Beta Map Restoration V3.5

Beta Map Restoration V1.0

This mod restores as much removed props placements as possible while also changing various map assets based on the beta version of the game.
Everything was done with as much attention to details as possible, using promotional screens, trailers, in game tv shows and commercials, game textures and some other stuff as reference.

Map Assets:
– FIB and IAA buildings lights
– Franklin’s mansion interior
– Vangelico jewelry store interior
– Liquor Ace neon sign
– Mirror Park lake
– 2405 house sidewalk marking
– 24/7 canopy at Vinewood Boulevard

Props Placements:
– Alta
– Burton
– Grand Senora Desert
– Grapeseed
– Great Chaparral
– Hawick
– Kortz Center
– La Puerta
– Little Seoul
– Maze Bank Arena
– Mirror Park
– Morningwood
– Mount Chiliad, Mount Gordo
– Pacific Bluffs
– Paleto Bay, Paleto Forest
– Rockford Hills, Richman, GWC
– Pillbox Hill
– Sandy Shores
– Del Perro
– Cypress Flats
– East, Downtown and West Vinewood
– Vinewood Hills
– Harmony
– Cassidy Creek
– Raton Canyon
– Chiliad Mountain State Wilderness
– South LS (Strawberry, Chamberlain Hills, Rancho)
– El Burro Heights
– La Mesa
– Palomino Highlands
– Vespucci, Vespucci Beach, Vespucci Canals
– San Chianski Mountains Range
– Palmer-Taylor Power Station

Requirements:
OpenIV.asi
– “mods” folder
fwBoxStreamerVariable Patch

– Enhanced: OpenRPF

Installation (Legacy):
– Move the “spbmr_01” and “spbmr_02” folders in “mods\update\x64\dlcpacks” and add “<Item>dlcpacks:/spBMR_01/</Item>” and “<Item>dlcpacks:/spBMR_02/</Item>” to the “dlclist.xml”
– MP Map Files: import “hei_dt1_20_0.ybn” in “mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_20.rpf”
– Optionals: the installation instructions are included in the folder of each optional inside archive

Installation (Enhanced):
– Move the “spBMR_01_Gen9” and “spBMR_02_Gen9” folders in “mods\update\x64\dlcpacks” and add “<Item>dlcpacks:/spBMR_01_Gen9/</Item>” and “<Item>dlcpacks:/spBMR_02_Gen9/</Item>” to the “dlclist.xml”
– MP Map Files: import “hei_dt1_20_0.ybn” in “mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_20.rpf”
– Optionals: the installation instructions are included in the folder of each optional inside archive

Changelog:

v3.5
– Changed the waterfog texture of the Mirror Park Lake and updated the custom timecycle modifier
– Changed the orderValue of all the DLC packs to avoid conflicts with the updated ones of Bugstar Fixes, Map Fixes and Restored Gen7 Assets
– Updated all the DLC packs for both Legacy and Enhanced

v3.4
– Updated the “Cayo Perico LODs Compatibility” script (removed the check for the Vegetation Reflection since it was unnecessary)
– Updated the “Vegetation Reflection” optional (added a separate texture dictionary)

v3.3
– Removed the content of the high end apartment
– Changed the vertex colors of the black and white painting and removed the red one at the entrance of the Franklin’s house
– Added an OIV package for the files of the MP Map
– Updated the “spbmr_patch” and “spBMR_Patch_Gen9” DLC packs

v3.2
– Removed the “2405” decal in Mirror Park
– Removed the rotated Tinsel Tower apartment interior
– Generated new LOD lights
– Remade the beta Dignity Yacht
– Made some changes to the shopping mall in Richman (removed roof tiles, changed the canopies and added some plants)
– Made some changes to the “Foreign Attire” building in Mornigwood Blvd
– Made some additional changes to the apartments building in Little Seoul
– Moved the content of the “Vegetation Reflection” optional to a standalone DLC pack
– Updated the “Cayo Perico LODs Compatibility” script (now there’s only one version for both Legacy and Enhanced)
– Updated the “Restored Gen7 Assets Compatibility” optional (both Legacy and Enhanced)
– Updated the “MP Map Files” (added “hei_bh1_39_strm_0.ymap”, “hei_hw1_blimp.ymap” and “hei_kt1_08_strm_0.ymap”) and the installation instructions
– Renamed the DLC packs to “spbmr”, “spbmr_patch”, “spbmr_gen9” and “spbmr_patch_gen9”

v3.1
– Removed an extra “v_int_24.ytyp” from an unrelated archive
– Updated only the “spBMR_02_Gen9” DLC pack

v3.0:
– Changed the colors of the Downtown Cab Co. HQ walls and frames based on the “char_property_taxi_lot” texture
– Changed the “Multis Real Estate” adverts on the Pacific Standard Bank with the ones of the “Wolfs International Realty” (based on the final game’s design)
– Updated the Legacy “Cayo Perico LODs Compatibility” optional and added a separate version for GTA 5 Enhanced
– Added the “Rotated Tinsel Tower Apt 45” optional as part of the main mod
– Added a “Restored Gen7 Assets Compatibility” optional which disables the content of the beta high end apartment
– Updated the “spbmr_02” and “spBMR_02_Gen9” DLC packs

v2.9:
– Restored the files of the high end apartment interior from the version 2.7
– Updated the “spbmr_02” DLC pack for the Legacy version

v2.8:
Legacy:
– Split the content into two packs
– Made the “Rotated Tinsel Tower Apt 45” into an optional
– Updated the “Vegetation Reflection” optional
– Removed “hei_whw1_blimp.ymap” and the OIV package as well (as there’s only a single file to import now)
– Removed the “Disable Content” optional
– Updated the installation instructions

