Vehicle Keeper V4.3.2

Vehicle Keeper 2.1.0

With this modification you can save your cars wherever you want! Also it is compatible with Single Player Apartment mod.

This modification is derived from the official Save Vehicles mod with a lot of refactoring and vast improvements. Vehicle saves with all of the upgrades, fuel status and other different details. Uniqueness of saved vehicle achieved by vehicle model and vehicle number plate. So if you save the same vehicle model with exact same number plate – this will override the old one.

In order to update onto new major version X.0.0 please remove scripts/VehicleKeeper directory due incompatibility.

Note: If you’ve got versions conflict of any dependency just create a directory under scripts folder and put only .dll files from scripts folder of zip archive to this folder instead of putting them directly to scripts folder in the root of GTA 5.

Dependencies

NativeUI
ScriptHookVDotNet
Newtonsoft.Json

Default keys

T – Open menu
X – Save vehicle
Z – Unsave vehicle

Installation
Just extract content of VehicleKeeper.zip to root of your GTA 5 directory.

Credits
Original mod: Save Vehicles (Permission given to modify)

Changelog:
4.3.2
Fix the radio sometimes being impossible to turn on in a freshly spawned vehicle

4.3.1
Fix startup lines (version, settings) being logged as errors – they are now logged as info

4.2.0
Menu now opens with Shift+T by default, and the Save/Unsave hotkeys are unbound out of the box so the mod no longer claims plain T/X/Z
Any key can now be set to a combo (e.g. Shift,T) or to None to disable it in the INI

4.1.0
Each saved vehicle is now stored in its own file, so saving many vehicles no longer rewrites the whole list every time
Removed the saved-vehicle limit – save as many as you like
Fix the menu not updating live when you save or unsave a vehicle (the list now refreshes without reopening)
Fix unsaving the car you are sitting in being undone moments later
More robust map blips (no longer break when a tracked vehicle despawns)
Existing saved vehicles are migrated automatically – no action needed

4.0.0
Saved vehicles are now stored as XML (preserved-vehicles.xml) instead of JSON
Dropped the external Newtonsoft.Json dependency – the mod now ships as a single DLL

Breaking: old preserved-vehicles.json files are not read; you will need to re-save your vehicles after updating

3.7.0
Fix colors losing their matte/metallic/pearlescent finish on respawn
Fix bulletproof tires not being preserved
Fix roof modifications (e.g. Coquette Classic) not being saved
Now saves vehicle extras (togglable body parts) and xenon light color
Open and close the menu with the same key
More reliable spawning of DLC/rare vehicles
Fix log file landing in the game root and errors on the very first run

3.6.0
Fix broken 3.5.1 version
Cleanup blips in case of the mod reload
Generate configuration on the first run instead of supplying the config file

3.5.1
Remove dependencies from the archive as people seems to struggle installing the mod when all the dependencies included in the archive and possibly conflict with the installed ones

3.5.0
Update SHVDN dependency to the latest version due to the NullReferenceException issue
Migrate from NativeUI to LemonUI
Add BlipDistance option to control how far from the player blips go out

3.4.0

Fix mod crashing on character switch issue
Fix for spamming erros on the first start when the preserved-vehicles.json doesn’t exist yet
Preserve the blip color choice

3.3.0

Big performance optimization
Fix “Unsave all” to unsave everything
Fix for occasionally not saving trailers

3.2.0

Fix game crashing issue
Fix engine state upon spawn, now the mod correctly preserves state of the engine
Add blip color selection

3.1.0

Add ScriptHookVDotNet2 to the archive as it’s still required for NativeUI
Fix vehicle preserved health upon destruction
Change logging format

3.0.0

Move to the ScriptHookVDotNet 3.x.x
Fix flickering menu
Fix multiplying blips on the map
Add option “Spawn nearby” to spawn a car nearby
Add new Newtonsoft.Json.dll 13.0.1
Add ScriptHookV to the archive

2.1.0

Fix saving of turbo, xenon lights and tire smoke status
Add Newtonsoft.Json.dll 12.0.2 to zip

2.0.1

Update Newtonsoft.Json to 12.0.2
Bug fixes

2.0.0

Add ability to manipulate each vehicle separately
Add ability to set vehicle’s spawn position
Bug fixes

Credits:

KernelPryanic

4.4/5 - (5 votes)

Download mod

FileFile size
zip VehicleKeeper21 KB

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