Liquidator — Real Contract Killer [EN, RU, IT, FR] V1.06

Liquidator — Real Contract Killer 1.02

Liquidator — Feel like a true hitman in Los Santos!
Become a professional liquidator. The mod adds a fully-fledged contract killing system to the game: from ordinary street gangs to high-ranking individuals under heavy guard.

Features and bugs

Features:
Dynamic contracts: Targets are randomly generated across the state.
Progression system: Eliminate targets to unlock new contract types (gangsters, assassins, corrupt cops, cartel, and even the military).
Phone management: Use the in-game contact “Bane” to open the difficulty selection menu or cancel missions.
Realism: Professional messages from your dispatcher, sound effects, and a heat system.
Customizable: Use the MG_Liquidator.ini file to adjust the difficulty, amount of guards, and escape distance to your liking.
Full Russian localization.

Bugs and Notes:
If a mission doesn’t start immediately, wait a few seconds for the target to generate.
In version 1.02, the annoying greeting has been fixed (it now only shows once on the first launch).

Installation instructions
Install Script Hook V and ScriptHookVDotNet 3.
Install iFruitAddon2.dll (included in the archive – place it in the “scripts” folder).
Copy the MG_Liquidator.dll and MG_Liquidator.ini files into the “scripts” folder in your main GTA V directory.

Dependencies
Script Hook V
ScriptHookVDotNet 3
iFruitAddon2 (Included)

Changelog:
What’s New in v1.06 (Pursuit Retention & Smart Cleanup)

Persistent Pursuers: The contract isn’t over until you escape! Eliminating the VIP target no longer instantly despawns their bodyguards or vehicles. They will remain hostile, continue chasing and attacking you,
and their radar blips will stay active.
Smart Garbage Collection: Hostile units and vehicles now dynamically unload once you successfully flee the scene. The default cleanup distance for live units is set to 300m, and the distance for dead
bodies has been increased to 100m (both fully customizable in the MG_Liquidator.ini) to preserve immersion.
Mission Failure Cleanup Fix: Resolved a logic ordering issue where guard units spawned by specific scripts would persist in the world after mission cancellation or player death. All hostile units are now
instantly and cleanly wiped upon mission abort.

What’s New in v1.05 (Logic Refinement & Clean Sweep)

Smart Target Selection: No more chasing targets halfway across the map! The contract logic now prioritizes the closest suitable NPC as your target, making mission starts feel more natural and immediate.

“Safe Spawn” System: Enhanced spawning algorithms now use Sidewalk Verification for peds and Road Snapping for VIP vehicles. This virtually eliminates targets spawning in the air, inside buildings, or in inaccessible areas.

Global Resource Cleanup: We’ve overhauled the mission termination logic. Whether you complete the hit, fail, or die, the mod now performs a “Clean Sweep”—instantly removing all leftover guard vehicles, extra peds, and map blips to keep your world tidy and performance high.

Mission State Persistence Fix: Fixed a critical bug where Blitz timers or Special Events (like Baba Yaga) could “stick” and carry over to your next contract. Every new hit now starts with a completely fresh state.

Advanced Diagnostic Logging: Troubleshooting made easy! The mod now generates detailed timestamps in MG_Log.txt for arrival, search phases, and spawn coordinates, helping us track down any rare map-specific issues.

Credits:

@SKYLE7 (TELEGRAM)

5/5 - (1 vote)

Download mod

FileFile size
rar scripts119 KB

Leave a Reply

Your email address will not be published. Required fields are marked *