
Simple Zombies Reborn is an updated and expanded continuation of the original Simple Zombies mod by sollaholla.
The original mod was already legendary, and many people still remember the videos, the survival gameplay, and the atmosphere it created. This rebuild exists because the old version had several major gameplay limitations, especially in how infected were streamed and spawned around the player. If you were not looking behind you, parts of the world could feel too empty, while infected could still build up unfairly outside your view. That system has been heavily reworked here, along with extensive bug fixes, balance improvements, and new mechanics.
WHAT IS NEW COMPARED TO THE ORIGINAL
Restored and rebuilt on the original multi-script ScriptHookVDotNet v2 structure.
Much better infected spawning and streaming during travel.
Persistent survival world with saved guards, vehicles, props, and loadout.
Separate Infection Mode survival profile instead of mixing everything into Story Mode.
Progressive infection system with symptoms, bite escalation, and antidote drops.
Special infected variants and improved fast zombie behavior.
Military support features, emergency service events, and expanded survival world systems.
Numerous old bugs fixed, rebuild-related issues resolved, and overall gameplay balancing improved.
INSTALLATION:
Install both the Microsoft .NET Framework 4.5.2 (or higher, so skip this on Windows 10/11) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64).
Download and install ScriptHookV
Download and install ScriptHookVDotNet
Download and install NativeUI
Download and install iFruitAddon2 (for Military Convoy phone support)
Add the mod files to your GTA V scripts folder
IMPORTANT:
NativeUI and iFruitAddon2 go in your scripts folder.
USAGE:
Press F10 to open the zombies menu
Press I to open the inventory
Enable Infection Mode to start the apocalypse systems
The mod stores its saves, logs, and data in scripts/SimpleZombiesReborn
RECOMMENDED MODS:
Campsite by Jedijosh
MapEditor by Guad
Addon Peds by Meth0d
Fuel Script V by Sakis25
Changelog:
v1.0.5f
Added fuel.enabled and an F10 Fuel System toggle, so players can disable vehicle fuel management without turning off Infection Mode.
Rebalanced abandoned vehicle fuel. Repaired apocalypse cars now usually start with lower fuel, tanks above 70% are uncommon, and 80-100% tanks are rare.
Increased fuel consumption and fuel leak rates so driving and punctured tanks make fuel matter more during travel.
Improved fuel tank damage handling. Tank shots no longer instantly disable vehicles or hide the fuel HUD while fuel remains; repeated near-tank hits can still start a leak, and sustained fire can still rupture or destroy the vehicle.
Full vehicle repairs from trainers or repair systems now clear leaked or ruptured tank state once tank, engine, body, and vehicle health are restored.
Fixed stamina timing so drain uses real script tick time instead of frame time, making sprint drain more consistent across different PCs.
Rebalanced stamina drain. Unarmed running drains faster, sprinting with firearms costs much more stamina, and simply walking with a firearm no longer drains stamina.
Improved zombie and abandoned vehicle spawning while driving, with higher active caps, more spawn retries, and better nearby traffic conversion.
Stabilized covered road tunnel spawning where GPS is unavailable, reducing zombie pop-in/pop-out and road lookup spikes.
Reduced player-state autosave frequency and distance checks to lower micro-stutters during play.
Kept vanilla shop scripts disabled so clerks and normal shopping do not return, while zombie mod shelf looting remains active.
Merryweather drop guards now use a hostile relationship group and attack the player inside drop zones instead of behaving friendly.
Bundled the full XML language packs and fixed merge priority so custom XML translations override built-in fallback strings.
Fixed keyboard Q + Space on the GTA radio wheel triggering the controller inventory shortcut.
v1.0.5e
Major pass across survival systems including stamina, fuel, convoy support, localization, persistence, and spawn behavior.
Reworked stamina drain to feel harsher and more realistic during running, aiming, and shooting.
Added exhaustion penalties, reaching zero stamina can now slow the player or cause stumbles instead of allowing endless sprinting.
Melee weapons no longer drain stamina when equipped, firearms still affect movement and combat endurance.
Improved fuel system with better leak handling, puncture rules, and more realistic damaged vehicle behavior.
Refined military convoy behavior, including passengers, idle arrival states, and overall travel stability.
Improved repair interaction flow and fixed edge cases during combat and exhaustion states.
Tightened zombie spawn validation further to reject more bad elevated placements.
Tightened abandoned vehicle spawn validation to reduce unstable wrecks, overlaps, and traffic pileups.
Improved localization with clearer UI labels and better menu readability.
Additional bug fixes and long-session stability improvements across the SHVDN2 branch.
v1.0.5d
Fort Zancudo and Prison are now disabled, no more air defense, snipers, or guards spawning in those areas.
Added a fuel system.
Improved responsiveness of help prompts like repair engine and similar interactions.
Fixed Weapon Crate duplication exploit completely.
Flashlight and Suppressor now properly attach to weapons.
Tightened zombie spawn validation again to reject more rooftop, billboard, and similarly bad elevated placements.
Tightened abandoned vehicle spawn validation to reject more overlapping, tipped, and unstable traffic pileups.
Minor optimization improvements and small fixes.
v1.0.5c
Large stability and systems pass across the rebuilt SHVDN2 version.
Fixed help text interaction reliability so repair, recruit, configure, and similar prompts respond on the first proper key press.
Reworked bodyguard persistence and task restore so StandStill and Guard behave more reliably after loading.
Fixed multiple persistence and autosave issues affecting player position, infection state, outbreak progression, guards, and saved survival world data.
Fixed several cases where infection or outbreak state could return incorrectly after death or after restarting the game.
Rebalanced infection terminal stage flow, countdown behavior, emergency antidote drops, and outbreak reset handling.
Tightened zombie and abandoned vehicle spawn validation to reduce bad roof, mountain, bridge, and exploding spawns.
Improved front-of-player streaming so zombies and abandoned vehicles stop popping in and out as aggressively while traveling.
Increased zombie density more safely with a higher active cap and smaller, more frequent streamed waves for a fuller apocalypse atmosphere.
Refined support vehicle spawning, pickup, dismissal, gunner behavior, and route recovery while reducing the most expensive scripted road-clear behavior.
Further polished emergency systems, repair prompts, LS Customs behavior, and general long-session stability.
Credits:
sonydev
ORIGINAL MOD CREDIT:
Original Simple Zombies by sollaholla
Original mod page: Simple Zombies .NET






![Simple Zombies [.NET] 1.0.2d Simple Zombies [.NET] 1.0.2d](https://gta5mod.net/wp-content/uploads/2020/09/Simple-Zombies-150x150.jpg)


![Simple Zombies [.NET] V1.0.2d Simple Zombies [.NET] V1.0.2d](https://gta5mod.net/wp-content/uploads/2023/08/Simple-Zombies-150x150.jpg)