ENBSeries V0.492

ENBSeries v0.456 for GTA 5

Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs.

Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. So for me this version is not primary and add features only when want myself. Technically, there are many things done already, just they gives more attention to details, so not impressive for the most players. I rarely play games which modify, but when was satisfied enough with result of modding, played GTA5 till the end.

Modification do not have graphic preset, by default it’s ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum. Also you can edit parameters to your own taste inside integrated editor (show it by pressing SHIFT and ENTER keys together, by default). You may change shaders as well, check .fx files of the mod in game root folder and in the enbseries folder.

Effects are made (not complete list):
Water tesselation and displacement; foam of the ocean water dynamically changed by vehicle’s collision; dynamic wetness of the ocean beach dependent from water; ambient occlusion for big ranges called skylighting; screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi; improved reflections for rain puddles and wetness in general in the rain; custom post processing shaders as in other mods of mine; subsurface scattering for characters; detailed shadows for tiny objects; normal mapping shadows as my own invention to make normal maps generate self shadowing; many parameters to tweak sky properties, lighting, colors, particles, etc.

Mod may not be compatible with multiplayers, especially in Windows 10 and was developed for single player game.
Set game video options to DirectX11 mode. Also mod is tested for almost maxed graphics setting, so it may fail to work properly otherwise.

Installing

Do not put d3d8.dll or d3d9.dll from ENBSeries to system folder of Windows!!!

Open game folder. You can manually locate it in browser or to open in properties of desktop link to the game.

For injector based versions of ENBSeries, you should setup proper name of game executable in configuration file of ENBSeries, this required to inject in to game process. In most cases, non modified games for which mod is developed, working properly without editing.
Injector version can be installed to any folder, but for better compability recommended to extract to game folder (some files may not work).

For d3d9.dll based versions of ENBSeries, check if game executable (file with .exe extention) is in same folder, some games have binary executable files in custom folders like bin, bin32, system and in main folder only launchers or .bat files. ENBSeries files must to be extracted and placed where game .exe file is or where game .dll libraries, otherwise it will not work. If you can’t find .exe file, perhaps extentions are hidden by properties in OS, just ignore this and put files in game folder for experiment.

d3dx9_26.dll, d3dx9_40.dll, d3dx9_43.dll – required to run ENBSeries, if game won’t start with modification and display error message, download DirectX Runtime from microsoft.com web site, they are not exist in system only for those users, who did not update DirectX several years or did clear installation of OS recently. If you need them, unpack to same folder, where ENBSeries is. Also you can put these files in to system folder of your windows installation.

Uninstalling

Do not remove d3d8.dll or d3d9.dll from system folder of Windows!!!

Remove all ENBSeries files. If you don’t remember their names, just remove d3d9.dll file from game folder. If the game use DirectX8 for rendering, then delete d3d8.dll.

Changelog:,
v0.486: Added street lights color tweaking parameters. Many minor fixes and improvements from previous silent updates.
v0.471: Added fixes for AltV multiplayer 9.5 or above. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.
v0.456: Optimized CPU based performance of the mod. Fixed compatibility issue with some overlay tools. Improved quality of ssao/ssil effect and it’s filtering. Added workaround for blocked input functions by FiveM. Fixed GUI scrolling bug after preset is reloaded.
v0.447: Added enbhelper.dll plugin to enbseries folder which require ScriptHook installed. Added multiple weathers support. Added some statistics from helper plugin. Removed obsolette adaptive adaptation parameters and bit increased performance. Fixed subdermal color cropping bug of subsurface scattering.
v0.446: Updated enbbloom.fx shader to higher quality version with tweakable parameters. Added bloom and lens textures to original post processing of enbeffect.fx shader. Added subsurface scattering effect, when enabled it replace game one. Added DirectLighting intensity, curve, desaturation, color filter parameters for natural light ambient. Added UseOriginalBloom parameter.
v0.443: Added water displacement for missing shader, added displacement amount parameter for water. Changed wetness parameter to be time of the day dependent. Added emergency light intensity parameter to control firetruck, ambulance and police vehicles.
v0.438: Added test of tesselation for ocean water. Fixed crash when changing display mode and skylighting is enabled.
v0.432: Added sand of ocean shore wetness depending on waves. Added foam shift at collisions with vehicles and spread of wetness on sand. Added foam shader with multilayer bubbles, foam shadows, parallax and caustics. Added FixDecalsBias parameter to reduce z-fighting for tires and feet decals which looks wrong at the shore (other decals not modified yet). Added wetness properties for rain reflection.
v0.429: Added detailed shadows and normal mapping shadows effects. Added compatibility of rain reflections with VisualV mod.
v0.425: Decreased loading times of presets. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using very high resolutions.
v0.387: Added rain reflections effect. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.
v0.351: Added skylighting effect, parameters for natural ambient light, sun rays, game bloom and lens effects. Added higher quality ssao/ssil effect switched by new parameter. Increased performance of ssao effect and skylighting effect. Fixed various bugs.
v0.350: Added external shaders for post processing effects like in Skyrim SE or Fallout 4 mod.
v0.275: Added high quality antialiasing for vehicles as new parameter in enblocal.ini and it’s require msaa to be enabled in game video options. Fixed bug with midnight time of the day reading.
v0.274: Added programmable external shader for light sprites enblightsprite.fx, check shader editor window for parameters of example. Added two types of light sprites which works only when external shader is disabled.
v0.273: Added parameters for spot and vehicle lights. Added patched compiler library for upcoming features of the mod.
v0.272: Added parameters for clouds and vehicles. Added time of the day separation to split parameters in to dawn, sunrise, day, sunset, dusk and night modes. Weather parameters are not used yet, so ignore them.
v0.271: Added controls of night sprites and some others. Added parameter to turn on high quality antialiasing, which require msaa to be active in game video options.
v0.270: First version with limited functionality for testing compatibility with different videocards and software. Added fps limiter, forcing vsync, fix for moon lit direction, some sky and lights parameters.

Credits:

Boris Vorontso

3.5/5 - (33 votes)

1 thought on “ENBSeries V0.492

  1. параша ебаная в рот ебал автора этого енб, конченое дерьмо не работает

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