Swap Main Ride [Enhanced] V1.5

Swap Main Ride [Enhanced] V1.0

Ever wished Michael’s Tailgater would vanish into a fireball of mediocrity and be replacefwith your own fully-kitted Sentinel Classic?

This mod does exactly that!
Swap Main Ride lets you override the default personal vehicle of each protagonist with a fully customized ride of your choosing.

Important:
This mod was developed exclusively for Enhanced (Gen9). No testing has done on the Legacy version of GTAV as of now.

Feature list:
Toggle mod on/off;
Set current vehicle as main ride;
Spawn main ride with blip;
Revert to original;
Supports vehicle states like doors, windows, lights, and engine;

Installation Instructions:
Install Script Hook V.
Place SwapMainRide.asi in your GTA V main directory.
Load the game; press F7 to open menu (Can be changed in the ini).
SwapMainRide.ini is created upon the mod’s first load.

Requirements:
GTA V (PC version 1.0.335.2 or later).
Script Hook V (latest version).

Known Issues:
– The UI will flicker at times.
– Controls Freeze while UI is open.
– During Character switching, the original vehicle may still show up. It will ‘swap’ as soon as you exit.

Future Plans:
– Logging system
– Vehicle State Persistence
– Better UI Element
– Will make Open Source once I feel it’s mature enough.

Changelog:

πŸ“¦ v1.5 β€” The ‘Persistence’ Fix (2026-05-03)
Vehicle state snapshots are now captured on driver-seat enter/exit
Franklin’s secondary vehicle now claims correctly
Swapped vehicles now retain their tracked identity, blip state, and recovery behavior.
New swaps now spawn with their engine off for a more realistic state.
Character-switch handling is now stable across all three protagonists.

πŸ“¦ v1.4 β€” The ‘Vanilla-Gate’ Fix (2026-04-22)
Simplified live runtime
Rebuilt mission, cutscene, and save/load suspension gates
Reduced duplicate residence-side vehicle SPAM
Added ‘Michael’s Rental’ mode to the menu for better compatibility of his ‘secondary’ vehicle

πŸ“¦ v1.3.1 β€” The ‘Stability & Persistence’ Fix (2026-04-10)
Fixed mission and cutscene awareness

πŸ“¦ v1.3 β€” The ‘Stability & Persistence’ Fix (2026-03-19)
Added mission and cutscene awareness
Added save/load detection with cooldown
Fixed vehicle model hash persistence
Fixed mods array initialization
Fixed periodic vehicle replacement logic
Fixed blip tracking
Added bulletproof tyres support
Added model load timeout
Fixed model memory leak
Fixed custom color detection
Fixed plate text buffer overflow
Fixed menu duplication

πŸ“¦ v1.2.1 β€” The ‘Input & Loop’ Fix (2025-09-20)
Fixed arrow key popups in vehicles during menu nav
Removed controller menu open (keyboard-only for stability)
Remapped controller close to B (Xbox layout)
Blocked same-model swaps to prevent spawn loops

πŸ“¦ v1.2 β€” The ‘Additional Ride’ Fix (2025-09-03)
Added all Protagonist’s ‘Secondary’ vehicles to the system (They currently do not spawn on their own)
Corrected Vehicle state Capture on ‘Set Main Ride’
Added Vehicle State Persistence to Enter/Exit
Implemented Logging/Monitoring for Dev

v1.1.1 β€” The ‘UI’ Fix (2025-08-30)
Removed ‘X’ from Menu Header
Reduced Keypress Sensitivity with Repeat Functionality
Enabled Background Controls (Fixed cell phone controls from v1.1)
Switched to KeyDown Detection (Shout out to @JoyLucien for the suggestion)

πŸ“¦ v1.0 β€” Initial Release (2025-08-25)
Full .ASI mod for GTA V Story Mode
INI-based persistence for all three protagonists
Custom vehicle spawning and override system
Dynamic in-game UI menu
Tagging system to identify swapped and original vehicles
Color-coded map blips by character
Full support for vehicle mod slots and cosmetic details

Credits:

5kY1iN3

5/5 - (2 votes)

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FileFile size
zip SwapMainRide81 KB

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