
# AirSuspension2Way v2.0.3 (BETA)
**Author:** Westley99
**Based on:** VStanced Mod
***THIS IS STILL A BETA VERSION. ANY BUGS OR MISS SCRIPT, PLEASE COMMENT, AND WE TOGETHER MAKE IMPROVEMENT!***
***Pleasure If anyone donate,TQ!***
## Description
AirSuspension2Way is an advanced air suspension modification for Grand Theft Auto V that provides realistic vehicle stance control with enhanced visual and audio effects. This mod is built upon the foundation of the VStanced mod, offering improved functionality and user experience.
## Installation
1. Ensure you have ScriptHookV and ScriptHookVDotNet3 installed
2. Copy the following files to your GTA V scripts folder:
– `AirSuspension2way.dll`
– `AirSuspension2way.ini`
– `Audio2Way/` folder (contains sound files)
3. Launch GTA V and enjoy your new air suspension system
## Configuration
Edit `AirSuspension2way.ini` to customize:
### Basic Settings
– `ScrapingEnabled`: Enable/disable scraping effects
– `SOUND_VOLUME`: Audio volume (0.0 to 1.0)
– `DebugMode`: Enable debug information
### Particle Effects
– `PARTICLE_DENSITY`: Number of particles (default: 85)
– `PARTICLE_SCALE_MIN/MAX`: Particle size range
– `PARTICLE_SPREAD_RADIUS`: Effect spread area
– `PARTICLE_HEIGHT_LIMIT`: Vertical particle limit
### Effects Settings
– `ParticleScale`: Overall particle scaling
– `ParticleCount`: Number of particles per effect
– `CarMetalScale`: Metal effect scaling
## Controls
Increase Overall=NumPad8
Decrease Overall=NumPad2
FrontUp=I
FrontDown=K
RearUp=O
RearDown=L
*Note: use Vstance – https://www.gta5-mods.com/scripts/vstancer
Mod to adjust the suspension, camber and wheels.
File Requirement :
– ScripthookV Latest
– ScripthookVDotNet nightly 3.7.0 Latest
– NAudio.dll
**Enjoy your enhanced air suspension experience!**
Changelog:
v2.0.5
– Added 2 valve mode, Slow & Fast
( Numpad / = for switching mode )
v2.0.4
– New HUD
– Toggle ON/OFF for Air suspension and HUD
– new Particles and Scrapping Sound
– Centered spark spawning using vehicle-local axes (forward/right/up); removes side bias.
– Vertical offset now uses vehicle up-vector; vehicle bottom computed via local offset for accurate ground clamp.
– Reduced lateral jitter and clamped lane width to the initial band for consistency.
Credits:
Westley99



![Villa Jay Way [Add-On / YMAP ] 1.1 Villa Jay Way [Add-On / YMAP ] 1.1](https://gta5mod.net/wp-content/uploads/2020/03/Villa-Jay-Way-150x150.jpg)



