
This is simple, now everytime you shoot a gang member from up close, they will remember you for 12 in game hours (24 minutes in real time)
They will not remember you if you snipe them, for example, the mod only works at a 25 meters range, for performance and realism reasons, gives you a reason climb up a building and use that sniper rifle when you want to mess with gangs.
It’s compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight.
Mix it up with my mod “the homies” and with the “JavelinV” gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
Changelog:
UPDATE 1.2
-Returned money to reinforcements and gang hits
-peds in reinforcements carry 250$ peds in gang hits carry 500$
-Vehicles the gangs use in the reinforcements can now be customized (explained in the readme)
-Weapons the gangs use can now be customized (explained in the readme)
-Now you lose gang reinforcements at a range of 250 meters (previously it was 300 meters)
-reduced the chance for hospital camp spawning.
V1.1 remake
SUP FOOLS
-Returned the blips to the mod.
-Blips can be enabled and disabled in the settings.
V14
ALRIGHT MOTHERFUCKERS I’M BACK WITH A BEEF UPDATE, HERE’S WHAT’S GOING ON
-Added weaponized vehicles to the reinforcements
-Added 2 seaters to the reinforcements for more variety
-Gangs memory system changed, now it’s more likely that they forget the player if he keeps running away.
-Removed the hit text message, since it made no sense.
-Files of the mod completely reorganized for easier configuration
-Hostility now only works if gang peds see the player on foot.
HOSTILITY FIX:
-Hostility stopped working after last update, it’s fixed now.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
COMPATIBILITY FIXES
-Compatibility fixes with the homies, caused by adding the possibility of the families to beef with franklin.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn’t really test it properly before.)
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn’t be fixed the same way, if it’s not done right, I’d rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which tehy can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
Credits:
thalilmythos