Enhanced:
– Updated the “spBMR_02_Gen9” pack
– Removed “hei_whw1_blimp.ymap” from the “MP Map Files” folder
– Updated the “Rotated Tinsel Tower Apt 45” optional

v2.7:
– Added a version of the mod for the Enhanced edition: the placements and assets are split into two separate packs (spBMR_01_Gen9 and spBMR_02_Gen9) and the rotated Tinsel Tower apartment interior is an optional
– Updated the requirements and installation instructions

v2.6:
– Updated the dlc pack and the “Cayo Perico LODs Compatibility” script (and source code) with an additional check for when unloading and reloading the LODs

v2.5:
– Removed an extra _manifest.ymf from “v_int_16.rpf” in the dlc pack
– Updated the “Cayo Perico LODs Compatibility” script with compatibility for the LCPP mod and added the source code

v2.4:
– Fixed a misplaced palm tree in Mirror Park
– Updated only the dlc pack

v2.3:
– Added a manifest for some texture dictionaries
– Updated only the dlc pack

v2.2:
– Updated “v_int_16.ytyp” with the newest fixes from Map Fixes
Updated only the dlc pack

v2.1:
– Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator

v2.0:
– Added a new optional script which unloads the LODs when the player is in Cayo Perico
– Added an OIV package for the MP Map files
– Added a fix from Map Fixes for a collision in the back of the Banner Hotel in Pillbox Hill
Updated the dlc pack

v1.9:
– Fixed the dlc pack using the content.xml of the “Vegetation Reflection” optional

v1.8
– Removed an entry in the content.xml for an archive that doesn’t exist in the dlc pack. Thanks to WildBrick142 for finding the error
Updated the dlc pack and the “No Map Placements Restoration” and “Vegetation Reflection” optionals

v1.7
– Added a modified version of the high end apartment (plus the Tinsel Tower Apartment 45 moved and rotated) with some changes based on the official gameplay trailer
– Updated the dlc pack and the “No Map Placements Restoration” and “Vegetation Reflection” optionals

v1.6
– Fixed some props in the East Vinewood Park being invisible
– Updated only the dlc pack

v1.5
– Removed a couple of unused LOD textures
– Updated only the dlc pack

v1.4
– Reworked multiple areas and redone all the placements, LODs and added static collisions. Thanks to Larcius for the gta5-modding-utils script
Note: because of all these changes the compatibility with other map mods isn’t available

– Updated the dlc pack (this is the last time I change the name I promise, lol)
– Updated “hei_hw1_blimp.ymap” (Manual Installation (MP map only) folder)
– Updated the “Disable Content” optional
– Added a new optional, “Vegetation Reflection”, which enables reflections for all the trees and palms. Note: the Vegetation reflection mod is required for it to work

v1.3
– Merged the two dlc packs into one
– Added 2 optionals, one that disables the restored map placements and one that disables the restored map assets

v1.2
Made a change to the custom plant pot outside the Michael’s house
Restored an emissive outside the 24/7 at Vespucci Boulevard in Little Seoul, based on this pre release screen
Updated both dlc packs

v1.1
Map Assets:
– Modified the textures of two posters at Vespucci Beach
– Modified the tint palette of an apartment complex in Little Seoul
– Modified the tint palette of the roof and windows frames plus changed the roof texture of the the “2405 house”
– Removed one hedge in front of the Banner Hotel in Pillbox Hill
– Fixed the Mirror Park lake still using the vanilla timecycle modifier

Props Placements:
– Removed the redwood tree near the Madrazo’s stilt house
– Added a couple of bushes and plants at La Puerta
– Changed various palms models (plus positions) at La Puerta with the right model based on a dev image. Thanks to Stryfaar for helping with applying these changes
– Fixed the props on the sidewalk of the “2405 house” causing NPCs to stop and walk back

Updated “spparadise”, “spparadise2” and the compatibility script
Added two files for the MP map in the “Map Assets/Manual Installation” folder (the installation instructions are inside the archive)

v1.0
Changed the name of the mod from “Beta Vegetation & Props” to “Beta Map Restoration”.

Map Assets (improvements over the original content from “Beta Map & Interiors”):
– FIB and IAA lights models and textures redone, with colors between the HD and LOD being more consistent
– Liquor Ace neon sign redone using an already existing one from the map
– Vangelico collision, models and textures redone, with one fixed floor reflection from Map Fixes also included
– Franklin’s house edits from the newer standalone version which was also redone

Props Placements (“Beta Vegetation & Props” changes):
– Fixed two LODs showing upclose at West Vinewood and Harmony/Grand Senora Desert
– Changed the flags of all the entities
– Removed a duplicated vanilla bush at the Palomino Freeway
– Removed the scenario points as they were only good for screenshot purposes and not for gameplay

Credits:

Alex106

Download mod

FileFile size
rar BetaMapRestoration_v3.5133 MB

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