install the Map Editor by Guadmaz
Copy gtamp-unlock-all-objects.asi in your GTAV main folder
Take the two .xml files and move them to your GTA main folder.
Ingame, go to Sandy Shore (exact loaction on screenshot)
Press F7 to open Map Editor, select LOAD/XML load the file “castle.xml” (type “castle” without quote) (Verify that you have 7 props loaded)
Then, go to the castle (exact location on screenshot 14) and here load “castle2.xml” (type “castle2” without quote)
Finaly, put the dynamic on the two portal doors at the beginning ot the bridge and on the two barriers at the end of the bridge.
Do the same with the 2 boats if you want use them.
If the soldiers have no weapons, just go away (200m) and come back, their weapons will appear 😉