This is simple, now everytime you shoot a gang member from up close, they will remember you for 12 in game hours (24 minutes in real time)
They will not remember you if you snipe them, for example, the mod only works at a 25 meters range, for performance and realism reasons, gives you a reason climb up a building and use that sniper rifle when you want to mess with gangs.
It’s compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight.
Mix it up with my mod “the homies” and with the “JavelinV” gang contracts for some real hood action, you can find both mods on my profile.
Drop it in your scripts folder
-Compatibility fixes with the homies, caused by adding the possibility of the families to beef with franklin.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn’t really test it properly before.)
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn’t be fixed the same way, if it’s not done right, I’d rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which tehy can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
-Added an ini
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.