Map Updates V3.0

Map Updates 1.0

This mod adds some changes to the map and interiors

Changes:
– Vinewood Casino: removed the “Opening Soon” banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
– Lester’s house: added two doors in the back of the house
– LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
– Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
– LifeInvader HQ: openable conference room doors and removed collision blockers
– Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
– Portola Drive: added some light bulbs to the palm trees

Requirements:
OpenIV.asi
– “mods” folder
– Open All Interiors or any other script that can load interiors

Installation:
– Move the “spmapupdates” folder in “mods\update\x64\dlcpacks” and add “<Item>dlcpacks:/spMapUpdates/</Item>” to the “dlclist.xml”
– Move “MapUpdates.cs” and “MapUpdates.ini” in the “scripts” folder. Open “MapUpdates.ini” to configure the options of the various interiors
– MP Map Files: Use the package installer of OpenIV or extract the files and import them manually

Changelog:

v3.0
– Edited the occlusion models of the police station exterior in La Mesa
– Added two higher resolution textures to the MP map version of the Lost MC clubhouse
– Updated the “spMapUpdates_Patch” and “spMapUpdates_Patch_Gen9” DLC packs
– Updated the “MP Map Files” packages of both Legacy and Enhanced

v2.9
– Changed the name of the “spmapupdates2” and “spMapUpdatets2_Gen9” DLC packs to “spmapupdates_patch” and “spMapUpdates_Patch_Gen9”
– Added an OIV package for the files of the MP Map for the Enhanced version. Note: use the OIV Package Installer to install the content
– Added the missing compiled script and configuration file in the “Legacy & Enhanced” folder

v2.8:
– Changed the orientation of the fake doors and fixed the UV map of the frames of the Motor motel
– Slightly improved the vertex colors of the motel room door
Bahama Mamas changes:
– Remade the fix for the exterior neons properly (changed the vertex colors instead of using a different shader)
– Removed the fog and fog volumes clipping inside the interior
– Edited from scratch again the baked shadows
– Improved the lights (enabled projected textures and shadows for dynamic objects)
– Changed the vertex colors of the entrance doors and added proper collision materials for the couch and stool props
– Fixed the placement of some props and removed some others
– Added scenario points

Legacy and Enhanced: updated the script (and the source code) and configuration file
Legacy only: updated the “spmapupdates” and “spmapupdates2” DLC packs, the script (and the source code) and configuration file
Enhanced only: updated the “spMapUpdates_Gen9” and “spMapUpdates2_Gen9” DLC packs

v2.7:
– Added new audio occlusion files for the interiors
– Added higher quality models for the bulb lights around Portola Drive. Note: they’re still not perfect and clip through the palm trees because of the tessellation
– Fixed the new timecycle modifier of the Lester’s house not loading properly
– Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
– Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
– Added new files for the compatibility with the “A Safehouse in the Hils” DLC, compatibility with “Beta Map Restoration” and version of the mod for GTA 5 Enhanced
– Split the content into two separate DLC packs (one “COMPAT” and “LEVEL”). Note: both are required for the mod to work properly
– Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package

v2.6.1
– Added the missing DLL to the archive

v2.6:
– Added basic collisions for the shell of the Split Sides West interior
– Added the Ramius submarine underwater near Paleto Cove (optional)
– Added the crashed UFO in Lago Zancudo (optional)
– Added the hot tub/jacuzzi water to the Dignity yacht (optional)
– Added an interior for the police station in Rancho
– Improved the entrance of the police station in La Mesa to match the shell of the interior
– Updated the dlc pack, script (added the source code as well) and configuration file

 

v2.5:
– Added the newer version of the fixed neons and wall UV map for the exterior of the Bahama Mamas from Map Fixes
– Updated the texture of the Bahama Mamas doors
– Fixed the climbable stools and some misplaced props inside the Bahama Mamas
– Updated only the dlc pack

v2.4:
– Added a manifest for some texture dictionaries
– Updated only the dlc pack

v2.2:
– Fixed an error in the assembly.xml of the OIV Package

v2.1:
– Updated the script to fix the palm tree lights not loading

v2.0:
– Updated the script to fix an issue with the HUD not working

v1.9:
– Fixed the stools inside the Bahama Mamas disappearing with the camera facing a certain way
Updated only the dlc pack

v1.7:
– Added a modified version of the “v_mp_apt_h_01” (High Life DLC version of the MP high end apartment) interior at Bahnam Canyon
– Added a functional gate at the entrance, lights and readjusted the position of some props on the exterior of the Bahnam Canyon house
– Updated the “spmapupdates” dlcpack, “MapUpdates.dll”, “MapUpdates.ini” and the “MP Map Files” OIV package
– Added a video to the mod’s page showing the location and portals

v1.6:
– Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator

v1.5:
– Made the palm lights around Portola Drive optional (toggable from the script)
– Changed the entrance placements for the FIB’s office and the garage (added a video to the mod page that shows the new entraces of both)
– The minimap is now zoomed in when inside the FIB’s office and the HUD is disabled when inside the garage
– Changed the blip sprites for the Lost MC Garage and the Motor Motel
– Updated the help text strings
Updated the dlc pack, script and configuration file

v1.4:
– Added all the content of “Interiors Additions”, with some changes to the audio of the motel room and police station
– Fixed the far clip issue inside Lester’s house, added sound effects to the back doors and improved the collision as well
– Increased the intensity of the palms lights around Portola Drive
Updated the dlc pack, added the script and configuration file from Interiors Additions and an OIV package for the files of the MP map

v1.3
– Added a fix to “ch3_12_strm_0.ymap” from Map Fixes
Updated only the dlc pack

v1.2
– Added neons to two palms near the parking lot of the casino
Updated only the dlc pack

Credits:

Alex106

4/5 - (6 votes)

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FileFile size
rar MapUpdates_v3.0155 MB

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