DNX New Grand Senora Desert Road [SP/FiveM] V1.3

DNX New Grand Senora Desert Road

Original creation: The road model is made by me from scratch
Highly detailed: cracks, dirt and other decals make this map perfectly lore-friendly
Vanilla textures
Regular traffic spawns on the road
All-in-one DLC archive – no vanilla files overwriting required

OpenIV or Codewalker RPF Explorer

Put newsenoraroad here: \mods\update\x64\dlcpacks
Open dlclist.xml and add dlcpacks:/dnxnewsenoraroad/ after the last line and save.

If you prefer to have more street lights you can put dnx_newsenoraroad_lightingplus.ymap (from the [OPTIONAL] Lightplus (more street lights) folder) here: mods\update\x64\dlcpacks\dnxnewsenoraroad\dlc.rpf\x64\levels\gta5\dnxnewsenoraroad\dnxnewsenoraroad_metadata.rpf
If you prefer to remove all the lights, delete dnx_newsenoraroad_lighting.ymap from mods\update\x64\dlcpacks\dnxnewsenoraroad\dlc.rpf\x64\levels\gta5\dnxnewsenoraroad\dnxnewsenoraroad_metadata.rpf.

Some LOD lights are still visible even removing vanilla old street lights. This can’t yet be fixed since I haven’t figured out how to remove LOD lights without crashing the game.
Some vehicles may be seen floating or moving weirdly in the intersections with main roads when the player is far. This can’t yet be fixed since editing Junctions data is very complicated.


Models & map editing: DANIX
Tools used: Blender, Sollumz, Codewalker RPF Explorer

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