Dynamic NPC Accuracy/Aiming V1.4.2

Dynamic NPC Accuracy/Aiming 1.0

Customize some of NPC’s accuracy with the config to make shootouts feel more realistic and how random NPCs don’t have aimbot basically. You can also do this for challenges to make police or everyone extremely accurate by making everything 100

REQUIREMENTS
Grand Theft Auto V: Not cracked
ScriptHookV
ScriptHookVDotNet (NIGHTLY VERSION)
.NET Framework 4.8 or higher

Installation
1. Ensure you have ScriptHookVDotNet (NIGHTLY VERSION) installed, as this script is built for GTA V modding with C sharp.
2. Copy RealisticAccuracy.dll to your scripts folder in your GTA V root directory. If the scripts folder does not exist, create one.
3. Place the RealisticAccuracy.ini file in the scripts folder. If it does not exist, the script will generate a default version with standard values.

Features
– Set different accuracy levels for specific groups of NPCs.
– Easily configurable via an external .ini file (RealisticAccuracy.ini)
– Support for various NPC types: Merryweather soldiers, cops, NOOSE, VIP bodyguards, FIB agents, and main characters.

Configuration
The script reads the RealisticAccuracy.ini file to determine the accuracy of different NPC types.
You can edit the .ini file to set custom accuracy values (0-100). Below is an example configuration:

Merryweather = 100
FIB IAA = 65
VIP Bodyguards = 50
Cops NOOSE = 100
Military = 100
Main Characters = 100
Others = 6

– Merryweather: Accuracy for Merryweather soldiers and Black Ops peds.
– FIB IAA: Accuracy for FIB agents, IAA agents
– VIP Bodyguards: Accuracy for peds assigned as bodyguards to VIPs.
– Cops NOOSE: Accuracy for regular police and NOOSE units.
– Military: Accuracy for military personnel.
– Main Characters: Accuracy for Franklin, Michael, and Trevor (when they’re an NPC ally)
– Others: Accuracy for all other peds.

Notes
– Setting accuracy values to 0 makes NPCs never hit you, while 100 makes them constantly hit you 100/100 times
– The already set values are realistic values based on the peds, like cops being more accurate and random NPCs have poor accuracy

Changelog:
UPDATE 1.4.2 (INSTALL THIS NEW VERSION) – Optimized the code. Previous versions had unoptimal ways of adjusting ped accuracies and may cause crashes, so please install this new one!

1.4.1:
Fixed a bug that may cause FPS drops and crashes.

*NEW UPDATE 1.4*
This is a very customizable and personalizable update, this allows you to type in any ped’s model for their accuracy to be modified (equivalent to an already existing one). For example with “s_m_m_highsec_02” you’d type “PedGroup_s_m_m_highsec_02 = Cops” in the config to have their accuracy be equivalent to cops. This also works with Addon Peds. Add as many lines of these as you like

*NEW UPDATE 1.3* requested by @CJislit and @mcshithead and others
-Added an Accuracy Range System. Example: Cops are set a minimum accuracy of 65 and max 100, meaning a cop will have an accuracy randomized within the range of 65-100. To enable this new feature make sure UsesRanges is set to true.

-New Configurable Peds:
Madrazo Goons
O’Neil Brothers

*NEW UPDATE 1.2* (waiting for approval) requested by @rRei
-NPCs’ Accuracies now are reduced when it’s night
-Highly configurable (If you don’t want the night effect just set it to = 100)
-Configurable percentage impact
-Configurable effect hour
-Configurable effect end hour
-Exclude any Group you want from the effect, like with NOOSE or Military
-Also seperated the Cops and NOOSE group so each are individually configurable

*NEW UPDATE 1.1* (waiting for approval)
-Added customizable accuracies for every gang now. Make gang shootings more realistic and dynamic

Credits:

jaydenwasd

Download mod

FileFile size
rar Realistic NPC Accuracy 1.4.28 KB

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