
A LSPDFR plugin that replaces the vanilla death system with a realistic injury and medical response system.
Features:
Injury & Bleeding — When the player’s health drops below 130 they ragdoll and enter an injured state. A countdown timer begins — the player has 150 seconds before they become critically injured. During the countdown enemies flee the scene.
Limping — When health drops below 160 the player limps using an injured movement animation.
Ambulance Dispatch — While injured the player can press E to call an ambulance. The HUD displays the countdown, ambulance status and treatment state in real time with animated dots.
Paramedic Treatment (PolicingRedefined) — When the ambulance arrives, paramedics exit the vehicle, walk to the player, and perform CPR and assist animations at the player’s side for 8 seconds before the player recovers. Limping — When health drops below 160 the player limps. After being treated by PolicingRedefined paramedics, the player recovers with reduced health and continues to limp until fully healed.
Medkit Treatment (UltimateBackup) — When the ambulance arrives, UltimateBackup’s paramedics handle the scene naturally. (Limp animation isn’t possible to add due to API conflicts)
Respawn — If the countdown reaches zero, the player can press E to respawn at the hospital.
Compatibility — Automatically detects PolicingRedefined or UltimateBackup at runtime. No configuration required.
Requirements: RagePluginHook, LSPDFR, and either PolicingRedefined or UltimateBackup.
Installation: Place InjuredState.dll into Grand Theft Auto V\Plugins\LSPDFR\
Changelog:
v2.0 — Current
Added automatic officer down system — police + ambulance dispatched instantly when injured by an NPC.
Added LSPDFR pursuit on attacker with red tracking blip — becomes skull icon on death, removed on arrest or despawn.
Added vehicle strike detection — any NPC vehicle hit triggers pursuit backup to chase the driver.
Added DTF bone-specific injuries — headshot (60s countdown), leg shot (instant limp), torso (health polling).
Added hit region text at bone position for 5 seconds.
Added treatment success chance — 80% normal, 50% headshot.
Added “Paramedics could not save you.” HUD on treatment fail.
Added in-vehicle slump animation on injury (Work still in progress).
Added InjuredState.ini — configure treatment chances and toggle officer down / pursuit backup.
Full UB parity with PR — pursuit backup, ambulance on officer down, balanced treatment time.
Various bug fixes and code cleanup.
Credits:
xDuvii









