This mod fixes a bunch of map related issuses (collisions, models and textures).
For a complete list of fixes, check “Fixes.txt”.
Move the “spmappatches1” and “spmappatches2” folders in “mods\update\x64\dlpacks”.
Move “MapFixes.cs” and “MapFixes.ini” in the “scripts” folder. This script “fixes” this issue at Stab City.
WildBrick142 for finding the issue with the Lake Vinewood collision, the Camper car generators not spawning and the cables.
ArmaniAdnr for finding the issue with the La Mesa billboard LOD texture.
DentureDynamite and all the people that contributed to the List of ongoing bugs needing to be fixed topic on GTAForums.
DeGeneratorX for finding the leftover palm LODs near the Liquor Ace and the 2405 house window collision.
nkjellman for finding the issue with the security booth not casting shadows.
rollschuh2282 for reporting the issue with the LSC and gas station sign not casting shadows and a missing pipe collision at La Mesa.
Jax765 for reporting the issue with the barrier collisions at the Terminal.
Arrows to Athens for finding the missing collision at the airport parking lot.
whatever57010 for finding the packs textures, the water tower texture and this Fan Fact video.
Pizzahut, Slick and MaxLuk for reporting various collisions issues at Stab City.
Smallo for finding the construction site sign texture at Paleto Bay.
Reyser for posting and Vucko100 for his “Small Mistakes” videos.
DPS for finding a few issues at the Mission row police station (chairs using shadow maps while being dynamic).
v1r for reporting various collisions issues at Grove Street, Davis, Rancho and the Richards Majestic Studio.
noobcrafting for reporting the issue with the flyer at Rancho.
Jonas P for reporting the issue with at a Downtown parking lot, a Vespucci Beach building, a road at the Banner Hotel and a misplaced work wall at the Merryweather docks.Carl Johnson for reporting the issue with the “bloody” window and other collisions and models issues across the map.
GIAN_97 for reporting an issue with a glass texture at the Liquor Ace.
Hslo for reporting an issue with a collision of the chicken factory at Paleto Bay.
MrGTAmodsgerman for reporting the issue with clipping wooden fences at West Vinewood.
PERPGamer for reporting the issue with the Go Postal barriers.
DarkViperAU for his Facts and Glitches videos.
TheRemainingDodo for reporting the issue with the “The Archipelago” hotel name being misspelled as “The Archipeligo”.
milo for reporting the issue with the construction site collision at Vespucci Canals.
LeeC2202 for finding the flipped church textures.
dexyfex and CP for the flag that makes an object unable to cast shadows.
dexyfex for Codewalker.
The OpenIV Team for OpenIV and openFormats.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF.
cj2000 for the R* RW IO for max.
talkol for the placement_v4.txt.
Dekurwinator for the portals and audio tutorials.
Fixed a collision mesh material at the airport. Thanks to -EcLiPsE- for finding the issue.
Fixed a floating bush near the Union Grain Supply Inc. silos. Thanks to Jacob2002 for reporting the issue.
Fixed a few procedural collision meshes at the Gentry Manor causing some leaves to spawn in weird positions. Thanks to -EcLiPsE- for reporting the issue.
Changed the Cayo Perico “h4_prop_tree_palm_fan_bea_03b” palm trunk and leafs textures with higher res ones (from the base game).
Fixed one “broken” portaloo LOD at the Pacific Allied Shipyard. Thanks to InControlAgain for finding the issue.
Moved a few path nodes behind the “Pipeline Inn” (it’s not perfect, but better than before). Thanks to whatever57010 for finding the issue.
Removed the “Stationary Reactions” flag from the La Puerta’s helipad guard scenario point. Thanks to DarkViperAU for finding the issue.
Fixed one scenario point clipping through a wall near the Richards Majestic building.
Updated the paths folder (now called “Paths Fixes”) with the addition of “nodes491.ynd” and the scenarios folder (now called “Scenario Points Fixes”) with the addition of “los_puerta.ymt” and “rockford_west.ymt” (installation instructions updated).
Moved the Cayo Perico collisions in the “MP Map Collisions Fixes” folder.
Moved a bit the emissive at the entrance of the LSPD station at La Mesa.
