
Owl’s Callouts features 30 immersive, real world police callouts designed for officers who prefer authentic patrol gameplay over Hollywood-style action. This pack focuses on the everyday, unpredictable calls that real patrol officers handle on a standard shift.
! Whats Makes The Difference !
Every callout uses a probability-based matrix to determine suspect reactions. The exact same call can play out completely differently each time it is dispatched:
| Reaction | Chance | Outcome |
| Cooperative | 65% | Suspect complies with commands without incident. |
| Nervous | 15% | Edgy or hesitant, but cooperates after verbal commands. |
| Verbally Aggressive | 10% | Hostile, yells and refuses orders, but remains non-violent. |
| Physical / Flee | 7% | Attacks the officer or flees on foot/in a vehicle. Triggers LSPDFR pursuit. |
| Armed | 3% | Draws a weapon (knife or firearm). Lethal force response required. |
Callout List
Domestic & Residential:
[OC] Domestic Disturbance[OC] Noise Complaint[OC] Welfare Check[OC] Prowler Report[OC] Juvenile Curfew(Nighttime only)[OC] Parking Dispute
Commercial & Business:
[OC] Shoplifting In Progress[OC] Burglary Alarm[OC] Disturbance At Bar[OC] Panhandler Complaint[OC] Loitering Report[OC] Wellness Check Business
Traffic & Vehicles:
[OC] Traffic Accident[OC] Hit And Run[OC] Vehicle Theft[OC] Suspicious Vehicle[OC] Disabled Vehicle[OC] Stolen Plate Report[OC] Abandoned Vehicle[OC] Road Rage Incident
Crimes & Disturbances:
[OC] Assault In Progress[OC] Drug Possession[OC] Trespassing Report[OC] Drunken Disorderly[OC] Suspicious Person[OC] Vandalism[OC] Illegal Dumping[OC] Suspicious Package
Special Situations:
[OC] Mental Health Crisis[OC] Animal Complaint
Features
- Multi-phase Objectives: Talk to witnesses, question victims, and confront suspects in a logical order.
- Persistent NPCs: Entities do not despawn when the call ends; you decide whether to arrest, release, or call for transport.
- Scene Props: Dynamic spawning of physical evidence at crime scenes (crowbars, narcotics, stolen goods).
- LSPDFR Pursuit Integration: Fleeing suspects automatically hook into native LSPDFR backup and tracking mechanics.
- GPS Routing: Standard minimap route generation to dispatch locations.
- In-Game Menu (F8): UI to toggle individual callouts, track statistics, and adjust settings on the fly.
- Fully Configurable: Customize spawn distances, response codes, and keybinds via
Settings.ini.
Stay safe on patrol. 🚔
Changelog:
v2.0.0 — Major Update
5 New Callouts (40 total) • High Speed Pursuit In Progress — Active vehicle pursuit with armed passengers and bail-out scenarios • Suspicious Activity Near Vehicles — Two suspects near a parked car, could be innocent or deadly • Welfare Check Elderly Person — Emotional multi-outcome callout (medical, abuse, intruder, false alarm) • Illegal Street Racing — Modified cars, spectators, unpredictable racers • Drug Deal In Progress — Dealer, buyer, and lookout with full STP search integration
Spawn System Overhaul • Expanded to 20 hand-picked locations per category (10 in Los Santos, 10 in Sandy Shores/Paleto) • Callouts now spawn based on your patrol area — no more cross-map dispatches • Zero random spawns — every location is realistic and tested • No more highway, desert, or rooftop spawns
Bug Fixes • Fixed dangerous callouts (Shots Fired, Knife Attack, Person With Weapon, Officer Needs Assistance) spawning in wrong areas • Fixed Abandoned Vehicle spawning sideways or facing walls • All 5 dangerous callouts now correctly use gang/industrial zones
GUI Improvements • New “Callout Categories” info panel showing all 6 categories • Quick Actions: “Safe Callouts Only” and “Dangerous Callouts Only” presets • Colored menu banners for better readability • Active callout timer and status tracking
v1.5.0
• Added 15 new callouts (21-35) including 5 lethal/dangerous scenarios • Implemented pre-defined spawn location system • Added Stop The Ped integration (search results on peds and vehicles) • Added callout history and statistics tracking • Multi-tier suspect reactions (65% cooperative, 15% nervous, 10% verbal, 7% flee, 3% armed)
Credits:
Owl The Dev









