Callout Response V1.0.3.2

Callout Response

A configurable LSPDFR backup plugin featuring manual response requests, automatic callout-based backup dispatching.

Changelog:
V1.0.3.2
This update focuses on release polish, provider stability, better callout matching, cleaner manual backup behavior, and more reliable staged response flow.

Added / Improved

Updated Callout Response documentation with a fully refreshed full-release ReadMe.

Added .NET Framework 4.8.1 compatibility direction for improved compatibility with updated provider mods.

Improved provider startup selection.

Fixed cases where Callout Response could fall back to Native LSPDFR on startup even when Policing Redefined or Ultimate Backup was selected.

Preferred provider detection is now more forgiving and should apply more reliably after loading.

Added configurable Local/State Patrol mix.

General patrol responses can use a configurable State Patrol percentage.

Pursuit responses can use a separate State Patrol percentage.

Default behavior remains balanced for general patrol and more state-heavy for pursuits.

Improved manual backup request behavior.

Local Patrol and State Patrol are separated more clearly.

The manual request type selector now dispatches directly when pressing Enter.

Removed the extra dispatch row to make the menu faster to use.

Improved pursuit backup targeting.

Pursuit backup can prefer the active pursuit suspect/vehicle location instead of defaulting to the player or original callout area.

Improved ResponseProfiles.xml matching.

Profile matching is now more forgiving.

Profiles can use broader/vague wording instead of requiring exact 1:1 callout names.

Matching supports broader token-style matching for callouts such as wanted suspects, fires, dead bodies, pursuits, and similar simple callout names.

Improved scene resolution fallback.

Manual backup should no longer fail with “scene not resolved yet” just because a callout does not expose a clean location.

If the callout location cannot be resolved, Callout Response can fall back to the player/current scene area.

Improved staged response acceptance behavior.

Automatic backup and staging prompts now wait until the player has actually accepted the callout.

Offered-but-not-accepted callouts should no longer trigger staged response prompts.

Improved Global Mimic Lights and AI Siren Cycle behavior.

Global responder behavior now targets valid backup/pursuit responder units instead of random ambient emergency vehicles.

Backup units should still use lights/sirens properly when appropriate.

Ambient police/emergency vehicles should no longer randomly activate just because the player is responding Code 3.

Continued polish for Prompt Release and Safety Release behavior.

Continued polish for staged response blips, prompt persistence, and service-unit release flow.

Fixes

Fixed provider selection being forced to Native on startup in some setups.

Fixed manual backup failing when the scene location was not resolved.

Fixed automatic backup/staging getting stuck when the callout location was unavailable.

Fixed profile matching being too strict for simple or vague callout names.

Fixed staged prompts appearing before the player accepted the callout.

Fixed manual backup menu requiring an extra dispatch row.

Fixed global light/siren sync affecting ambient emergency vehicles.

Fixed backup units not properly receiving light/siren behavior after backup-only filtering.

Fixed several release-facing documentation and wording issues.

Configuration Notes

Callout Response now expects .NET Framework 4.8.1.

Callout Response is intended to support up to 24 configured/requested backup units.

Values above 24 are unsupported and may cause loading or menu issues.

Prompt Release is best for players who want manual control over staged units.

Safety Release is best for players who want a more automatic flow while keeping service units safer.

State/Local Patrol mix can be adjusted through configuration.

Mimic Lights and AI Siren Cycle can be enabled or disabled through configuration.

V1.0.3.1
Changes / Improvements

Updated Callout Response compatibility direction for .NET Framework 4.8.1.

Improved provider startup handling.

Fixed an issue where Callout Response could load using Native LSPDFR even when Policing Redefined or Ultimate Backup was selected.

The selected provider should now apply correctly on startup without needing to switch providers in CRConfig first.

Improved Preferred Provider detection.

Provider names are now handled more reliably from the configuration.

Policing Redefined, Ultimate Backup, and Native LSPDFR selection should be more consistent.

Added configurable Local/State Patrol mix.

General patrol responses can now use a configurable State Patrol percentage.

Pursuit responses can use a separate State Patrol percentage.

Defaults remain balanced for general patrol and more state-heavy for pursuits.

Added broader Global Responder Behavior support.

Mimic Lights can now apply to nearby responder units more broadly.

AI Siren Cycle can now apply to nearby responder units more broadly.

Added configurable scan radius for responder behavior.

Improved Manual Backup support.

Local Patrol and State Patrol requests are now separated more clearly.

Manual backup remains the main player-facing request system.

Removed the experimental Response Board direction to keep Callout Response focused and stable.

Continued polish for staged response behavior, provider handling, and release-readiness.

Notes

Callout Response is intended to support up to 24 configured/requested backup units.

Values above 24 are unsupported and may cause loading or menu issues.

.NET Framework 4.8.1 is now recommended/required for best compatibility with updated provider mods.

Credits:

DeSepticOasis

Download mod

FileFile size
zip CalloutResponse(1.0.3.2)2 MB

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