![CarHud and HeliHUD Modified [.LUA] 1.0](https://gta5mod.net/wp-content/uploads/2021/08/CarHud-and-HeliHUD-Modified5.webp)
This is a port of the (commonly known and referred to as “DoJ styled/themed”) car/vehicle HUD from https://forum.cfx.re/t/release-carhud-and-helihud-modified-and-better-looking-v-1-9-new-update/97812 from FiveM to GTA Singleplayer using JM36 Lua Plugin.
Dependencies/Requirements:
– JM36 Lua Plugin
– Function (Re)Mapper for JM36 Lua Plugin
Installation:
1: Ensure you have JM36 Lua Plugin (GitHub)
2: Ensure you have Function (Re)Mapper for JM36 Lua Plugin (GitHub)
3: Put vehhud.lua into your JM36 Lua Plugin “ScriptsDir-Lua” scripts directory, along with the FunctionReMapper files if you don’t already have them.
Bugs:
FiveM specific things do not work nor function and have either been disabled/removed or hard-coded to always be a static value, such as what gear your vehicle is in.
Changelog:
– Release5 – Revise/Minimize internal header check, Declare “Speed” variable as local since it apparently was a global and may have only been written to in certain scenarios, Change default from kmh to mph because America, Improved gear logic to show D for driving and P for stopped/parked and R for reversing, rather than what it was before being stuck at gear 1 and all.
– Release4 – Switched to JM36 Lua Plugin threads (similar to FiveM threads) and use JM36 Lua Plugin framework for getting the player ped instead of game natives.
– Release3 – BugFix: Invalid/Missing rage native function call param
– Release2 – BugFix: “K” SeatBelt
Credits:
JayMontana36
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