Fixed a wrong collision material at the gas station of La Puerta. Thanks to Carl Johnson for reporting the issue.
Removed various collisions around Cayo Perico (on the DJ’s booth, around the beach party and all around the island cliffs/rocks). The new files and the installation instructions are inside the “Cayo Perico Collision Blockers Removal” folder.
Repositioned multiple car generators at the parking lot of the Diamond casino.
Added the scenarios for the MP map interiors of the Mission Row police station, the Pacific Standard and the Fleeca bank on the Great Ocean Highway.
Fixed the steering wheel’s position of both Mule inside the car meet interior. Thanks to Disquse for the finding
Fixed the blank license plate of the Mule inside the player’s nightclub.
Changed the flags of a few doors of the El Rubio’s mansion compound so that they’re openable.
Changed the rotation of the gates of El Rubio’s mansion so that they’re open.
Changed the rotation of the two gates leading to the huge parking lot inside the car meet interior so that they’re open. (from the newest DLC).
Fixed the license plates textures (one blank and the other being the vehshare) of the Mule inside the car meet interior (always from the newest DLC).
Fixed one sign on the back of the “HAUTE” restaurant and two misplaced decals on the “Octopus” ship.
Moved an electrical box near the Eclipse Tower.
Fixed the scale of the cockroaches particle effect (previously it was set to 10, lol) on the ground floor of the “San Andreas State Gas Company” building.
Fixed multiple drawables with Sollumz.
Modified the scenarios of the Chumash Pier to match the new positions of the benches. The modified file, “chumash_plaza.ymt”, and the installation instructions are in the “Manual Installation/Chumash Pier Scenarios” folder.
Removed the second dlc pack. Now “int_lev_des.ytyp” needs to be imported manually (in the patchday2ng dlc). The installation instructions and the file are in the “Manual Installation/Openable Michael’s House WC Window” folder.
Changed the name of the first dlc pack to “spmappatches”.
Added back the front doors for the GTA Online’s low and mid end apartments.
Fixed a few misplaced wall lights on the “The Lust Resort” building. Thanks to mortid for reporting the issue.
Edited again the bush from the Mirror Park lake LOD drawable.
Fixed one bunker sign being placed under the ground. Thanks to whatever57010 for the find.
Added the “content.xml” from the “patchday4ng” dlc (to fix the broken subway textures). Thanks to Jax765 for finding the cause of the issue.
Updated the “spmappatches1” dlc and the added the installation instructions for the “patchday4ng” dlc fix in the “Manual Installation” folder.
Changed the position of multiple benches on the Chumash Historic Family Pier.
Fixed multiple bushes that where floating mid-air.
Fixed the rotation of one bus stop at Rockford Hills and one near the Richard’s Majestic Studio. Thanks to DGally for finding a wrongly rotated bus stop.
Added fixed paths for the area of the Marlowe Vineyard. Thanks to Monkeypolice188 for fixing the paths.
Added multiple road signs fixes. Thanks to Sparky66 for providing these fixes and additions.
Updated “spmappatches1” and the manual installation instructions and text files in the archive.
Added a mirror floor to the LTD gas station interior. Thanks to Skylumz for the Sollumz plugin for Blender.
Created new embedded collisions for the Bahama Mamas chairs. Thanks to indilo53 for GTAUtil.
Fixed the Bahama Mamas doors glass texture.
Fixed the Bahama Mamas entrance doors disappearing from a certain camera angle.
Fixed one drawable, “bh1_49b_park_grd_d.ydr”, using a bump map texture in the specular map slot. Thanks to _CP_ for finding the oversight.
Fixed the Pacific Bluffs church window normal map texture.
Fixed the Vespucci Cafe building decal not showing.
Added a bunch of map data edits that weren’t implemented in the version 6.6 of the mod:
Moved various useless road signs (two types placed twice on the same location/road) under the map and fixed other wrongly positioned ones across the map.
Fixed a few floating palms near the lifeguard station at Vespucci Beach.
Fixed a tree floating in the air near the Pacific Bluffs graveyard.
Fixed two floating wall lights (one at Hawick and one at the Beam Me Up).
Turned the Import/Export offices car park gates into MLO entity sets (separate from the lift doors ones).
