DNX New Grand Senora Desert Road [SP/FiveM] V1.3

DNX New Grand Senora Desert Road

FEATURES:
Original creation: The road model is made by me from scratch
Highly detailed: cracks, dirt and other decals make this map perfectly lore-friendly
Vanilla textures
Regular traffic spawns on the road
All-in-one DLC archive – no vanilla files overwriting required

REQUIREMENTS:
OpenIV or Codewalker RPF Explorer

HOW TO INSTALL:
Put newsenoraroad here: \mods\update\x64\dlcpacks
Open dlclist.xml and add dlcpacks:/dnxnewsenoraroad/ after the last line and save.

OPTIONALS:
If you prefer to have more street lights you can put dnx_newsenoraroad_lightingplus.ymap (from the [OPTIONAL] Lightplus (more street lights) folder) here: mods\update\x64\dlcpacks\dnxnewsenoraroad\dlc.rpf\x64\levels\gta5\dnxnewsenoraroad\dnxnewsenoraroad_metadata.rpf
If you prefer to remove all the lights, delete dnx_newsenoraroad_lighting.ymap from mods\update\x64\dlcpacks\dnxnewsenoraroad\dlc.rpf\x64\levels\gta5\dnxnewsenoraroad\dnxnewsenoraroad_metadata.rpf.

KNOWN ISSUES:
Some LOD lights are still visible even removing vanilla old street lights. This can’t yet be fixed since I haven’t figured out how to remove LOD lights without crashing the game.
Some vehicles may be seen floating or moving weirdly in the intersections with main roads when the player is far. This can’t yet be fixed since editing Junctions data is very complicated.

Changelog:
v1.3:
-Fixed an issue with vehicle paths that caused traffic to suddenly drive off-road near Sandy Shores and the Yellow Jack Inn
-Removed some entities that should no longer appear (FiveM only)
-Added a dirt ramp that allows vehicles to take the road when driving from the smaller airport runway
-Minor fixes & improvements
v1.2:
-Fixed an issue with LODs when enabling Online Maps [Single Player]
-Fixed an issue that caused vanilla entities to spawn twice
v1.1:
-Added FiveM version!
-Fixed an issue causing OpenIV to pop-up multiple error windows and crash when viewing the model

Credits:

Models & map editing: DANIX
Tools used: Blender, Sollumz, Codewalker RPF Explorer


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