Removed a bunch of MP map collisions from the dlc pack as they causes the game to crash. Now they need to be imported manually in they’re respective locations.
Updated “spmappatches1” and the installation instructions.
Fixed the CNT building road not having a normal map. Thanks to a63nt-5m1th for finding and fixing the drawable.
Fixed the road marks at the Dashhoung Bus Center.
Fixed the “Los Santos State Gas Company” (now changed to “San Andreas”) texture at Elysian Island.
Fixed 3 crossroad signs at Vinewood Park Drive (near the Vinewood Bowl sign) not casting shadows.
Added a fix for the Mirror Park lake SLOD4 with a removed bush that doesn’t exist in HD/ORPHANHD. Thanks to a63nt-5m1th for the modified drawable.
Fixed a Little Seoul parking garage collision box. Thanks to Slick and WildBrick142 for the find.
Fixed a guardrail on the Los Santos Freeway, multiple bushes near the AmmuNation at Hawick and a ladder at the mall in Davis not casting shadows. Thanks to Ivonmorr for finding and providing a list of issues/errors.
Fixed the following road mark errors: dt1_03_build1_ns.ydr and hei_dt1_03_build1_ns.ydr (clipping), hw1_rd_02_25.ydr (wrong turn road mark) and sc1_rd_r1_09 (removed the stop road mark).
Fixed a chimney mesh error for the “hw1_22_albits2” drawable.
Fixed a clipping turn road mark near the Badger building.
Changed a turn road mark near the La Spada restaurant.
Fixed a West Vinewood parking garage inverted road marks.
Fixed a LOD “breaking” after exiting the Michael’s West Vinewood garage.
Fixed one Vespucci reflection proxy.
Fixed the chess statues in the garden of a Richman mansion not casting shadows.
Fixed a wrongly assigned texture to one of the Pacific Bluffs graveyard gate.
Updated both dlc packs.
Fixed a floating bush near the vineyard and a wrongly rotated bus stop at Rockford Hills.
Removed the High Life update garage and the FIB office interiors. Standalone versiones can be found here: 1, 2.
Removed the script (no longer necessary). A standalone version with just the Michael’s mansion wc window fix can be found in the “Optionals” folder (all the instructions are in a text file).
Removed the for sale signs maps. It can be reinstalled by getting the files from the “Optionals” folder (all the instructions are in a text file).
Updated both dlc packs.
Removed the higher res palms textures as they conflict with the NVE palms. Thanks to Dock-6 for the report.
Fixed a floating (or well, clipping in the road) prop at the docks. Thanks to whatever57010 for discovering it.
Redone all the remaining models edits.
Added a higher res version of normal map trunk texture for the “prop_palm_fan_03” models.
Fixed the Palmer-Taylor power station sign not casting shadows.
Modified the Stab City occluder map data (which caused the world disappearing when looking from certain angles when inside a trailer).
Modified the script: removed the “fix” for the Stab City occluder (no longer required since i modified the map data files).
Removed all the “duplicated” archives (which were required when invalidating the dlc ones).
Updated “spmappatches1”, “spmappatches2” and “MapFixes.cs”.
Removed the Lost MC clubhouse garage interior. A standalone version can be downloaded here.
Made some minor changes to the script.
Updated “spmappatches1” and “MapFixes.cs”.
Removed a leftover collisions for the old gen Vespucci sculpture.
Removed some unused lines and made some changes to the script.
Removed the Vespucci Beach sculpture and the GTAO high end apartment bedroom mirror. These two will be included as part of the Old Gen Assets mod.
Fixed an issue with the Vespucci Beach hut LOD texture.
Updated “spmappatches1”, “spmappatches2” and “MapFixes.cs”.
Increased the order value of the dlc packs.
Updated “spmappatches1” and “spmappatches2”.
Fixed two beach hut LOD textures at Vespucci Beach and a floating bush at La Puerta.
Removed an unused IPL.
Added an option to the script that unloads the for sale signs IPLs.
Fixed a patch of grass/sand at La Puerta. Thanks to a63nt-5m1th for the fixed model.
Updated “spmappatches1”, “MapFixes.cs” and “MapFixes.ini”.
Fixed a speed bump collision at the Fort Zancudo bridge.
Added for sale signs to the GTA Online apartments locations.